I've been trying a challenge run recently (not leveling beyond 5), and it's been a lot of fun. A lot of melee with a bit of pyro. But many of my longest, most fleshed out characters in Demon's Souls and Dark Souls were mages. I've never really found a way to make a low level run as a mage, because of the inevitable wall you hit from having low Int (most mid to high level spells will be beyond your skill).
I was thinking about trying this, but doing it in the opposite vein as the low level run. I wanted to do something that would force me to play in a style befitting a pure mage. Too many of my mages became melee powerhouses that could also wield spells. I thought I could do something that would allow myself to level, but restrict these things:
-Starting shield and dagger only. Can upgrade them, that's all I can use.
-No armor, ever. Robes / cloaks only. Those can also be upgraded
-Must wear the Dusk Crown ring AT ALL TIMES.
-I considered even doing something where you don't put any points into vitality, but considering how low the sorcerer is when it starts, I can't imagine this being viable near endgame.
I want to try using some of the more varied spells like the Aural Decot, chameleon, hide body, etc. Kind of forces you to figure out new ways through problem areas.
Anyone done something similar? Any suggested variants or restrictions?
I was thinking about trying this, but doing it in the opposite vein as the low level run. I wanted to do something that would force me to play in a style befitting a pure mage. Too many of my mages became melee powerhouses that could also wield spells. I thought I could do something that would allow myself to level, but restrict these things:
-Starting shield and dagger only. Can upgrade them, that's all I can use.
-No armor, ever. Robes / cloaks only. Those can also be upgraded
-Must wear the Dusk Crown ring AT ALL TIMES.
-I considered even doing something where you don't put any points into vitality, but considering how low the sorcerer is when it starts, I can't imagine this being viable near endgame.
I want to try using some of the more varied spells like the Aural Decot, chameleon, hide body, etc. Kind of forces you to figure out new ways through problem areas.
Anyone done something similar? Any suggested variants or restrictions?