Yes!Acidic_Cook wrote:If the gaping Dragon had a Channeler or two you could not reach, the fight would be cooler.
Or if the dragon would roll on the ground after you cut its tail.
Acidic_Cook wrote:If the Room in Nito's area was held by those skeleton beasts instead of puny and large skeletons, maybe.
Actually IMO just remove the stupid stone in the middle and open it up like sif area. Nito would be a lot harder then. Its so easy to just run around the rock.
Acidic_Cook wrote:If the Bed of Chaos wasn;t a *****, and instead you fought against something that didn;t look like an ocopus tree that cheats with the fire tempest when trying to reach the Witch, maybe.
Someone suggested that chaos covenant members should have been summoned as a boss like the monk in demon souls.
and or ice golems.Acidic_Cook wrote:If seath was helped by a Moonlight Butterfly, maybe
I think what makes him easy is the fact that you can plunge attack him. Remove that and he becomes a lot harder. You can still get between his legs and wail away.Acidic_Cook wrote:If the taurus demon had a narrower ledge, maybe
hmmmm how about, some buffed hollow thieves instead.Acidic_Cook wrote:If the Capra Demon had four dogs instead of two, or there were twin capras, maybe
you really don't like her??? I think she if fine the way she is.Acidic_Cook wrote:If the Chaos Witch Spider was able to case a chaos firestorm or a chaos fireball instead of chaos vomit, maybe
Acidic_Cook wrote:If the gargoyles had all four of those statues, or multiple ones, attacking you, maybe
Yes or at least have them both attack at once.
By far the biggest disappointment IMO.Acidic_Cook wrote:If Gwyn was supported by Black Knight phantoms, maybe
I think they are fine the way the are.Acidic_Cook wrote:If Smough and Ornstein were given less pillars and room in the area, maybe
Well if you don't kill the fire bomb thrower he makes it harder for sure.Acidic_Cook wrote:If the iron Giant was helped by something other than dumb clutsy legging, maybe
Acidic_Cook wrote:If the Ceasless Discharge did not have a gaping crater in which the player can hide in, maybe.
Right on.!
Acidic_Cook wrote: If the centipede Demon can cplit up and kill the player, maybe.
It should be more aggressive with its grab attack. It should rush up on you and try to eat you. Not act like a mini ceaseless just throwing down his long arm.
Maybe have some stone golems in a wider bridge. That would be challenging.Acidic_Cook wrote:If the butterfly in the forest was two and not one, maybe.
Acidic_Cook wrote:If pinwheel duplicated into six-eight people at the start, maybe.
Right on again! Not so hard to do FROM.
And more aggressive too. She is not pissed off enough once you hit her.Acidic_Cook wrote:if crossbreed had more movesets, maybe
And or give her a melee attack where instead of continually rushing away he/she what ever would change direction and warp up to the player and bash him and his phantoms. Now that would make you think twice about running full speed at it.Acidic_Cook wrote:If Gwyndolin's Spells were cast faster, and their was more variety, maybe
Acidic_Cook wrote:Sadly, their isn't any change of movesets and events, and when players play dark souls over and over, the bosses begin to dwindle.
That pretty much sums it up....good post Acidic.