Hello again,
Does somebody know why are there fog gates that lead into nothing in the game? For example at Sen`s at the first boulder ramp, or nearby the Undead Parrish (and I`m forgetting others now). We all know fog gates have a gameplay function (to tell you there is a boss fight coming, not to let you escape from the fight, and not let you into certain areas until you have gotten the Lordvessel). But then why put fog gates where there is not a boss behind it. My "hidden meaning" radar is reacting, but haven`t been able to put my finger on it yet. Any takes?
Does somebody know why are there fog gates that lead into nothing in the game? For example at Sen`s at the first boulder ramp, or nearby the Undead Parrish (and I`m forgetting others now). We all know fog gates have a gameplay function (to tell you there is a boss fight coming, not to let you escape from the fight, and not let you into certain areas until you have gotten the Lordvessel). But then why put fog gates where there is not a boss behind it. My "hidden meaning" radar is reacting, but haven`t been able to put my finger on it yet. Any takes?