by Jansports Wed Aug 29, 2012 9:57 pm
Since theres a spoilers tag on the thread I guess I can yammer about changes.
It seems a lot of the little changes and additions are specifically to cater to the nerf of the DWGR. People will have less poise than ever before, spears are quite dangerous in low poise enviornments, spears are great with shields. While hornets was nerfed Leo was not, putting them on closer to equal footing for damage boosts over the course of a fight. Ultra weapons getting hyper armor facilitates low poise use of their slower swings. Blacksplosion cuts into turtles. Without any irony the deflection effect medium shields gain with the DLC seems to be an effort to reduce the curved/katana 2h swing fest that might be expected from lower poise (and dex being still what it is) and so I feel this pyromancy was tailored specifically to keep shields in-line, where shields are to keep X in line which in turn keeps Z in check.
So far the pvp streaming I've seen seems similar enough that I find it exciting still and different enough that it feels refreshing.