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    New Pyromancy Details? [Spoilers]

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    Post by dualcross Tue Aug 28, 2012 1:38 pm

    Could anyone tell me the actual numbers of the damage of the new pyromancy spell?

    (wasn't sure how to put the name of the spell is a spoiler tag so I didn't write it in xD)
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    Post by Glutebrah Tue Aug 28, 2012 2:14 pm

    where can this spell be found?
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    Post by ublug Tue Aug 28, 2012 2:45 pm

    It's on a corpse in the middle of the chasm of the abyss, guarded by 2-3 bloated guys and a sorcerer.

    Sorry, the spell above was the dark bead sorcery, the black flame is found further down the chasm, guarded by a lot of those humanities.
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    Post by dualcross Tue Aug 28, 2012 11:56 pm

    anyone have any details on this new spell?
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    Post by ViralEnsign_ Tue Aug 28, 2012 11:58 pm

    From what I gathered... and I havent seen it yet... its kind of like combustion but dealing physical damage.

    Dont take my word on it as im not entirely sure about it.
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    Post by Quelana Wed Aug 29, 2012 1:21 am

    The new pyromancy spell

    Spoiler:

    It's just as fast as Combustion but does slightly more damage then Great Combustion. With a level one ascended glove I was doing about 460 damage. The description leads to believe that it does physical damage, but enemies resistant to fire seem to resist it just as well.
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    Post by Jansports Wed Aug 29, 2012 7:17 pm

    If it's blocked by a player it CHEWS UP their stamina.
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    Post by bloodpixel Wed Aug 29, 2012 7:35 pm

    Well it does say it will smack away the mightiest of shields. From must really hate turtles.
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    Post by Jansports Wed Aug 29, 2012 9:57 pm

    Since theres a spoilers tag on the thread I guess I can yammer about changes.

    It seems a lot of the little changes and additions are specifically to cater to the nerf of the DWGR. People will have less poise than ever before, spears are quite dangerous in low poise enviornments, spears are great with shields. While hornets was nerfed Leo was not, putting them on closer to equal footing for damage boosts over the course of a fight. Ultra weapons getting hyper armor facilitates low poise use of their slower swings. Blacksplosion cuts into turtles. Without any irony the deflection effect medium shields gain with the DLC seems to be an effort to reduce the curved/katana 2h swing fest that might be expected from lower poise (and dex being still what it is) and so I feel this pyromancy was tailored specifically to keep shields in-line, where shields are to keep X in line which in turn keeps Z in check.

    So far the pvp streaming I've seen seems similar enough that I find it exciting still and different enough that it feels refreshing.
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    Post by bloodpixel Wed Aug 29, 2012 10:33 pm

    So a game of tactical rock-paper-scissors?
    Also didn't spears get nerfed?
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    Post by RANT Wed Aug 29, 2012 10:54 pm

    bloodpixel wrote:Well it does say it will smack away the mightiest of shields. From must really hate turtles.

    and str weapons.
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    Post by bloodpixel Thu Aug 30, 2012 12:07 am

    Didn't they give some STR weapons hyper armor? What nerfs did they get lol.
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    Post by RANT Thu Aug 30, 2012 12:36 am

    bloodpixel wrote:Didn't they give some STR weapons hyper armor? What nerfs did they get lol.

    no hyper armor, icefang tested it and it didnt work, sad panda right here.
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    Post by Jansports Thu Aug 30, 2012 1:06 am

    It's 50% more stam to poke from behind a shield now, so sorta a spear/PS nerf but really they've always been about the range and zoning.
    Yeah Rant I feel ya on str weapons, the lack of hyper armor on existing ones almost shuts them out of viability. I say almost because I'm not sure how good mid roll is now, it got a buff but I can't tell from streams if it's enough to make it contend in pvp
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    Post by bloodpixel Thu Aug 30, 2012 1:41 am

    I have a feeling the fast rolls will be the main roll in PvP.

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