by RANT Wed Aug 29, 2012 11:54 pm
DGM; best ugs imo, i use the roll r1 mostly but i unlock right before i attack so that i wont get parried and dead angle, some some reason you do if you unlock most of the times, the huge arc of the reg r1 is awesome for bs fisherss since when unlocked you can cover the whole area around you which will hit them and cancel the bs(you still get the animation and mura is the best weapons to deal with fisherss too, much more efficient with those lethal dead angles), also dont forget about those jumping r2's once you figure out the pattern of your opponent's attacks you can land them regularly but you gotta be ready to get bs'd if you miss. the reg r2 can also be good for fisher since if you unlock you can make them go splat but i dont recommend it since you can just wait for the animation and they still get a really easy bs on you but it feels so good to land it though.
DGA; people say greataxes suck for the exception of the bkga but i gonna say this baby right here is the best out of all of them, believe it or not it has almost the same reach as the bkga and will stunlock anything(i really wish it had the ground pount but the spinning attack is good for dead angling) unlock and press r1 and aim it to wherever your opponent is going since its probably gonna be a bs and you will hit them 90% of the time its awesome, they never see it coming,same thing i said about the DGM r2 jumping attack applies here and pretty much all the ultra weapons. the rolling r1 good for dead angling if unlock but try not to get to close since you will get parried.
BKUGS; same as the DGM but more reach which i love and use when i have the dex to use it.
GREATAXE; same as DGA but less reach.
more to come..
Last edited by RantFromRant on Thu Aug 30, 2012 1:23 am; edited 1 time in total