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    So about the new content (Spoilers)

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    Post by Opedak Sat Sep 01, 2012 1:46 am

    I've noticed a decent amount of new spells. Lots of sorceries and a pyromancy, but no new miracles.
    Are there no new faith based magics? I was really hoping for some.
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    Post by Dragon Slayer Ornstein Sat Sep 01, 2012 7:37 am

    Opedak wrote:I've noticed a decent amount of new spells. Lots of sorceries and a pyromancy, but no new miracles.
    Are there no new faith based magics? I was really hoping for some.

    I've beaten the new content, twice now (I just have ONE optional boss left on my NG+) and I haven't seen any new miracles at all actually, just the new "Dark Sorceries"

    There's one new Sorcery in particular that is VERY strong, but I don't want to spoil anything for you...
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    Post by dancash1808 Sat Sep 01, 2012 9:24 am

    Faith already had plenty. sorcery and pyro needed the love. also lore wise oolacile was very magic rather than miracles.
    Not to mention the fact that the whole dark soul/abyss stuff is very anti the gods therefore no miracles around. It just wouldent fit.
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    Post by callipygias Sat Sep 01, 2012 12:20 pm

    dancash1808 wrote: the whole dark soul/abyss stuff is very anti the gods therefore no miracles around. It just wouldent fit.
    Seems like it would fit quite naturally to me to find Miracles on corpses in the Abyss. Place should be littered with them.
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    Post by Tristan Sat Sep 01, 2012 1:04 pm

    yep its the rise of faith neglect. I have already heard rumors of the new game not even having faith in it. Sounds boring and a horrible decision but whatever. I still have hope in Elder Scrolls to deliver unique and interesting gameplay.
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    Post by SEANB240 Sun Sep 02, 2012 2:25 am

    Tristan wrote:yep its the rise of faith neglect. I have already heard rumors of the new game not even having faith in it. Sounds boring and a horrible decision but whatever. I still have hope in Elder Scrolls to deliver unique and interesting gameplay.

    What new game?
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    Post by Rifter7 Sun Sep 02, 2012 2:56 am

    i really doubt they're going to drop faith.
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    Post by ViralEnsign_ Sun Sep 02, 2012 3:11 am

    Faith was huge back in DeS and in this game is already is awesomely powerful. Why would they buff something that is already pretty sweet.

    Pyromancy only got one skill and that was another Combustion type one.

    HOw would From include Abyssal Miracles into the game?

    From wont drop something that thier fan base popularise.
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    Post by Rifter7 Sun Sep 02, 2012 3:15 am

    it was a great combustion to deal with black knight shields from the looks of it.

    that gcf sorcery looks really freaking useful, seeing as the only decent skill for unlocked aiming was css and mlgs.. yeah css.. meanwhile pyro basically never needs a lock on and neither do miracles unless you're chucking lightning, and that's on par with css.

    and yeah i know homing soulmass doesnt need a lock either.. but that spell needs requirements to be met for it to work after casting.
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    Post by Tristan Sun Sep 02, 2012 3:45 pm

    @seanb

    They've already said there will be another Souls game. Rumors of the design decisions are circling. Basically Faith as a stat had such a negative effect on DkS (and since DeS didn't do faith as a stat the way the devs wanted it) through players complaints they were up in the air about including it in the next souls game. These are rumors, but the way this dlc patch is going I am thinking FROM may cave under pressure.

    @Viral

    I'm not asking for a buff, I just want variety. The amount of stat points required to use group heals effectively is so freaking high why do I have to be part of a useless cov too? I only ask that FROM doesn't nerf faith and str (oops too late) to total weak sauce and maybe give us a little more variety. Why are sorceries getting new spells (aside from oolacile background) and pyro's and more importantly miracles getting the shaft? Sorceries are not weak either. In fact, they are stronger and more frequent than the others. I think I am the only active forum poster that advocates and creates new faith builds on a regular basis. This alone proves that faith needs something else. For that matter, why release sorceries that are the exact same thing except deal a type of damage that doesn't relate to what kind of spell it's defined as? I'll tell you, people complained and still complain that miracles are op(even when they aren't).
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    Post by bloodpixel Sun Sep 02, 2012 4:08 pm

    I'm disappointed too. I mean sure, there are a lot of miracles but who the hell uses most of them?
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    Post by Phoenix Rising Sun Sep 02, 2012 4:27 pm

    Dragon Slayer Ornstein wrote:
    Opedak wrote:I've noticed a decent amount of new spells. Lots of sorceries and a pyromancy, but no new miracles.
    Are there no new faith based magics? I was really hoping for some.

    I've beaten the new content, twice now (I just have ONE optional boss left on my NG+) and I haven't seen any new miracles at all actually, just the new "Dark Sorceries"

    There's one new Sorcery in particular that is VERY strong, but I don't want to spoil anything for you...



    Spoiler:
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    Post by Alara78 Mon Sep 03, 2012 4:49 am

    Phoenix Rising wrote:
    Dragon Slayer Ornstein wrote:
    Opedak wrote:I've noticed a decent amount of new spells. Lots of sorceries and a pyromancy, but no new miracles.
    Are there no new faith based magics? I was really hoping for some.

    I've beaten the new content, twice now (I just have ONE optional boss left on my NG+) and I haven't seen any new miracles at all actually, just the new "Dark Sorceries"

    There's one new Sorcery in particular that is VERY strong, but I don't want to spoil anything for you...



    Spoiler:
    I think he's refering to
    Spoiler:
    although the magic you named is also very powerfull.
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    Post by Dragon Slayer Ornstein Mon Sep 03, 2012 11:11 am

    Phoenix Rising wrote:
    Dragon Slayer Ornstein wrote:
    Opedak wrote:I've noticed a decent amount of new spells. Lots of sorceries and a pyromancy, but no new miracles.
    Are there no new faith based magics? I was really hoping for some.

    I've beaten the new content, twice now (I just have ONE optional boss left on my NG+) and I haven't seen any new miracles at all actually, just the new "Dark Sorceries"

    There's one new Sorcery in particular that is VERY strong, but I don't want to spoil anything for you...

    Spoiler:

    Spoiler:
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    Post by Wisp Mon Sep 03, 2012 11:55 am

    I thought it would have been cool fn the guardian soul could be traded for a spell like the sanctuary guardian does...
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    Post by fujiphoenix Wed Sep 05, 2012 8:49 am

    Lol at people who say that str was nerfed. They nerfed one weapon type. There are still great axes, ug axes, ug swords, axes, clubs, ug hammers and hammers. And just because the made the r2 slower for greatswords doesn't mean they're useless now. Everyone has less poise, so the 1h r1 and r2 are more useful. Stop being so melodramatic.
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    Post by ViralEnsign_ Wed Sep 05, 2012 9:40 am

    fujiphoenix wrote:Lol at people who say that str was nerfed. They nerfed one weapon type. There are still great axes, ug axes, ug swords, axes, clubs, ug hammers and hammers. And just because the made the r2 slower for greatswords doesn't mean they're useless now. Everyone has less poise, so the 1h r1 and r2 are more useful. Stop being so melodramatic.

    Bravo ser... Bravo!
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    Post by xtal84 Thu Sep 06, 2012 2:19 pm

    Tristan wrote:yep its the rise of faith neglect. I have already heard rumors of the new game not even having faith in it. Sounds boring and a horrible decision but whatever. I still have hope in Elder Scrolls to deliver unique and interesting gameplay.

    I think FromSoft are more concerned with preserving the continuity of their game's lore than pleasing what probably amounts to a minority of dedicated PvPers, PvP being one facet of a massive construction. Oolacile was a land of ancient sorceries, hence there are sorceries to be found.

    Even if Sorceries and Pyromancies outnumbered miracles tenfold it would make sense from a lore perspective. The temptation of accumulating power from the Flame...The logic that the more spells you learn and the more powerful they become the better equipped you are. Whereas one of true faith would believe not in such excesses, but in devotion.

    Spells outnumbered miracles in Demon's Souls for, I presume, the same reasons: Magic is seen as wicked and frivolous. Miracles are, in contrast, onerous.

    Have I bored you yet?

    At the end of the day the developers will make the best changes they can to accommodate PvP, but realistically they created a game that is based primarily around the theme of one player versus their world.
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    Post by Tristan Thu Sep 06, 2012 3:32 pm

    xtal84 wrote:
    Tristan wrote:yep its the rise of faith neglect. I have already heard rumors of the new game not even having faith in it. Sounds boring and a horrible decision but whatever. I still have hope in Elder Scrolls to deliver unique and interesting gameplay.

    I think FromSoft are more concerned with preserving the continuity of their game's lore than pleasing what probably amounts to a minority of dedicated PvPers, PvP being one facet of a massive construction. Oolacile was a land of ancient sorceries, hence there are sorceries to be found.

    Even if Sorceries and Pyromancies outnumbered miracles tenfold it would make sense from a lore perspective. The temptation of accumulating power from the Flame...The logic that the more spells you learn and the more powerful they become the better equipped you are. Whereas one of true faith would believe not in such excesses, but in devotion.

    Spells outnumbered miracles in Demon's Souls for, I presume, the same reasons: Magic is seen as wicked and frivolous. Miracles are, in contrast, onerous.

    Have I bored you yet?

    At the end of the day the developers will make the best changes they can to accommodate PvP, but realistically they created a game that is based primarily around the theme of one player versus their world.

    I have to disagree, From explicitly stated their story isn't as important as gameplay. It made me sad because I love the lore and feel of the game as you described. The fact of the the matter is that their fans more widely accept the use of sorceries over miracles for a unknown and probably illogical reason. If we would've gotten a extra miracle, no matter how powerful, people would've raved about how **** it was until the end of time. Just like WotG's, even with a long cast time people complain about it for no good reason. It is blockable and easily dodged, but for some reason it is way OP. This doesn't even account for its minimal damage without a crown and ring. I've said it before and I will say it again, Faith is the weakest stat right now. The miracles require massive investment in comparison to it's counter parts and offer short lived benefits. Anymore nerfs to faith and these builds will become so obesolete that it won't even be fun to play as a faith based character anymore.

    Again, the struggle between ancient God's and men is always the theme so from a lore perspective, it makes sense to balance out all forms of magic equally. Meaning for ever 2 sorceries that are added you should get at least one miracle. Not to mention that most of the healing spells that are most useful require a ridiculous amount of invetstment in both stat and story facets to be used and even then they are so limited by what they can do that it isn't worth it.

    I agree again with your final statement, however the sales of the game may pressure them to focus more on pvp, like the pressure of the arena that they caved on.



    Lol at people who say that str was nerfed. They nerfed one weapon type. There are still great axes, ug axes, ug swords, axes, clubs, ug hammers and hammers. And just because the made the r2 slower for greatswords doesn't mean they're useless now. Everyone has less poise, so the 1h r1 and r2 are more useful. Stop being so melodramatic.

    Lol at the depth of this comment. The fact that they buffed Katana speeds, offered only 1 new strength weapon, and nerfed equip load makes this statement a moot point. It is irrelevant that we can use the great versions of our weapons because they are also slow, offer no benefit to use against a dex build, and cost so much weight that to reach everyones projected Sl means massive sacrifices that will likely gimp the build. Don't even get me started on hybrids... You mind as well not even try to build a str/fth character. You are going to end up either at Sl.200 or chainstabbed.
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    Post by fujiphoenix Thu Sep 06, 2012 4:30 pm

    Then you just suck too much to use anything that's not "lolwinsorz". Just because you think str builds are **** now doesn't make it so. Plenty of people will find ways to counter dex weapons with str ones, they just won't be **** r1 with their darkmooon blade katanas like the rest of the world. And as for going up to sl 200, that's not terrible either. I've got two builds for the that sl when the dlc drops.

    Edit: They also didn't nerf equip load, the nerfed the most retarded ring in the game. People are going to have to learn to play without ninja flipping with 72 poise. That sounds like a huge improvement to me and many others.
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    Post by Tristan Thu Sep 06, 2012 4:33 pm

    Yep I am horrible at this game. You're boss with your leet skillz. Get over yourself prick.
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    Post by fujiphoenix Thu Sep 06, 2012 4:54 pm

    I didn't say I was boss at this game, and in no way believe I have leet skillz. But people like you need to stop ***** about one weapon type getting a little worse and not being able to fly around with heavy armor. Infinite stunlock wasn't a good thing by any stretch of the imagination. So they removed it from one weapon type. Don't be such a baby.


    Last edited by fujiphoenix on Thu Sep 06, 2012 4:56 pm; edited 1 time in total (Reason for editing : Grammar)
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    Post by Tristan Thu Sep 06, 2012 5:05 pm

    I didn't fly around in heavy armor stunlocking. My favourite weapon isn't even a GS, it is an Ultra. I'm just not a dunce to how it affects everyone. Yes Havel ninja flippers being obsolete is great, but you have to look at the people who didn't abuse the ring too. To properly balance a game you look at your change in a wide spectrum. In hindsight the accumilated changes may look great, but like I said previously, all of the changes together provide an unnecessary level of nerf to strength and hybrid strength builds. I would even dare to say that dex/hybrids are also a little gimped. This is about the time you call me a bad player because I am looking at the bigger picture and no way shape or form trying to get a head on the competition. You aren't wise nor witty enough to be as brash as you are being right now.
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    Post by fujiphoenix Thu Sep 06, 2012 5:41 pm

    You caught me, I'm not witty. But I would like you to explain why str was nerfed. If anything, the only thing that made hybrid builds less viable is not being able to do the arena at sl 120. Other than that, I see no problem.
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    Post by Tristan Thu Sep 06, 2012 6:06 pm

    Tristan wrote:I didn't fly around in heavy armor stunlocking. My favourite weapon isn't even a GS, it is an Ultra. I'm just not a dunce to how it affects everyone. Yes Havel ninja flippers being obsolete is great, but you have to look at the people who didn't abuse the ring too. To properly balance a game you look at your change in a wide spectrum. In hindsight the accumilated changes may look great, but like I said previously, all of the changes together provide an unnecessary level of nerf to strength and hybrid strength builds. I would even dare to say that dex/hybrids are also a little gimped. This is about the time you call me a bad player because I am looking at the bigger picture and no way shape or form trying to get a head on the competition. You aren't wise nor witty enough to be as brash as you are being right now.

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