cool, I am building a Sl. 100 dm knight/half roleplay character.
I did that playthrough. How? Google... Why?... Great Lord gear at the start.
Regarding the invader's strategy and "don't knock it until you've tried it", I was more referring to statements like all invaders are BS fishers and the like.n0rain wrote:@Blaine and Reim
I went my entire demon's souls career without invading people because I thought it was evil and I make a point to be a "good" character. Are you telling me this style or code of ethics should be compromised based on a "you don't know man, you weren't in nam" kind of mindset?
Just for the record, I feel from a lore perspective the Darkwraiths should be looked down on and Darkmoons should be revered and overall respected for their duties. That's just me though.
That is exactly what I have said.n0rain I fear I'm not fully interpreting your moral standpoint however if your implying that invading as a darkwraith is inherently evil through a lore perspective
Which is easily countered by how the majority of npc's percieve the covenant and the flavour text that sets you up into believing it's an evil covenant. By all means you may feel you are doing a greater good, but that is what is so good about it. You are evil and you believe that by doing these evil things you are creating a better tomorrow. Essentially what you end up with is a Magneto point of view which in his very nature is villianous. It is wonderful that Fromsoft allows players to think this way. Rather enables the players to think this way.it could easily be argued that wraiths are merely attempting to save Humanity [all people] from their own ignorance, as they sacrifice humanity to the flame they renounce their very sanity in the name of gods which see them as pawns. Kaith's wraiths steal this humanity from the blind so as to safeguard it until mankind is ready to stand through its own volition.
I want to agree so badly with this, but I can't while knowing that in the event of an invasion there is the possibility that your character can become completely useless if invaded by the right build. In PvE you can't ever become completely nulified by the obstacles. Even when you attack Ceaseless or Quelaag with a fire weapon you aren't completely useless in defeating them. Do you see where I am going with this? There are builds that completely nulify others and unless you know exactly what you need and go for it then you are highly unfavoured.
On the side of the players who invade they are not the true threat of being invaded it is the loss of life and time, but this is just the message the game sends, I agree with Forum Pirate in saying death via invasion or pve is ultimately identical. The fear of invasion is based in a lack of experience, I for one gladly admit I was terrified when I was first invaded, I feared dieing but more so I feared being crushed, but this is the same feeling as the first time the taurus demon chased me down the bridge or the first time I was cornered in the Capra demon's lair. Invasions are simply rarer forms of death and as such they are seen as more difficult, but once you die everything goes back to the way it was, you are hollowed and only mobs stand between you and your precious souls.
IV_Mark_VI wrote:I've invaded plenty, and I understand why some people look down on it.
Basically, they're the people that can't deal with an invasion. When I started, trying to coop, an invasion meant instant death unless I could get to the boss (unlikely being a new player) or I could summon someone for coop.
The comments "Just play offline or hallowed" I disagree with; I LIKE playing with friends. That's why I got this game; an action/zelda type RPG that you could coop.
Saying "just deal with being killed all the time"... well, that sucks. The game is hard enough, I had no idea where to farm humanity, I had a limited supply, my weapons "could" have been upgraded, but I didn't know where, and I didn't have great stats, weapon choices, knowledge of how to use it, etc, etc.
Invasion meant death. So why would I say, "oh well, its just part of the game instant death.". I didn't learn anything, except to run for it, to summon other people, or to disconnect. Those were my tools. Being unfamiliar with a level, usually meant #3.
So yeah, I look down on most invaders. When I invade, I have no issues with them defending themselves at all costs. It literally costs the invader nothing to invade, but costs the host humanity. Most good players, this isn't a big deal. But my first couple of playthroughs, humanity was a precious commodity that I ran out of constantly.
When I invade, I size up my opponent and test them. If they're a newbie, I may exit or if I'm feeling generous I may just let them kill me to get some more souls or fight with really sub par weapons and not backstab.
This game is really hard. And people want to play it online with other people. And easy kills aren't my thing; I'm not going to punish people that already have a hard time with this game and justify it with "its part of the game". I have some empathy for them, and try to guess what it feels to be them on the other end. I want everyone to be happy. It's just a game.
reim0027 wrote:I play on PS3.Christoph wrote:reim0027 wrote:As a dedicated invader, I try not to BS fish. However, when you are 3 vs 1, it is different. You need to reduce their numbers ASAP and they BS fish worse (imagine BS fish x3). So, yeah, I go for BS alot when I'm outnumbered. When it is 1 vs 1, that is different. I'll use BS as part of my strategy, but not as my sole strategy.
Will I BS fish? Sometimes, depending on my opponent's strategy. I'll also counter BS. Will I chain BS? Sometimes, again, depending on their strategy.
Try invading for a few times, you'll see what I mean. And, BS fishing is not limited solely to invaders. It is ubiquitous among PvP.
I just need to ask: Do you play Dks on console?
AzureCrow wrote:Many thanks Viral I aim to spread the blight of knowledge
I honestly and wholeheartedly believe that the majority of players will do whatever they can to win regardless of an arbitrary covenant alliance, in reality poison is just a tool to pressure enemies and it appears your aforementioned wraith was rather adept however daggers can be sidestepped and dung pies roll around, unless your confident in your greatshield you should always roll wake up. His attacks reflect your play style as well, no amount of weapons or items will guarantee victory and you simply faced an opponent of higher skill.
On the note of lore the bonfires fuel the power of the gods and maintain their rule, however the gods are not omnipotent they are not immortal and most of all they are far from infallible, the only true god we face is a lonely son who twisted the shell of anor londo into a grand lie to inspire the faithful to sacrifice themselves in the name of a dead lord. The very bonfires that the faithful praise feed off their humanity and drive them hollow. They're divine plan for the chosen undead is simply to provide the greatest fuel for the fires since gwyn himself. This game does a beautiful job of feeding us pieces of the picture but they are not facts they are the knowledge of the characters who share it, some are blind passing on what they've been told other's sharing only what they want to be heard and a small few relinquishing their puzzle pieces in the hopes you'll get farther before you too go hollow.
I believe the core of the original argument is the mater of experience, as players gain experience we grow but we tend to forget the joys of those without an inner understanding of the game. Once we learn how to counter ever enemy and tackle every every boss the only challenge is to take that which we know and flood it with pvp creating challenges we couldn't possibly predict. The fact is innocent hosts are often unprepared and see the invader at an unfair advantage, but the hosts who are prepared for pvp are by definition farming. I believe the balance can only be found by each player rising to the occasion and fighting to preserve every piece of humanity as best they can.
If your host is threatened defend him, but if an invader feels ganked do what you can to give him a 1v1 if he runs off from a turtling host follow him, drop a humanity and duel away, but whatever you do never believe you are better than another player because of the rules you give yourself, you have no idea what they're trying to accomplish or how desperate they are.
That being said those who rely on tricks and deceit will never best experience.
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