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    Discoveries you only made recently.

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    Post by Rynn Sat Sep 29, 2012 8:07 pm

    TehInfamousAmos wrote:Not a recent discovery... But you can drop for the Forest into the Basin when being ganked 1v3 - this will stop the gankers being invaded for good. Also in the Kiln you can run to gwyns fog gate when being ganked, instead of turning left for his gate you sprint straight on and go around the giant block, you end up if you do a jump in what I like to call the batcave. Props to marcus - you can once down there snipe them with a DSB and once they come down there you can cast WoG/Force/Dragon Shout through the floor and destroy them. It also will stop anyone else invading them and ruin their 1v3 ganking action. I sometimes go here and just leave the PS3 on and end up spending more time with Nat or making dinner/tea etc;
    Wait...WHERE?
    Where in the kiln are you going? I might kiln PvP again...
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    Post by TehInfamousAmos Sat Sep 29, 2012 8:13 pm

    Will try and find some footage of it.

    https://www.youtube.com/watch?v=2TuGbGWzAxY&feature=plcp

    1:17
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    Post by Knight Alundil Sat Sep 29, 2012 8:13 pm

    That sounds awesome about the kiln.

    Recently I discovered the Firelink Shrine ambient music and the Nexus ambient music are almost the same.
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    Post by Rynn Sat Sep 29, 2012 8:17 pm

    That looks like a serious bug.
    I'm going to use it in the future against gankers.
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    Post by TehInfamousAmos Sat Sep 29, 2012 8:19 pm

    Not a bug, much like the Forest drop to the Basin - it just seems to be a difficult jump. Perhaps similarly to the jump from rafters in AL to the fog gate.
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    Post by Rynn Sat Sep 29, 2012 8:25 pm

    Anor Londo's jump is intentional, there is a divine blessing you get in that manner.

    Thia leads you to a glitched slice of land.
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    Post by TehInfamousAmos Sat Sep 29, 2012 8:29 pm

    I wouldn't consider it a glitched piece of land... There are many supposedly glitched pieces of land which probably the designer made just as a more secretive location - Shrug
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    Post by X-government-agent Sat Sep 29, 2012 9:36 pm

    That you can backstab the small mushroom fellows
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    Post by Knight Alundil Sat Sep 29, 2012 10:53 pm

    X-government-agent wrote:That you can backstab the small mushroom fellows

    😢
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    Post by CaligoIllioneus Sun Sep 30, 2012 6:51 pm

    I never discovered this before because he just dies too fast, but Pinwheel has an awesome theme: https://www.youtube.com/watch?v=7_35zPoY38g
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    Post by ublug Sun Sep 30, 2012 8:18 pm

    I don't want to make a new thread about this, but I just noticed that halberds does inconsistent damage to the four kings. When you hit the king for 300 damage, the 'boss health bar' on the bottom of the screen will only be hit for 250 (or there about).
    Anyone know what causes this? (Am I overlooking something, or is it the PC version only?)

    Example: https://www.youtube.com/watch?v=-tC0CkRUQwk
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    Post by befowler Mon Oct 01, 2012 11:29 am

    EpicLagSpikes wrote:Can one of you make a good vid on this if you manage to get it to work? There doesn't seem to be a "good" one on youtube atm.

    I've only seen it once. It was a 3 v 1 against Super Ornstein, and we backed him right up against one of the big windows in the middle of the cathedral. With his back basically square to the window, he landed that electric stab and lift/electrocute move on the other phantom. As he threw the guy back to the ground and then started to stand back up, he popped directly backwards through the window and visibly fell outside (including with my target lock dropping all the way down). The funniest part is that it took a good 5 minutes for him to finally die afterwards, and we were all just milling around aimlessly with that battle music going the whole time.
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    Post by Rynn Mon Oct 01, 2012 12:07 pm

    So it's a bug.
    ...I thought it was a scripted death.
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    Post by Mr. Tart Mon Oct 01, 2012 1:05 pm

    While it's not all too recently i really wanted to share it.
    A couple of months ago, i hit my third playthrough on one of my characters, and i saw these Black Phantom mobs. I assumed it was part of the third playthrough. Later on i googled it...

    And that's how i found out about how the Gravelord Covenant works. Shrug
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    Post by Doelker Mon Oct 01, 2012 1:48 pm

    TehInfamousAmos wrote:Not a recent discovery... But you can drop for the Forest into the Basin when being ganked 1v3 - this will stop the gankers being invaded for good. Also in the Kiln you can run to gwyns fog gate when being ganked, instead of turning left for his gate you sprint straight on and go around the giant block, you end up if you do a jump in what I like to call the batcave. Props to marcus - you can once down there snipe them with a DSB and once they come down there you can cast WoG/Force/Dragon Shout through the floor and destroy them. It also will stop anyone else invading them and ruin their 1v3 ganking action. I sometimes go here and just leave the PS3 on and end up spending more time with Nat or making dinner/tea etc;

    I always do the Basin jump when I'm being ganked in the forest. Then I go with my stone guardian buddies and chill.

    My last discovery was the soul of unknown undead in the asylum ...
    After almost 1000 hours never knew about it...
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    Post by befowler Mon Oct 01, 2012 2:58 pm

    Rynn wrote:So it's a bug.
    ...I thought it was a scripted death.

    I'd call it a half bug -- presumably unintended, but it looked awesome and actually sorta fit with the fight since he'd backstepped his way to the window under pressure. The only thing that broke up the illusion (in addition to the window not shattering) was the death delay, but I think that was just because it took a while for him to hit the ground. I've had over 300+ S&O coop wins and this was the first time it happened so it's not easy to do for sure.
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    Post by Rudmed Mon Oct 01, 2012 3:01 pm

    X-government-agent wrote:That you can backstab the small mushroom fellows

    I didn't know that earlier until I was like, "I wonder if they drop golden pine resins...hmmmmmm" backstabs small mushroom. "Huh didn't know that...oh I therfore can backstab the big ones too!"

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    Post by Everynevers Mon Oct 01, 2012 5:12 pm

    There's a long moving bridge in Blightown that leads to a humanity... didn't find that until my 3rd playthrough. Doesn't have much of a reward but it made me curious why they weren't used more. Freakin' lethal first few times you come across it, lol.

    That you can see the Stray Demon before he descends upon you in the Asylum. Didn't catch that until I was watching my girlfriend try and play.

    Lautrec's summon sign in the Parish and the Witches summon sign below the Butterfly.

    And, only through finding a poll of worst enemies in these forums did I discover black phantoms. I had absolutely no idea and had
    never run across one in all my time playing. I've had the Gravelord Curse many many times and thought it only made the enemies stronger or something.
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    Post by Ellswearth Mon Oct 01, 2012 5:27 pm

    Lautrec's summon sign at the Gaping Maw Dragon and the Parish. I didn't realize he could be summoned at all.
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    Post by Anonymous Proxy Tue Oct 02, 2012 12:25 am

    Black Knight Halberd does significantly more damage than the Black Knight Greataxe, despite the BKGA showing +104 more damage output.

    dafuq?
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    Post by carlucio Tue Oct 02, 2012 2:09 am

    The Hidra on Ash lake can jump to the other side of the lake.
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    Post by Dante_000 Tue Oct 02, 2012 5:30 am

    ublug wrote:I don't want to make a new thread about this, but I just noticed that halberds does inconsistent damage to the four kings. When you hit the king for 300 damage, the 'boss health bar' on the bottom of the screen will only be hit for 250 (or there about).
    Anyone know what causes this? (Am I overlooking something, or is it the PC version only?)

    Example: https://www.youtube.com/watch?v=-tC0CkRUQwk

    Were you using the DSFix? It maybe be a bug with that.
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    Post by ublug Tue Oct 02, 2012 8:42 am

    I haven't got the pc version. I checked some older clips as well, and it's the same on the console version. Could just be an overlooked bug, but kind of strange if it only happens when using halberds.
    https://www.youtube.com/watch?v=cDKalpe8sNc
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    Post by Rynn Tue Oct 02, 2012 10:16 am

    https://www.youtube.com/watch?v=cDKalpe8sNc
    At 11 minutes.

    The four kings have an instant kill attack.
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    Post by Mr. Tart Tue Oct 02, 2012 10:57 am

    If you're speaking of that homing missile-ish attack, it's not instant kill. I've taken damage from it lots of times without dying.

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