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    New War System

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    Post by Jovias-86 Tue Oct 23, 2012 8:32 am

    If it doesnt work... Then may be we should consider Wyrms idea...
    He had a point too you know happy

    Neways, Im up for giving this a shot... Coz its something new and different...

    And yeah Viral... This is not a strategy game... lol
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    Post by ViralEnsign_ Tue Oct 23, 2012 8:47 am

    In know and I dont know about anyone else but constant points related wars are getting old, stale if you will.

    Especially with how uneven things stand already.

    Im more for the straight up cov vs cov pvp duels that random mass invasions... but I would like to think a model could allows to simultaneously model real conflict while also having the old classics and new types of wars.
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    Post by Jovias-86 Tue Oct 23, 2012 8:59 am

    RSS duels need to be more so organized...

    And its also not easy to find players online at the same time... happy
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    Post by Shkar Tue Oct 23, 2012 12:44 pm

    Jeez guys, we've been working on the system for two days now. We spent more time than that arguing about a points cap. Now, pointing out weak points is GREAT, but don't get defeatist quite yet.

    I had suggested the thought I had for letting people have a bit more control by letting them personally give scouting and spying info to the leaders, as well as letting them disobey orders or go rogue, but Dough shot that down pretty quickly.

    Now, I think you. are underestimating the fun people will have with the constant feeling of involvement since they can actually see how their actions affect the war, aside from "invade kill, invade kill." But, that's just my thoughts: I might be wrong.

    I am all for adding more variety for missions, but give us some time to figure them out. I'm being told I need to simplify the game (which isn't very complex at all), make it more complex by adding more, and I need to worry about making it so the game doesn't slow to a crawl for days due to one action, but it will all come together given TIME.
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    Post by Spurgun Tue Oct 23, 2012 12:52 pm

    I'm just gonna throw random ideas around now. Feel free to criticize them as much as you want.

    What if each player represented a "army", or was the commander of a army? And you moved those armies around. Then when 2 players fought it would be like the armies fought.
    Also, as the commander of their armies, they could get to choose actions themselves. So each player would also get to take part. Of course they should listen to advice from their cov, but some decisions should be up to them.

    Maybe it could be like this : The leader chooses where the player/army goes. And then the player/army can choose what to do in the battle?
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    Post by WyrmHero Tue Oct 23, 2012 2:16 pm

    Only way to make things interesting for the mass is by designing individual missions or challenges when the decision to fight is on. In Dark Souls there are 2 basic mode of fighting: duels and invasions. So it's up to the designers of the war to invent these missions or challenges for each covenant member (don't look at me my imagination is limited).
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    Post by WyrmHero Tue Oct 23, 2012 2:32 pm

    Some challenges ideas:

    Win a 3vs1 while being a Darkwraith.

    Protect the host from an incoming Darkmoon (high SL). The covenant member has to give the final blow.

    Win a match against an SoV and a Darkwraith (2vs1) while Gravelording.

    Those are pretty basic so I guess you guys will come up with something more interesting. :S
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    Post by Shkar Tue Oct 23, 2012 8:07 pm

    Are you talking about having that be the main focus of the battles? Or just having that be an additional feature to the actual point system?
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    Post by DoughGuy Wed Oct 24, 2012 6:08 am

    I think we should remember our goal at this point. To create a system that adds a layer of strategy for the leaders, and provides more opportunities for the players to feel involved. What we've got atm may be a little complex, but Im sure we've got that second part nailed down. We just need to design those events.
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    Post by ViralEnsign_ Wed Oct 24, 2012 6:09 am

    Well should I work on scenarios then?
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    Post by DoughGuy Wed Oct 24, 2012 6:16 am

    Yeah. Take a look at the NK escort challenge as an idea. I reckon that should come up easily. Also hostage rescue. Definetily an escape on for spies, where they have to make it to the fog gate without being killed to escape (spy is the host obviously) and stuff like that. Think minigame for some, but make sure to have some bigger ones.
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    Post by ViralEnsign_ Wed Oct 24, 2012 6:17 am

    I like the escape one I hadnt considered that
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    Post by DoughGuy Wed Oct 24, 2012 6:22 am

    Yeah. Itd be like Billy's DS event where you have to catch him in Anor Londo, except this would be wherever the spy got caught.
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    Post by Ahhotep1 Wed Oct 24, 2012 6:36 am

    DoughGuy wrote:I think we should remember our goal at this point. To create a system that adds a layer of strategy for the leaders, and provides more opportunities for the players to feel involved. What we've got atm may be a little complex, but Im sure we've got that second part nailed down. We just need to design those events.

    When will a clear and concise explanation of the entire "new war(s)" concept be ready for examination? And not scattered between threads and Skype? big grin
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    Post by DoughGuy Wed Oct 24, 2012 6:42 am

    In the OP of this thread.
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    Post by Ahhotep1 Wed Oct 24, 2012 6:51 am

    Who will be the "Herald"?
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    Post by DoughGuy Wed Oct 24, 2012 6:55 am

    Porbably none of the leaders. Hopefully we can get an admin or mod to run it, or a third party who is vrey active on the forums but not in any cov like Skare.
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    Post by Ahhotep1 Wed Oct 24, 2012 7:12 am

    DoughGuy wrote:Porbably none of the leaders. Hopefully we can get an admin or mod to run it, or a third party who is vrey active on the forums but not in any cov like Skare.

    Definitly not Shkar (giggle) ❤

    It will have to be someone whose impartiality is "beyond" question. So "probably none of the cove leaders" should be "Definitely none of the cove leaders". This is not to say anyone would willfully "load the dice". However, we are all subjective beings who can't help but to "allow" partiality to "color" our impartial judgements...if but on an unconscious level.

    Don't minimize the importance of the above Dough...cause if one can not trust someone with that much "control"...that will be the weak link in the whole plan.

    just some thoughts.... happy
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    Post by Emergence Wed Oct 24, 2012 3:37 pm

    Ahhotep1 wrote:
    DoughGuy wrote:Porbably none of the leaders. Hopefully we can get an admin or mod to run it, or a third party who is vrey active on the forums but not in any cov like Skare.

    Definitly not Shkar (giggle) ❤

    It will have to be someone whose impartiality is "beyond" question. So "probably none of the cove leaders" should be "Definitely none of the cove leaders". This is not to say anyone would willfully "load the dice". However, we are all subjective beings who can't help but to "allow" partiality to "color" our impartial judgements...if but on an unconscious level.

    Don't minimize the importance of the above Dough...cause if one can not trust someone with that much "control"...that will be the weak link in the whole plan.

    just some thoughts.... happy

    Fill me in on this. Not promising anything but willing to listen. As it is I have little idea what this all entails.
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    Post by Shkar Wed Oct 24, 2012 5:12 pm

    Emergence wrote:
    Ahhotep1 wrote:
    DoughGuy wrote:Porbably none of the leaders. Hopefully we can get an admin or mod to run it, or a third party who is vrey active on the forums but not in any cov like Skare.

    Definitly not Shkar (giggle) ❤

    It will have to be someone whose impartiality is "beyond" question. So "probably none of the cove leaders" should be "Definitely none of the cove leaders". This is not to say anyone would willfully "load the dice". However, we are all subjective beings who can't help but to "allow" partiality to "color" our impartial judgements...if but on an unconscious level.

    Don't minimize the importance of the above Dough...cause if one can not trust someone with that much "control"...that will be the weak link in the whole plan.

    just some thoughts.... happy

    Fill me in on this. Not promising anything but willing to listen. As it is I have little idea what this all entails.


    Basically the Herald is the guy that all of the actions go through. They then decide if any action is needed, and pass along any information:

    "Spur and Dough need to settle an assassination!"
    "Viral, your spy tells you that the Knights are moving towards The ToG."
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    Post by ViralEnsign_ Wed Oct 24, 2012 5:25 pm

    Its all pretty basic but interesting stuff.
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    Post by Emergence Wed Oct 24, 2012 5:37 pm

    That's all the Herald gig amounts to? Seems too easy to believe. Am I naive enough to assume it also comes without prerequisite drama?
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    Post by Shkar Wed Oct 24, 2012 6:03 pm

    Emergence wrote:That's all the Herald gig amounts to? Seems too easy to believe. Am I naive enough to assume it also comes without prerequisite drama?

    Well, there might be some basic dice-rolling to determine some things, but I can probably whip up a Java program for that.

    There might also be issues with leaders trying to come up with new actions, in which case you kind of do your best to improvise.

    In terms of Drama, There is always a chance, but I can't inagine it being very extensive.
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    Post by DoughGuy Wed Oct 24, 2012 7:36 pm

    Also you will need to be checking every day. You have to know everything that happens and you need ot keep tack of where everyone is so there is a bit of work involved.
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    Post by Emergence Wed Oct 24, 2012 9:29 pm

    Ok, I can help if an objective eye is needed. If you want me.

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