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DxV04
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    New War System

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    Post by DoughGuy Wed Oct 24, 2012 9:47 pm

    *look sover resume*
    "Hmmmm, we'll call you" silly
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    Post by ViralEnsign_ Wed Oct 24, 2012 9:58 pm

    Whispers to Dough

    "Psst this sucker is perfect for the job!"
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    Post by Rudmed Wed Oct 24, 2012 10:12 pm

    I can be a second objective eye.....as long as my covenant gets a 200 point handicap.
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    Post by Emergence Wed Oct 24, 2012 10:17 pm

    Why do I feel like I'm being roped into something I will regret?
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    Post by DoughGuy Wed Oct 24, 2012 10:33 pm

    No reason. Just swallow this small plastic bag and catch a flight to mexico. A man will meet you at the airport.
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    Post by Emergence Wed Oct 24, 2012 10:40 pm

    You're both absurd. I'm looking forward to this.
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    Post by Shkar Thu Oct 25, 2012 12:49 am

    Emergence wrote:You're both absurd. I'm looking forward to this.

    Hah. Like that will last.

    Anyway guys, we should come up with scenarios and nail down area bonuses.

    Also, we should probably decide how we want to handle the AREA for this kind of event. If we make the fights occur in that area, EVERY area has to be open for invasions (theoretically).
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    Post by DoughGuy Thu Oct 25, 2012 1:03 am

    Good point. Some of the scenarios Viral and I have been planning need the host to be invadable. Ask Viral for what we planned so far.
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    Post by Shkar Thu Oct 25, 2012 1:04 am

    DoughGuy wrote:Good point. Some of the scenarios Viral and I have been planning need the host to be invadable. Ask Viral for what we planned so far.

    I'm thinking it would be best to just pick one area and have all the events happen there. It seems like the best solution from my perspective.
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    Post by DoughGuy Thu Oct 25, 2012 1:14 am

    But that would rob some feel of the events wouldnt it?
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    Post by Shkar Thu Oct 25, 2012 1:19 am

    DoughGuy wrote:But that would rob some feel of the events wouldnt it?

    It might, but I'm not sure how we could accomplish it any other way, unless we said that they had to do it so they only cleared Parish, Blighttown, Sens, and Anor Londo, and then turning Anor Londo Dark.

    Which,I suppose we could do. Change up the pairings.

    Lower Burg and Depths, Sens and Anor Londo, Upper Burg and Parish, and Ash Lake and Blighttown?

    Only thing I can think of is that some people might not want to be so constrained with the BB glitch gone.

    Also, we need an SL...

    EDIT: Can't invade in Ash Lake. Do we weven want to have it in the game, or just cut it out and lump Blighttown in with Izalith or the Depths?
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    Post by DoughGuy Thu Oct 25, 2012 1:21 am

    Our current ones should work for most cases shouldnt they?
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    Post by Shkar Thu Oct 25, 2012 1:25 am

    DoughGuy wrote:Our current ones should work for most cases shouldnt they?

    For most cases, I would guess so. I suppose we could always just allow substitution of areas if the area can't be used by the person.

    Although, we definitely have to break up Parish and Sen's, since both of them are required kill areas.

    So, just Upper/Lower Burg and Parish, Sen's and (Dark) Anor Londo?
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    Post by DoughGuy Thu Oct 25, 2012 1:30 am

    What are these pairing your talking of? And breaking up areas?
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    Post by ViralEnsign_ Thu Oct 25, 2012 1:54 am

    Emergence wrote:You're both absurd. I'm looking forward to this.

    Once that happens a man from another world will take control of you, and you will end up killing a mexican drug cartel....NAKED!
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    Post by Shkar Thu Oct 25, 2012 2:34 am

    DoughGuy wrote:What are these pairing your talking of? And breaking up areas?

    I paired up some of the zones in the OP (Demon Ruins and Izalith, Upper and Lower Burg, Dukes Archives and Crystal Cave, etc.) because I thought it would help streamline things and make it a bit tedious.

    If the general consesnus is to remove that, then by all means we can. I just thought it would make things a tad bit less tedious.

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