by Shkar Mon Oct 22, 2012 3:50 am
ViralEnsign_ wrote:In all honesty I think we need to test this will Billy and Ahho and Dough.... then just try out area abilities.
Personally I think you need to elaborate in the actions. Do you rate an area's defensibility on the number of troops plus the number of fortifies used on that area?
How many Actions can a take per turn?
What role do champions play? and how do they compare with regular troops? Does one champion always have to be accompanied by his men?
Looks like I need to redo some wording. I thought some of it was in there, but I'll recheck it.
The Fortification will probably act as a sort of points buffer for a battle. You could fortify a certain number of times (it would be capped), and each time would remove, say, 50 points from the invading side. Consequently, if you don't fortify but you get sabotaged, that goes in reverse and YOU lose those points for each "stage" you go under. The troops, however, provide a straight up bonus to your number of points. If you have 10 troops you get an extra, say, 100 points for that fight. If the other side brings 5, they get 50 more as well.
Dough thinks that each side should have 1 action per turn, which seems fine to me. Maybe a bit slow, since I'm not sure we could do more than one round per day due to timezone differences, but better to start slow and add more later.
The champions are like "super" troops. They can be sent as spies or assassins and other harder tasks, and they would also be more likely to detect spies and such if guarding. As troops use very basic equipment in an actual fight, the champion will likely win 9 times out of 10. And no, the champion does not need to be with his troops. Troops are only based on the number of champions in order to have it be based on covenant size without allowing for inactive members.
And of course, any detail can be changed before we get any further. We ARE still planning, after all.