I'll describe mine later.
EDIT: Mine-
Take the time to read, you might like it-
My game opens with a scene in hell, which is a labrynth of boiling hot torture rooms filled with awful scenes of the damned being punished by demons. The demons are classical style like you might see in renaissance era churches, horns, tails, etc.
There is no dialogue, and after the short intro that sets the mood for the game you are visually introduced to your character, who is just any other body being mutilated deep within the depths of hell. The story begins when the demon torturing you, without explanation, stops, and lays down his weapon (a cat-o-nine tails) and just stands motionless staring at you.
From this point on you are in game, with no tutorial, no explanation, no dialogue. Kind of like the raw opening of Limbo. You have to figure everything out from here.
After a moment you are going to realize that it is on you, so you pick up the weapon. You can kill the demon or not, doesn't matter. There is no dialogue, just the ambience of infinite souls being tortured. Upon exiting your dungeon, the entire rest of the game is a fight through the labrynth of hell. Most of the game will be in tight, claustrophobic corridors and passageways, and occassionally you will come to a boss room with an especially powerful demon to face.
I want the game world to be large and interconnected, as in DKS, although the entire world is only one area, hell. There are no checkpoints, no saves. Like an old school game, the whole thing is played from start to finish. You can save upon quitting, but when you die you inhabit another souls entirely, and start from the beginning scene.
There is no story given, you are just a damned soul trying to escape, if that is even possible. You don't know, you are just on a blind journey seeing where you can get.
There is no hud, no life bar, nothing kind of aid whatsoever. The wound system is realistic, if you are splayed with a spear or claws you are going to die. The combat takes a control system like DKS, although the weapons are limited to demonic torture devices, no shields, magic, stuff like that. There is not a roll-dodge mechanic, instead a more realistic footwork system where the "dodge" is just you shuffling quickly in your desired direction. The camera sits a bit lower, like eye level, and closer to the character than in DKS, but functions the same. I want the demons to be seen more from the characters perspective so that they seem especially large, powerful, and daunting.
The only items in the game world are weapons. Otherwise you are naked and helpless. The is no multiplayer, this is a purely single player experience, though something like that DKS orange soapstone system and ability to see phantoms might be appropriate here.
At some point in the game a demon that you slay will speak to you. You will learn that he was once a man, and by some great strength he has retained a peice of his humanity throughout all the eons he has been in hell. This is the first spoken word in the game, and maybe it takes place about half way through. It is a powerful moment, the first sign of some kind of direction, and hope...
He tells you his story. He was a priest in an ancient time, long before yours, and his entire life he never questioned his place in the afterlife. He tells of the various good deeds he performed, the people he saved, and as far as you can tell it sounds like he was an utterly holy man. He speculates as to the meaning of his fate, and blesses you on your journey, but does not hold back his doubt about your quest, and his complete lack of belief in any escape or penance available.
From this point on, you realize that your goal is to find your soul. Perhaps with that you can escape your fate, but still you don't know.
The second half of the game from this point needs to increase in difficulty significantly to match the players comfortability with the control scheme and combat mechanics, and now when the player dies he will revert back to this second cutscene, so it is like the second checkpoint.
In the end, you will find out the demon priest was actually the great deciever himself, and that there truly is no salvation for you whatsoever. You will have an epic fight with the Archdemon himself, and I want this boss fight to be the hardest video game fight ever created. I want it to be nearly impossible, so much so that few players will beat him. Upon beating him, you steal his soul and ascend to heaven as an angel, though if he beats you (which he likely will), your soul is back to square one.
The musical score will be something of a heavy metal/horror genre mix, something that conveys absolute doom but also the incredible power of the human spirit against all odds.
Your characters only line in the game will come either upon defeat or victory against the devil, and is going to be the ultimate one liner.
Upon defeat, your dying breath, "...if it takes all eternity..." -Roll the credits and the entire time, amidst depressing music, is the devil cackling and cursing you, describing in horrible detail what is going to happen to you for the rest of eternity.
Upon victory and thrusting your arm into the demons chest (in an epic yell), "Demon! Your soul.....is MINE!" - Roll the credits and a victorious, beautiful melody is joined with soft angelic voices praising your bravery and all the eternal pleasures of heaven that await you.
A couple other minor things I think would make an unforgettable atmosphere:
If hit, your character shrieks terribly, the kind that makes the hair on your neck stand up, and your wife say , "what the hell are you playing?"
Likewise, when you slay demons, they let out blood curtling moans like you haven't heard in a game before. They need to be loud enough to overshadow all the other sounds. Also, I want the bodies to have a lot of weight to them, they hit the ground with a powerful thud and dont bounce around ragdoll-like after.
The combat is the same "one attack at a time, no cancelling an action you already made" type like in DKS, but I want the speed increased a bit to give a more violent feel. Since most the weapons are cruel torture tools that you scavenge, I want the attack patterns to be kind of fast, wild, barbaric flails and thrashes, and your character howls like a wildman when you attack.
When facing an enemy, the game grows silent, save for the sounds of your movement and breathing, and the enemies. I want the character to feel like he is really face to face with the beast and can almost smell em. The only in game music, besides cinematics and boss fights, is post-fights. A tune something like Firelink Shrine that leaves you feeling empty, like the vicious battle you just fought achieved nothing.
Last edited by BIG TIME MASTER on Thu Nov 15, 2012 5:08 pm; edited 1 time in total