by ComaPrison Wed Dec 19, 2012 3:36 am
Wintercatalyst wrote:I was talking with my friend about it becoming something of elder scrolls. I honestly could not be more worried about this. When I heard they wanted to make Dark Souls 2 more "accessible" I took it as making the game clearer in terms of weaponry and where to go when you begin the game. So the game takes the time to not only explain combat but how to upgrade weapons and different effects of them just to polish out the mechanics. On the other hand...I really Don't want them to completely change the game's core aspects, as in the story, the role playing and ambiguity of pretty much everything. Other than that I still am looking forward to the next souls.
One of the new directors stated in completely explicit terms that he does not believe in subtlety. That makes me think that he probably hates movies that have ambiguous endings, protagonists that aren't clearly the absolute good guy, and antagonists that aren't clearly the absolute bad guy.
Purely "good" male protagonist "A" must kill purely "evil" antagonist "B" in order to obtain explicitly "good" ending "C". The plot must be force-fed to you, and completely unambiguous. You will not be given the choice to play as a "bad" protagonist, and there is no room for the antagonist to be somewhat of a "good" guy.
Dark Souls has perfect ambiguity in that there is a TON of room for you to interpret EITHER of the endings as being either good or bad. You don't have to play your character as a good guy, and Lord Gwyn doesn't necessarily have to be viewed as a bad guy. Those are some of the key elements I am concerned that one of the new directors will remove, in order for DS2 to fit his philosophy.