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    The Wishful Thinking Thread

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    Post by papael Thu Jan 19, 2012 3:14 pm

    It's pretty simple. Say something you would like to see implemented in the game(or in a possible next game).

    Let me start with an example:

    Make a proper animation for scythe weapons criticals and slashes. (ideas for the animation?)
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    Post by TRANCEPTICON Thu Jan 19, 2012 3:16 pm

    Remove the fog walls for invasions along with the necessity of area boss availability for invading (very much wishful thinking).
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    Post by Soulkrazy Thu Jan 19, 2012 3:29 pm

    dedicated servers would be nice!
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    Post by Carphil Thu Jan 19, 2012 3:31 pm

    ^^^^^^^^^^^^^^^^^^^^^^^^

    agreeeeeeeee
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    Post by Nitos-Apprentice Thu Jan 19, 2012 3:35 pm

    A fanbase content with the game in front of them instead of always asking for more (extremely wishful thinking)
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    Post by Soulkrazy Thu Jan 19, 2012 3:35 pm

    Improve inventory system especially sorting item/weapons/armors better...

    sorting by parameters... scaling (str, dex, int, faith), attack base, requirement to wield properly, all those juicy stuff.
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    Post by theAnimus Thu Jan 19, 2012 3:39 pm

    Armor dyes, and more armor choices for better customization.
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    Post by Scudman_Slayer Thu Jan 19, 2012 3:42 pm

    Custom armor feature


    and longer casting time for spells and miracles (WoG for example)


    dedicated servers

    damage balancing

    hitbox balancing


    collision fixing (getting hit through walls by a spear form a silver knight is never fun)
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    Post by Carphil Thu Jan 19, 2012 3:49 pm

    Bosses weapons stronger and more dificult to acquire, end game equipment better
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    Post by Godless Servant Thu Jan 19, 2012 3:56 pm

    I don't farm the forest npc's, I did my first time playing though and only because a friend of mine begged me to buy this game so I could play it with him for about a week, I bought it and was moving at a decent pace to catch up. One day I logged on and he had gained something like 30 levels, I asked if he had hit his head and how did he expect me to catch him, he told me about the forest farming.

    It felt like cheating and I didn't like it but I did it so I could play with my friend, he later discovered the dragon head glitch and went crazy with it, I did it to catch him and then I stopped playing as my experience was ruined and the character didn't feel legit (it wasn't)

    I came back to this game after a couple months and have enjoyed it a lot more, I only killed the npcs this time for the ring and bow, I even avoided using the drake sword because that felt like cheating too, I now have two bosses left before I finish NG at SL 35, I know its not the lowest level people have finished on but I like it for the range of summons it provides me, yes I could use a few extra points here and there but I'm making it through regardless and I like that.

    What forest farming does is give players a pile of levels they haven't earned and so their gear doesn't match the level and they get destroyed in pvp, I also think some of those people suffer from I can beat this boss with a few more levels and perhaps don't focus on upgrading their gear.

    I wish the drake sword and forest farming were taken out or at least made that you couldn't open the door until you finished anor londo.

    In my personal experience it has made the game much better.
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    Post by Scudman_Slayer Thu Jan 19, 2012 4:04 pm

    Carphil wrote:Bosses weapons stronger and more dificult to acquire, end game equipment better


    yeah...I WANTS BLUE BLOOD SWORD BACK GOD DAMMIT :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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    Post by menianoon Thu Jan 19, 2012 4:25 pm

    Make a long sword or broadsword a bit more viable at + 15. But that's never gonna happen.

    Also as mister Slayer pointed out, a one hand equivalent to the Blue Blood Sword.
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    Post by Scudman_Slayer Thu Jan 19, 2012 4:27 pm

    menianoon wrote:Make a long sword or broadsword a bit more viable at + 15. But that's never gonna happen.

    Also as mister Slayer pointed out, a one hand equivalent to the Blue Blood Sword.


    big grin big grin big grin big grin big grin big grin big grin big grin big grin big grin big grin big grin


    and bring the mat cleaver back plz because some people loved it too
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    Post by bradnak Thu Jan 19, 2012 4:36 pm

    The ability to block online play with specific players.

    Prevent invading or invasion from "blocked" IDs.
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    Post by Deadmeat95 Thu Jan 19, 2012 4:40 pm

    @scud
    I didn't know there was a wep specificaly made to kill me how nice.
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    Post by Soulkrazy Thu Jan 19, 2012 4:46 pm

    Character Online Ranking....

    Kill/Death Ratios....

    Or is that too much?
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    Post by Serious_Much Thu Jan 19, 2012 4:58 pm

    I'd like ability to easily summons friends in your PSN Id, Boss weapons not overly powerful but just viable, custom armour would be awesome too.

    wishful is not the word for it really silly
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    Post by Darkson Thu Jan 19, 2012 5:00 pm

    Soulkrazy wrote:Improve inventory system especially sorting item/weapons/armors better...

    sorting by parameters... scaling (str, dex, int, faith), attack base, requirement to wield properly, all those juicy stuff.

    I agree so much with that. And the most important parameter for me is the weight. And I always try to keep all my weapons and armor sorted by that. But it's pretty annoying when always you get new stuff the first thing you have to do is scroll trough the endless list of your gear and find it and then select it and scoll to the right spot where it would be supposed to be and so on... it became like an inner compulsion for me by now...

    And it would make it possible to switch gear really fast suited to different situations, but maybe that isn't how you are meant to play the game...
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    Post by Deadmeat95 Thu Jan 19, 2012 5:01 pm

    Dedicated servers I think would prolly bring the greatest improvment to this game since the whole "online" feature is one of its big points. Nothing more disappointing then trying to summon someone or invade and just keep getting the failed message.
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    Post by Scudman_Slayer Thu Jan 19, 2012 5:02 pm

    i want the weapon category sorting back like "sword" category would have only longswords and broadswords

    why did they take that out of the game?
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    Post by justwant2play Thu Jan 19, 2012 8:11 pm

    How about putting in the Tower Knight/Penetrator theme when fighting Ornstein and Smough?
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    Post by Soulkrazy Thu Jan 19, 2012 8:46 pm

    Serious_Much wrote:I'd like ability to easily summons friends in your PSN Id, Boss weapons not overly powerful but just viable, custom armour would be awesome too.

    wishful is not the word for it really silly

    i like the idea. how about party system: "Party Co-op vs. Party Invade"
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    Post by sparkly-twinkly-lizard Thu Jan 19, 2012 10:07 pm

    I would like for the sanctus to be comparable to the adjudicator shield but with a higher faith req, say 30 or so. Also on a side note i'd like a crystal lizard plushie! oh and replace res stat with luck, that was more useful...
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    Post by papael Fri Jan 20, 2012 4:08 am

    I was thinking about a way to please duelists in the game. I think there should be a coliseum area where you would be able to accept or offer challenge to specific players you would be able to choose instead of random encounters. The interface would be managed by a NPC. You would talk to him to see a list of people who challenged you or to choose a person via his game id and offer a challenge.

    This way you could actually remove the random aspect of encounters and make proper duels in this specific area of the game.

    The coliseum would be a place for people who strictly want duels with a specific player. Maybe to discourage players to focus on this alone and not on traditional pvp, battles in the coliseum would have no reward at all, not even souls, and maybe the player would be charged souls to fight there. There would be no leaderboard for the coliseum, only for traditional pvp with covenant ranks or whatever. The rest of the game would remain the same, allowing invasions and co op
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    Post by The_Tao Fri Jan 20, 2012 4:21 am

    I'd like to see resistance have an effect on bleed, toxic, poison, curse and base armor. It would make it a viable PvE stat.

    Better scaling on boss weapons.

    Covenant priority when invading. I.e Spirits of vengeance for gravelords more frequently than darkwraiths. Or darkwraiths get priority when being invaded by darkmoons.

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