by tinypantha Sat Jan 05, 2013 11:19 pm
MosquitoPower wrote:Now for an idea that falls in the middle...
Through the course of the game you find one "Manly" and one "Girly" set of all the armors. No difference except for the looks.
That way we can have all 4 combinations:
-Battle hardened warrior women.
-Gwyndolin type guys that like to accessorize.
-Girly Girls.
-Manly Men.
Whats not to like? More options, more variety, no extra work for the programmers.
my point excatly but what you say i WAY harder on programmers they have to put in 4(?) models for each armor and sometimes gender (slim, very slim, average, large) to make it not clip. Having more armor sets means more models! the simple lines of code (depending on Langauge) for a "if" line. That would change the model from Model Set M to Model Set F. if i am right with the 4+ models for each armor then they have the code for the physique.
Now for variaty and if i am wrong (i am probably) about the model types. Which now as i re-think i am. (they "strech" the model of armor to fit the skeleton) More armor would add more variaty and more cross-dress functions BUT more armors means more models and item sprites and icons to be rendered causing the game to have less capacity.
That as all me rambling on a keyboard, could be stupid could be genious.