How would you make online play more interesting?
Would you change anything at all?
Be inventive. Think outside the box.
Serious_Much wrote:More online play covenants with some funny twists. I'd personally love a covenant where you 'invade' but act as a summon and clear the level but the host gets no souls if you kill things.
only let red soap be taken by people without summons
Have an 'invasion' mechanic where you take control of an enemy in the level of the world you're invading
Serious_Much wrote:More online play covenants with some funny twists. I'd personally love a covenant where you 'invade' but act as a summon and clear the level but the host gets no souls if you kill things.
only let red soap be taken by people without summons
Have an 'invasion' mechanic where you take control of an enemy in the level of the world you're invading
Carphil wrote:Serious_Much wrote:only let red soap be taken by people without summons
we have that. The Dragon Covenant.
Carphil wrote:Serious_Much wrote:More online play covenants with some funny twists. I'd personally love a covenant where you 'invade' but act as a summon and clear the level but the host gets no souls if you kill things.
only let red soap be taken by people without summons
Have an 'invasion' mechanic where you take control of an enemy in the level of the world you're invading
we have that. The Dragon Covenant.
LK-8912 wrote:Summoned players not go back to their worlds after area boss was defeated, so we can co-op a whole game with friends without stupid summoning issues.
mr_no_face wrote:if the disperse of summons after bosses was taken out and you could go the whole game with your friends with no interruption it would be fun but take away from the online inspiration to summon new people thus degrading the online scene. possibly just make it easier to get a hold of friends like a friendship stone so you can send out signal ( invite) to summon a friend and they can choose to decline if need be
Noob-of-Artorias wrote:A playercard that keeps track of your K/D ratio...jk
An in game rating system might be nice, like if someone consistantly ganks or cheats, you can vote him down, only, unlike indictments, this makes it LESS likely for him to get PVP.
gmwdim wrote:2. Darkmoon covenant (or its equivalent) should invade people with actual indictment, instead of sin from changing covenants or killing NPCs. Yes I know you can buy absolution but lots of people have reported that it doesn't quite work, that they have no indictment and still get invaded by Darkmoons after absolving their sins.
3. An online match-making system that makes it harder for low-level griefers with juiced up equipment invade the Burg. Maybe some sort of formula that calculates how "good" your gear is and accounts for that in addition to SL.
9. Having a boss like the Old Monk in Demon's Souls seems like a great idea, although it's a luxury. I wouldn't mind too much if they didn't have it, but seems like From has already had this idea before, so why not again?
10. One idea I'm not sure about but have considered: a priority system where hosts who die a lot from invasions get invaded less in the future, while those who are better at killing invaders get invaded more. The upside is less grief for less skilled players and more pvp for those who are good at it; the downside is that it's easy for this to become unbalanced and the less skilled players won't get pvp when they become better. They can also match up the more skilled invaders with the more skilled hosts, and vice versa. That way, there would be more "fair" fights, although again this doesn't account for big improvements in skill as players become more experienced.
ublug wrote:This is not exactly online play, but online related.
The attunement system needs to be altered so casters can somehow refresh their spells after being invaded. Kill the invader and you have too few spells left to kill the boss, so you have to go back to the bonfire to refresh (or do a coop session), then perhaps being invaded again when you head back to the boss. This also applies to mage hosts who have to run back to the bonfire after every victory in pvp.
What if your spells are also replenished when you retrieve the bloodstain of a slain invader?
|
|