Animaaal wrote: Hugh_G_Johnson wrote:...I never put words in your mouth...
When you say, "so you're saying"...that is exactly what you're doing.
It was a question Animaaal. Also, notice your statement is putting words in my mouth... you're telling me what I said. I told you I had zero reason to think you thought that until you wrote that you couldn't disagree more with my statement that doing anything that takes skill to win does not necessarily mean it's deserved. I was referring specifically to exploitation of game mechanics/lag, hacking & cheating and you said you totally disagreed with that. As I said I was surprised you could/would disagree so; I asked a question. As I said; I was very careful NOT to put words in your mouth.
However, saying I don't understand my own argument IS an insult. Be real, man; you wouldn't phrase it like that if you weren't trying to dig at me. If I cared though, the real insult would be trying to tell me that the 'fact' that I'm too stupid to understand my own words is not an insult. Once again, your condescension is duly noted.
I don't know what your hangup on being able to do unlocked back-stabs is. Or why you seem to think that I think that's automatically cheating. I said it before and will reiterate:
it does not matter whether the attacking player is locked-on or not... back-stabs should be a punishment to an opening left by the other player. If the victim is unlocked than he should be potentially open to getting back-stabbed because he is not oriented toward his opponent. A 3rd party should be able to BS someone who is locked onto another player. And anytime a player is performing any type of action, he should be vulnerable during and immediately following said action. What's wrong with this?
As I recall; you or someone else brought up unlocked back-stabs as another legit back-stab and someone (I believe you) said if they land an unlocked BS, it was because there opponent made a mistake. This would either mean that it's impossible to do without a legit mistake (it's not), my speed advantage is skill not lag, or screw him he's got lag, I deserve to win -- Yay me!
I disagree with any of those three. I said that it shouldn't matter whether the attacking player is locked or not as long as the defending player is locked he should not get back-stabbed without having left an opening. I noted that some players play unlocked to make it easier to get to their opponents back, as a way of intentionally exploiting lag. Ok; maybe not cheating, but definitely total bush league. There's nothing inherently wrong with playing unlocked and I never said that. I made the mistake of admitting that I rarely play pvp unlocked; which for some crazy reason has blown a hole in my entire argument in your eyes. The point is; whether you're locked or not has nothing to do with whether your opponent leaves his back open to you. While it might make you feel good about yourself and your argument to insult my play; it has nothing to do with my argument. And my argument has nothing to do with whether or not a player trying to execute a BS is locked. So it just doesn't matter.
My argument concerns locked play. Why should you be able to run around me before I can react while I'm locked (whether or not you're locked) if not for lag? How's your understanding of locked play? Do you understand that locking on means that you're facing them? Running a half circle around someone for a back-stab is impossible without lag. I cannot do anything to stop a guy from front-stabbing me. There should not need to be a defense! The only real defense is a better connection. You are never going to be able to run around an opponent who is locked onto you without lag. You have to circle the Silver Knights forever if you want to fish them for a BS unless you do it before there ready or run by them
as they attack. That's why I parry them now, because you have to BS them before they're ready or wait for them to attack anyway. Eventually you can get it, sure... but a human wouldn't allow it -- it's lag, sorry. Yep, the problem's lag, we're always gunna have it... but why not prevent it from effecting a certain part of gameplay -- a literally
critical part?
Ok, Animaaal -- you took a crack at the question (kind of -- 'no, but...I'd do some other kinda ninja crap he couldn't stop'*), but I'm actually taking about Dark Souls gameplay itself. I suppose real life, as well -- but dark souls more so... do you think you're characters are automatically faster, or do you believe people are just standing still as you run around them? If there were no lag, I'm certain I couldn't get back-stabbed while locked in that fashion if I tried!!
And Amaro57 is dead right in everything he's said. Again, Amaro thank you sir! Not that you're doing me any favor. It's my assumption that you just find this idea to be quite logical and support logic. But, it's good to know that I'm making as much sense as I thought I was to someone else, too. I must acknowledge some support in the 'darksouls w/o backstabs' thread, however.
*that's closer to putting words in your mouth -- but, in fairness, it sounds as if you're saying your just going to find a way to run up on a guy with heavy armor, find its weak spot, attack it and kill him before he can react.