It's a bit self explanatory, the hard mode would basically be NG+ but you would be able to select it from the beginning of the game if you wanted to start off with more of a challenge.
So would you be in support of starting off on a "hard mode"?
Serious_Much wrote:I'm gonna go ahead and say no. Having a hard mode simply gives them an excuse to put in easy mode, which is bad in my opinion. Also, the difficulty in souls is meant to be organic as possible, if you want hard mode, how about you just do an SL1 run, or don't upgrade your weapons?
In my opinion, there's no real point in a hard mode, and it will corrupt the whole one difficulty fits all banner that's become a signature of the series
Buggy Virus wrote:Serious_Much wrote:I'm gonna go ahead and say no. Having a hard mode simply gives them an excuse to put in easy mode, which is bad in my opinion. Also, the difficulty in souls is meant to be organic as possible, if you want hard mode, how about you just do an SL1 run, or don't upgrade your weapons?
In my opinion, there's no real point in a hard mode, and it will corrupt the whole one difficulty fits all banner that's become a signature of the series
But Sl1 blind playthrough with black phantoms and NG+?
Seignar wrote:Amazing how 1 word can change everyone's understanding. I don't think you all understand that since the Souls series only has 1 difficulty, it is, by default, also the hardest one. Hence, it is already a "hard mode".
If you would put in a "hard mode" option in the game, then "Normal" mode would just be the equivalent of "easy" mode and Hard mode would be "Normal mode". Half of you just said "yes" to what you would have otherwise said "No" to just because of a change in words.
ChizFreak wrote:
Em... No. I want the series' difficulty to remain the same, but I also want an option to have an EVEN HIGHER challenge than the normal-already-difficult experience. SL1 as Serious said, it's plain stupid, as it would be boring because of how long it takes to kill everything.
I just want a way to make all the monsters stronger and also that more monsters appear. But I don't want any modification to the original formula, neither I want an easier mode.
Let's say, something like this: You beat the game, then when you create a new character, you have the choice of "Enable Dark Mode", that causes every enemy to be a black phantom, even bosses. That doesn't modify the original formula, doesn't make it easier, but gives the chance to veterans to test even further their skill without recurring to ridicolous self-imposed limits like SL1 runs.
Seignar wrote:Instead of debating whether we need a "Hard" mode selection or not, why can't we just debate on ways on how to improve NG+? You know, the game's hard mode that we already have?
Serious_Much wrote:ChizFreak wrote:
Em... No. I want the series' difficulty to remain the same, but I also want an option to have an EVEN HIGHER challenge than the normal-already-difficult experience. SL1 as Serious said, it's plain stupid, as it would be boring because of how long it takes to kill everything.
I just want a way to make all the monsters stronger and also that more monsters appear. But I don't want any modification to the original formula, neither I want an easier mode.
Let's say, something like this: You beat the game, then when you create a new character, you have the choice of "Enable Dark Mode", that causes every enemy to be a black phantom, even bosses. That doesn't modify the original formula, doesn't make it easier, but gives the chance to veterans to test even further their skill without recurring to ridicolous self-imposed limits like SL1 runs.
Actually chiz, I was referring to black phantom mode as dumb, whether you do an sl1 run or normal with black phantoms it will be stupid either way. You're just dressing up essentially the same turd of a solution in two different jackets, while suggesting one is better than the other.
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