by Acarnatia Mon Feb 18, 2013 4:11 pm
Yes I do. I'm saying that that's just not possible (besides being 'unfair' to the first playthrough) because that means that the creators have to make an entirely new AI for each NG+ level, and the exact same trial-and-error gameplay will eventually make those new AI patterns just as obsolete and predictable.
As it currently is, AI is bad compared to human intelligence because there's only so much they can program. The AI doesn't think about the strategies of every weapon and armor combination, isn't going to account for lag to the same degree players will; it doesn't have the intuition and intelligence necessary for a lot of backstab and parrying mechanics; it will not learn to predict the strategies that take advantage of lag, glitches and strange game mechanics the same way players will.
AI works by a program telling the enemy to attack or defend either when the player(s) perform a certain action, (attacking, coming near it) activate a trigger (such as reducing its health to a certain point) or randomly. It doesn't actually think or alter its strategy which is what is required to make it actually unpredictable and thus more difficult. Even then, it has a limit to what attacks, defenses and movement directions the creators can program in which, while the order may change, will remain the same, and ultimately lead to a few different predictable attacks which creates the same result.
Without creating something akin to an intuition or will, AI can only respond to stimuli in they way they're programmed to. Those responses are limited to what responses are programmed in, and are thus inherently predictable. While a large number of potential responses can be programmed in, this is still ultimately the same thing and resourceful players will eventually reach the same point; having memorized all the possible responses of the AI and thus will be able to predict it and thus render the larger wealth of responses a near or completely pointless except for appearances.
It's not at all the the creators are lazy; there's a limit to what AI is capable of doing without an will behind it because it can only react. Even if they technically can make so many different attacks and defensive moves as to simply be too many to predict, the same methods using the dark souls system can all be reacted to with just a different basic strategies (strafe and backstab, roll backstab, parry and riposte, hold shield while backing away then attacking when his/her/its guard is down) will still render it almost pointless, and that doesn't cover how much time it takes to program all of those. No game creators have yet had the time and resources to program that many AI reactions in just one playthrough, let alone multiple.