Serious, I asked because, while everyone is entitled an opinion, the more you played PvE the more you objective opinions you can make improvements for it,
in order to improve re-playability. DE5PA1R wrote: How long have you been playing? How many hours? Since when?
Not sure why or how that's relevant, but the answer is hundreds of hours. Probably less than 1k, but more than 500. It's basically one of the 2-3 games I've played since it was released (got it same day it came out). I didn't play those others much.
Again, not sure how that's relevant in the slightest.
I wrote a text wall to answer this, but I pressed back and I lost it, and I don't feel like writting it again, so I'm gonna short it up:
I played for more than 5700 hours. It's relevant, because what I told Serious above. Your only point against making NG+ richer, is that anything "new" in NG+, should be instead added to NG because otherwise you "wouldn't get the full experience" (that's what I got at least). That's plain dumb. I guess you also complain about how you can't get to use Gwyn's Soul in NG? How you can't create Gwyn's Weapon in NG? How you can't acquire the Sunlight Spear in NG?
I'm not talking about adding NEW CONTENT to NG+, that isn't in NG (though I would be ok with that as long as it's way harder), I'm talking about make enemies stronger in more ways than just "increasing health and damage" in NG+. That would make NG pluses more interesting to play, because right now it's like replaying the same game with a crappier weapon and less health. Instead of being actually fun to overcome your enemy, it's plain easy because the AI in Dark Souls is stupid (though it's okay for first playthrough and such, once you know all the movements of your enemies, every playthrough is monotone and boring, also backstabs, etc.).
The whole point about DkS' difficulty is to be aware, watch your surroundings, watch your opponent's movements, and attack at the right time and
the reward that comes with beating a super difficult challenge. That feeling is long lost once you beat the game, say like 2 or 3 times, because of how the difficulty works in this game (it's about enemies, and their AI). I'm just saying that while leaving intact the original formula for NG, in NG+ make the enemies way more harder not just in health and damage, but also make them smarter, or maybe at least make them quicker or something, increase their quantity, things like that.
But you say "oh no, if they do that, it should be in NG right from the bat, because I want the most extreme experience", that's stupid, those new challenges I'm talking about, are aimed towards veteran, well equipped, and knowledgeable players, not towards newbie players and/or poor equipped-low-level-players. Is aimed towards Players that already beat the game, but are looking for a harder challenge, just for fun.
That kind of challenge is not fair towards new players right from the bat, it's like saying "guys we are gonna make Ornstein and Smough spawn Black Phantom Silver Knights during the fight in NG+ and above!", and you say "hell no, I want that in NG because otherwise I wouldn't be getting the most extreme experience!", THAT is stupid. While that would be fun, it would be almost impossible and unfair towards new players in their first playthrough with gold-hemmed set, lighting spear, and Eagle Shield. Though against veteran well equipped players, that are already in NG+, that it's fair against them.
DkS is about fair, though hard challenges, and the joy of overcoming them, a challenge even new people with enough patience/will and "standard equipment" for the area/level can learn to overcome, not about unfair challenges aimed towards ultra veteran people that would crush newcomers without giving them enough tools or the chance to learn to fight them.