It's not to say that I don't agree with your assessment of it being random, nor that you getting unlucky/your fellow drafters getting lucky means your deck is weaker, but limited does need to be approached differently than constructed.
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Magic the Gathering, There has to be others who play :D
densetsushun- Hollowed
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I understand why you'd think that, but limited is an entirely different creature compared to constructed. In constructed, you can play anything(that's legal in the format) and build your deck up with those synergies. In limited, you're restricted to a specific pool, a set or maybe a block, that narrows the overpowered/clearly good cards down to a handful. It's also much more important in limited to draft enough creatures, even if they're not very good in constructed. A Black 4/6 for converted cost of 6 is a poor choice in constructed, but perhaps just what you need in a deck in limited.
It's not to say that I don't agree with your assessment of it being random, nor that you getting unlucky/your fellow drafters getting lucky means your deck is weaker, but limited does need to be approached differently than constructed.
It's not to say that I don't agree with your assessment of it being random, nor that you getting unlucky/your fellow drafters getting lucky means your deck is weaker, but limited does need to be approached differently than constructed.
Forum Pirate- Chosen Undead
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i'm aware of the concept of felative power. if some dide gets a phyrexian oblitorator and you don't get an exile card, your deck isn't just weaker, its helpless.
VaDoom- Obsessed
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From what I read, legacy is similar to the former type 1.5.
If so, I might try that, it was my favorite format, diversified and relatively balanced.
octgn seem to be a good free alternative.
I'll give a try to both magic online and octgn and will probably start with one or draft first, then go legacy and maybe modern.
If so, I might try that, it was my favorite format, diversified and relatively balanced.
octgn seem to be a good free alternative.
I'll give a try to both magic online and octgn and will probably start with one or draft first, then go legacy and maybe modern.
Forum Pirate- Chosen Undead
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pretty much thatswhat modern is. i think its mirroden forward, the point being to avoid the absurdly powerful stuff of the older legacy (type 1) cards without creating really long/complex ban lists.
legacy is just type 1. there is a small banlist (tinker, time walk, that type of stuff) but otherwise its just whatever cards you can get your hands on.
Are you aware of the various rules changes? the daily mtg has a link in their "20 things that were going to ruin magic" artical.
legacy is just type 1. there is a small banlist (tinker, time walk, that type of stuff) but otherwise its just whatever cards you can get your hands on.
Are you aware of the various rules changes? the daily mtg has a link in their "20 things that were going to ruin magic" artical.
VaDoom- Obsessed
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I have to check that, I had a good knowledge of the rules at the time, but it might be obsolete. thxForum Pirate wrote:Are you aware of the various rules changes? the daily mtg has a link in their "20 things that were going to ruin magic" artical.
Forum Pirate- Chosen Undead
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http://www.wizards.com/magic/tcg/resources.aspx?x=magic/rules complete official rules downloads
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a artical on most recent overhual and what changed from old (6th addition) rules.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a artical on most recent overhual and what changed from old (6th addition) rules.
VaDoom- Obsessed
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thx.
VaDoom- Obsessed
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So I finally decided that standard might be the way to go.
I read the articles Pirate linked me, the biggest change compared to the last rules I knew (6th edition) is the the combat phase, I might need some experience to fully understand the differences here.
I created a magic online first and got a lot of M14 common and unco cards as starting pack.
I read each cards and wondered what I should start building first. Because I don't know the block at all, my first impression would be to go pure blue. At least I might have conterspells to counter some nasty unexpected things while adding some creatures. But well, monocolor might be very dangerous for myself too. Is it a good Idea? What should I expect from my opponent. Again, a very vague question. If you can't answer me, that's not a problem I will experiment anyway.
I'll do drafts later when I know the block a bit better.
And I'll try octgn too.
I read the articles Pirate linked me, the biggest change compared to the last rules I knew (6th edition) is the the combat phase, I might need some experience to fully understand the differences here.
I created a magic online first and got a lot of M14 common and unco cards as starting pack.
I read each cards and wondered what I should start building first. Because I don't know the block at all, my first impression would be to go pure blue. At least I might have conterspells to counter some nasty unexpected things while adding some creatures. But well, monocolor might be very dangerous for myself too. Is it a good Idea? What should I expect from my opponent. Again, a very vague question. If you can't answer me, that's not a problem I will experiment anyway.
I'll do drafts later when I know the block a bit better.
And I'll try octgn too.
GenericUsername- Obsessed
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So I got a chance to try out my infect deck a day ago. I dished out 5 poison counters on turn 2 and then another on the third turn. It stalled for a few turns after that, but I eventually swarmed him with Ichor rats and corpse cur combos.
It still needs some tweeking since I didn't get any islands out as fast as I would have liked. And I traded with my friend for some more infect creatures like Phyrexian Crusader and proliferate spells.
It still needs some tweeking since I didn't get any islands out as fast as I would have liked. And I traded with my friend for some more infect creatures like Phyrexian Crusader and proliferate spells.
Forum Pirate- Chosen Undead
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ummm, it only takes 10 counters on any one player to kill them.
densetsushun- Hollowed
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I think he meant that he hit his opponent for 1 counter on turn 3.Forum Pirate wrote:ummm, it only takes 10 counters on any one player to kill them.
Forum Pirate- Chosen Undead
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oh ok. with a hero of bladehold, a breathless fury, and a master warcraft i can win on turn 4, in modern.
to be fair, turn 5 or 6 is more likely
to be fair, turn 5 or 6 is more likely
densetsushun- Hollowed
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It could potentially be a turn 3 or 4 win if you manage to get the cards and accelerate your mana pool. Sweet combo.
Forum Pirate- Chosen Undead
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yeah. it works best red/white/green or red/white/artifact (which may mean some blue) since reds mana spam got banned.
sadly, just red white doesn't tend to perform especially well, its always red/white/x
sadly, just red white doesn't tend to perform especially well, its always red/white/x
Forum Pirate- Chosen Undead
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blue black. between the counter of blue and the creature destroy of black, you only need a couple creatures out to win. a lone tormented soul+ lashwrithe or batterskill can win matches like that.VaDoom wrote:So I finally decided that standard might be the way to go.
I read the articles Pirate linked me, the biggest change compared to the last rules I knew (6th edition) is the the combat phase, I might need some experience to fully understand the differences here.
I created a magic online first and got a lot of M14 common and unco cards as starting pack.
I read each cards and wondered what I should start building first. Because I don't know the block at all, my first impression would be to go pure blue. At least I might have conterspells to counter some nasty unexpected things while adding some creatures. But well, monocolor might be very dangerous for myself too. Is it a good Idea? What should I expect from my opponent. Again, a very vague question. If you can't answer me, that's not a problem I will experiment anyway.
I'll do drafts later when I know the block a bit better.
And I'll try octgn too.
densetsushun- Hollowed
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The big issue with monocolour is that it can be very strong in one way(where the colour is proficient) but terribly weak in another way. Multicolour decks exist to plug up those weaknesses from the different colours used. Blue is good for countering but if you're going pure blue, I suspect your strategy may consist mostly out of accelerating your hand, delaying your opponent and getting very few fliers on the board.
Like Pirate said, Black/Blue is a good colour combination because it maximises board control, allowing you to not need that many creatures. One of my favourite colour combos lately though is Blue/Red, using Blue to delay and counter my opponent so I can burn them away works very well, especially with the Izzet cards. Tricolour control decks are also an option, Black/Blue/Red for maximising control while pumping out burn, or Blue/Green/Red for a more aggro focused deck.
Like Pirate said, Black/Blue is a good colour combination because it maximises board control, allowing you to not need that many creatures. One of my favourite colour combos lately though is Blue/Red, using Blue to delay and counter my opponent so I can burn them away works very well, especially with the Izzet cards. Tricolour control decks are also an option, Black/Blue/Red for maximising control while pumping out burn, or Blue/Green/Red for a more aggro focused deck.
GenericUsername- Obsessed
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Oh man
Definitely going to find a use for this
Definitely going to find a use for this
Slarg232- Insomniac
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Have one of those. House rule is I can only use it if I Fillibuster the match; I have to keep talking the entire game XDGenericUsername wrote:Oh man
Definitely going to find a use for this
VaDoom- Obsessed
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I tried my pure blue and it's just .
I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
densetsushun- Hollowed
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Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.VaDoom wrote:I tried my pure blue and it's just .
I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
VaDoom- Obsessed
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I'm sure it can be decent, but not with my common 3/3 or 4/3 flying for 5 mana as main force . Any Blue/Black deck to recommend me? If not, I'll learn the hard way, no problemdensetsushun wrote:Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.VaDoom wrote:I tried my pure blue and it's just .
I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
EDIT :
I fought this one yesterday. It was interesting.
/http://tappedout.net/mtg-decks/blue-black-mill-or-kill/
tinypantha- Insomniac
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Haven't checked on this topic in forever.
I've been playing magic for a couple months now, and out of all the decks i've made and played.
My blue Steal/clone deck paired with my friends green smash ooze deck is my favorite for two headed giant.
For Free for all: I tend to prefer a white green defender deck based around angels and mana walls.
For emperor: I like to play either my proliferate deck, mill, or white token deck.
And to respond to the post above:
Try a blue black mill deck or a blue control deck.
Ghastlord of fugue is a good blue black card: 4/4 unblockable- when Ghastlord deals damage to a player you may look at his hand and discard a card from it.
Dire undercurrents or something like that is also a good addition to a blue black deck that focuses on creatures.
Dimir guildmage: use for the draw/discard effect.
Ravenous rats and chittering rats.
Clones/Phantasmal Images/ Evil Twins: are a good addition to mill decks if your opponent gets a big creature.
I've been playing magic for a couple months now, and out of all the decks i've made and played.
My blue Steal/clone deck paired with my friends green smash ooze deck is my favorite for two headed giant.
For Free for all: I tend to prefer a white green defender deck based around angels and mana walls.
For emperor: I like to play either my proliferate deck, mill, or white token deck.
And to respond to the post above:
Try a blue black mill deck or a blue control deck.
Ghastlord of fugue is a good blue black card: 4/4 unblockable- when Ghastlord deals damage to a player you may look at his hand and discard a card from it.
Dire undercurrents or something like that is also a good addition to a blue black deck that focuses on creatures.
Dimir guildmage: use for the draw/discard effect.
Ravenous rats and chittering rats.
Clones/Phantasmal Images/ Evil Twins: are a good addition to mill decks if your opponent gets a big creature.
GenericUsername- Obsessed
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Pfft that's nothingVaDoom wrote:I'm sure it can be decent, but not with my common 3/3 or 4/3 flying for 5 mana as main force . Any Blue/Black deck to recommend me? If not, I'll learn the hard way, no problemdensetsushun wrote:Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.VaDoom wrote:I tried my pure blue and it's just .
I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
EDIT :
I fought this one yesterday. It was interesting.
/http://tappedout.net/mtg-decks/blue-black-mill-or-kill/
VaDoom- Obsessed
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Haha!! For a noob, it's already something.GenericUsername wrote:Pfft that's nothingVaDoom wrote:I'm sure it can be decent, but not with my common 3/3 or 4/3 flying for 5 mana as main force . Any Blue/Black deck to recommend me? If not, I'll learn the hard way, no problemdensetsushun wrote:Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.VaDoom wrote:I tried my pure blue and it's just .
I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
EDIT :
I fought this one yesterday. It was interesting.
/http://tappedout.net/mtg-decks/blue-black-mill-or-kill/
@pantha : thx for the advice, I have more things to study now.
GenericUsername- Obsessed
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Kinda surprised nobody has mentioned any rogues for black/blue. Some like Keymaster rogue and deathcult rogue are unblockable and really useful for ciphering abilities.
A combo example
( not cipher )
A combo example
( not cipher )
» Magic: the Gathering Thread
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» Just did a run through the wiki's "Magic And Miracle" page: Magic Shield and Great Magic Shield
» Hey all finally completed fark souls after a grueling 60+ hours play and leveled up to 108 first play now into ng+ any idea what i should do next???
» dark magic tests physical/magic split **UPDATED**
» Magic the Gathering Officiated Thread, Welcome ye Plainswalkers
» Just did a run through the wiki's "Magic And Miracle" page: Magic Shield and Great Magic Shield
» Hey all finally completed fark souls after a grueling 60+ hours play and leveled up to 108 first play now into ng+ any idea what i should do next???
» dark magic tests physical/magic split **UPDATED**