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    Magic the Gathering, There has to be others who play :D

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    Post by densetsushun Tue Aug 13, 2013 8:39 am

    I understand why you'd think that, but limited is an entirely different creature compared to constructed. In constructed, you can play anything(that's legal in the format) and build your deck up with those synergies. In limited, you're restricted to a specific pool, a set or maybe a block, that narrows the overpowered/clearly good cards down to a handful. It's also much more important in limited to draft enough creatures, even if they're not very good in constructed. A Black 4/6 for converted cost of 6 is a poor choice in constructed, but perhaps just what you need in a deck in limited.

    It's not to say that I don't agree with your assessment of it being random, nor that you getting unlucky/your fellow drafters getting lucky means your deck is weaker, but limited does need to be approached differently than constructed.
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    Post by Forum Pirate Tue Aug 13, 2013 8:59 am

    i'm aware of the concept of felative power. if some dide gets a phyrexian oblitorator and you don't get an exile card, your deck isn't just weaker, its helpless.

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    Post by VaDoom Tue Aug 13, 2013 9:03 am

    From what I read, legacy is similar to the former type 1.5.
    If so, I might try that, it was my favorite format, diversified and relatively balanced.
    octgn seem to be a good free alternative.
    I'll give a try to both magic online and octgn and will probably start with one or draft first, then go legacy and maybe modern.
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    Post by Forum Pirate Tue Aug 13, 2013 10:03 am

    pretty much thatswhat modern is. i think its mirroden forward, the point being to avoid the absurdly powerful stuff of the older legacy (type 1) cards without creating really long/complex ban lists.

    legacy is just type 1. there is a small banlist (tinker, time walk, that type of stuff) but otherwise its just whatever cards you can get your hands on.


    Are you aware of the various rules changes? the daily mtg has a link in their "20 things that were going to ruin magic" artical.
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    Post by VaDoom Tue Aug 13, 2013 10:07 am

    Forum Pirate wrote:Are you aware of the various rules changes? the daily mtg has a link in their "20 things that were going to ruin magic" artical.
    I have to check that, I had a good knowledge of the rules at the time, but it might be obsolete. thx
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    Post by Forum Pirate Tue Aug 13, 2013 10:13 am

    http://www.wizards.com/magic/tcg/resources.aspx?x=magic/rules complete official rules downloads

    http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a artical on most recent overhual and what changed from old (6th addition) rules.

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    Post by VaDoom Tue Aug 13, 2013 10:35 am

    thx.
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    Post by VaDoom Fri Aug 16, 2013 6:33 am

    So I finally decided that standard might be the way to go.
    I read the articles Pirate linked me, the biggest change compared to the last rules I knew (6th edition) is the the combat phase, I might need some experience to fully understand the differences here.
    I created a magic online first and got a lot of M14 common and unco cards as starting pack.
    I read each cards and wondered what I should start building first. Because I don't know the block at all, my first impression would be to go pure blue. At least I might have conterspells to counter some nasty unexpected things while adding some creatures. But well, monocolor might be very dangerous for myself too. Is it a good Idea? What should I expect from my opponent. Again, a very vague question. If you can't answer me, that's not a problem I will experiment anyway.
    I'll do drafts later when I know the block a bit better.
    And I'll try octgn too.
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    Post by GenericUsername Fri Aug 16, 2013 9:32 pm

    So I got a chance to try out my infect deck a day ago.  I dished out 5 poison counters on turn 2 and then another on the third turn.  It stalled for a few turns after that, but I eventually swarmed him with Ichor rats and corpse cur combos.

    It still needs some tweeking since I didn't get any islands out as fast as I would have liked.  And I traded with my friend for some more infect creatures like Phyrexian Crusader and proliferate spells.
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    Post by Forum Pirate Sat Aug 17, 2013 5:25 am

    ummm, it only takes 10 counters on any one player to kill them.
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    Post by densetsushun Sat Aug 17, 2013 5:42 am

    Forum Pirate wrote:ummm, it only takes 10 counters on any one player to kill them.
    I think he meant that he hit his opponent for 1 counter on turn 3.
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    Post by Forum Pirate Sat Aug 17, 2013 6:16 am

    oh ok. with a hero of bladehold, a breathless fury, and a master warcraft i can win on turn 4, in modern.

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    to be fair, turn 5 or 6 is more likely
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    Post by densetsushun Sat Aug 17, 2013 6:44 am

    It could potentially be a turn 3 or 4 win if you manage to get the cards and accelerate your mana pool. Sweet combo.
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    Post by Forum Pirate Sat Aug 17, 2013 6:49 am

    yeah. it works best red/white/green or red/white/artifact (which may mean some blue) since reds mana spam got banned.

    sadly, just red white doesn't tend to perform especially well, its always red/white/x
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    Post by Forum Pirate Sat Aug 17, 2013 7:04 am

    VaDoom wrote:So I finally decided that standard might be the way to go.
    I read the articles Pirate linked me, the biggest change compared to the last rules I knew (6th edition) is the the combat phase, I might need some experience to fully understand the differences here.
    I created a magic online first and got a lot of M14 common and unco cards as starting pack.
    I read each cards and wondered what I should start building first. Because I don't know the block at all, my first impression would be to go pure blue. At least I might have conterspells to counter some nasty unexpected things while adding some creatures. But well, monocolor might be very dangerous for myself too. Is it a good Idea? What should I expect from my opponent. Again, a very vague question. If you can't answer me, that's not a problem I will experiment anyway.
    I'll do drafts later when I know the block a bit better.
    And I'll try octgn too.
    blue black. between the counter of blue and the creature destroy of black, you only need a couple creatures out to win. a lone tormented soul+ lashwrithe or batterskill can win matches like that.
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    Post by densetsushun Sat Aug 17, 2013 7:32 am

    The big issue with monocolour is that it can be very strong in one way(where the colour is proficient) but terribly weak in another way. Multicolour decks exist to plug up those weaknesses from the different colours used. Blue is good for countering but if you're going pure blue, I suspect your strategy may consist mostly out of accelerating your hand, delaying your opponent and getting very few fliers on the board.

    Like Pirate said, Black/Blue is a good colour combination because it maximises board control, allowing you to not need that many creatures. One of my favourite colour combos lately though is Blue/Red, using Blue to delay and counter my opponent so I can burn them away works very well, especially with the Izzet cards. Tricolour control decks are also an option, Black/Blue/Red for maximising control while pumping out burn, or Blue/Green/Red for a more aggro focused deck.
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    Post by GenericUsername Sun Aug 18, 2013 8:18 pm

    Oh man



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    Definitely going to find a use for this
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    Post by Slarg232 Mon Aug 19, 2013 4:20 am

    GenericUsername wrote:Oh man



     Magic the Gathering, There has to be others who play :D - Page 8 Image12

    Definitely going to find a use for this
    Have one of those. House rule is I can only use it if I Fillibuster the match; I have to keep talking the entire game XD
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    Post by VaDoom Mon Aug 19, 2013 5:29 am

    I tried my pure blue and it's just :dung:.
    I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
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    Post by densetsushun Mon Aug 19, 2013 6:36 am

    VaDoom wrote:I tried my pure blue and it's just :dung:.
    I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
    Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.
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    Post by VaDoom Mon Aug 19, 2013 6:57 am

    densetsushun wrote:
    VaDoom wrote:I tried my pure blue and it's just :dung:.
    I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
    Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.
    I'm sure it can be decent, but not with my common 3/3 or 4/3 flying for 5 mana as main force happy. Any Blue/Black deck to recommend me? If not, I'll learn the hard way, no problem happy

    EDIT :
    I fought this one yesterday. It was interesting.
    /http://tappedout.net/mtg-decks/blue-black-mill-or-kill/
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    Post by tinypantha Mon Aug 19, 2013 10:06 am

    Haven't checked on this topic in forever.
    I've been playing magic for a couple months now, and out of all the decks i've made and played.
    My blue Steal/clone deck paired with my friends green smash ooze deck is my favorite for two headed giant.

    For Free for all: I tend to prefer a white green defender deck based around angels and mana walls.

    For emperor: I like to play either my proliferate deck, mill, or white token deck.


    And to respond to the post above:
    Try a blue black mill deck or a blue control deck.
    Ghastlord of fugue is a good blue black card: 4/4 unblockable- when Ghastlord deals damage to a player you may look at his hand and discard a card from it.

    Dire undercurrents or something like that is also a good addition to a blue black deck that focuses on creatures.

    Dimir guildmage: use for the draw/discard effect.

    Ravenous rats and chittering rats.

    Clones/Phantasmal Images/ Evil Twins: are a good addition to mill decks if your opponent gets a big creature.
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    Post by GenericUsername Mon Aug 19, 2013 4:13 pm

    VaDoom wrote:
    densetsushun wrote:
    VaDoom wrote:I tried my pure blue and it's just :dung:.
    I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
    Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.
    I'm sure it can be decent, but not with my common 3/3 or 4/3 flying for 5 mana as main force happy. Any Blue/Black deck to recommend me? If not, I'll learn the hard way, no problem happy

    EDIT :
    I fought this one yesterday. It was interesting.
    /http://tappedout.net/mtg-decks/blue-black-mill-or-kill/
    Pfft that's nothing not talking
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    Post by VaDoom Tue Aug 20, 2013 4:28 am

    GenericUsername wrote:
    VaDoom wrote:
    densetsushun wrote:
    VaDoom wrote:I tried my pure blue and it's just :dung:.
    I won a game miraculously, but I desperately need good cards, I can't do anything with my set of common/unco. I was quiet impressed by some cards of my opponents, and black/blue felt very powerfull. I think I will be heading toward Black/Blue.
    Pure blue can be decent, but you'd have to mill your opponents to death and hope they won't kill you.
    I'm sure it can be decent, but not with my common 3/3 or 4/3 flying for 5 mana as main force happy. Any Blue/Black deck to recommend me? If not, I'll learn the hard way, no problem happy

    EDIT :
    I fought this one yesterday. It was interesting.
    /http://tappedout.net/mtg-decks/blue-black-mill-or-kill/
    Pfft that's nothing not talking
    Haha!! For a noob, it's already something.
    @pantha : thx for the advice, I have more things to study now.
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    Post by GenericUsername Tue Aug 20, 2013 8:08 pm

    Kinda surprised nobody has mentioned any rogues for black/blue.  Some like Keymaster rogue and deathcult rogue are unblockable and really useful for ciphering abilities.

    A combo example
     ( not cipher )


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