by SadPanda Wed Jun 12, 2013 5:17 pm
He mentions specifics as to the placement of things in your hands. Does this mean we can't have shields in the right hand, not bows or catalysts?
Another thing is the increased slot capacity, this could mean hotswapping will be MUCH harder to do, but with 3 slots it wouldn't be a troublesome thing.
The dual swordsman not being able to parry (with the starting equipment) is pretty disappointing. People choosing that class can't/might not be able to block or parry. So in tight areas the class would be highly ineffective.
The only heavy weapons we've seen are the halberd and the greatsword. The greatsword seems to be like the bastard sword, as it has no thrusting attacks that we have seen. It seems like it is very fast on the first hit, like monster hunter, but it has an incredibly long recovery frame.
I want to say I like the new halberd, but it looks bad in terms of moveset. The R2's look decent, but the window of the first hit is dreadfully long. Unless it's used as a defensive mechanism or a wake-up attack it looks disappointing.
The sorcerer's attacks look solid, and cast time appears to have been increased. The strafing also seems a lot faster with the sorcerer and the dual swordsman. Rolling has kind of been a grey area for the gameplays so far, so it's too early to judge.
Also, I'm excited that the class system will be more RPG oriented, allowing you to select what you prefer from the get go, allowing for multiple characters to be made and tried in the tutorial before finding your niche.
All in all, the game is looking pretty great, nothing unexpected from FROM on this move, they really pulled out the big guns.