You know... All I really want in the next patch is a fix to the Pendant description.
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27 posters
Things you want changed in the next patch (if there is one)
AeroSigma- Casual
- Posts : 50
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Join date : 2012-01-17
aceluby- Insomniac
- Posts : 1208
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Join date : 2012-01-17
Age : 41
Location : Minneapolis, MN
AeroSigma wrote:You know... All I really want in the next patch is a fix to the Pendant description.
What is there to fix? I didn't realize it was broken...
Wade_Wilson- Hollowed
- Posts : 2021
Reputation : 56
Join date : 2012-01-17
Age : 27
Location : Northern Ireland
aceluby wrote:AeroSigma wrote:You know... All I really want in the next patch is a fix to the Pendant description.
What is there to fix? I didn't realize it was broken...
It shares the same description as the sunlight medal.
ARSP- Obsessed
- Posts : 605
Reputation : 13
Join date : 2012-03-07
Age : 29
Location : Anor Londo
I would like it if the "great" weapons would swing a little faster (about 5-10% maybe?). And I would like it if they would include better place for invaders to spawn. (I spawned in the dark forest..... right next to the target I got insta killed)
Boltz- Newbie
- Posts : 21
Reputation : 1
Join date : 2012-03-04
I think the problem is less the dwgr
And more the havel/fap/and father mask
You can't get under 50% without a ton of end without those items no?
What Id like to see most is a change to those or at least dwgr.
And a change to how stagger works, stagger needs to have some kinda diminishing return on it. I have no problem with big weapons staggering low poise, that makes sense and is balanced. What is broken is that if you get hit once, you die, you will be stuck in stagger permanently unless they run out of stam or you toggle glitch. This should just not happen, it's silly. *glares angrily at moonlight GS*
This is imo the ROOT of all the problems we have in pvp atm.
(Btw fix for the glitches plz)
Also like many have stated, slightly lower backstab damage overall (think small here)
And a nerf to the hitboxes and critical damage of large weapons.
(think big)
And ya sorcery could use some tweaking. (Think nerf)
And more the havel/fap/and father mask
You can't get under 50% without a ton of end without those items no?
What Id like to see most is a change to those or at least dwgr.
And a change to how stagger works, stagger needs to have some kinda diminishing return on it. I have no problem with big weapons staggering low poise, that makes sense and is balanced. What is broken is that if you get hit once, you die, you will be stuck in stagger permanently unless they run out of stam or you toggle glitch. This should just not happen, it's silly. *glares angrily at moonlight GS*
This is imo the ROOT of all the problems we have in pvp atm.
(Btw fix for the glitches plz)
Also like many have stated, slightly lower backstab damage overall (think small here)
And a nerf to the hitboxes and critical damage of large weapons.
(think big)
And ya sorcery could use some tweaking. (Think nerf)
aceluby- Insomniac
- Posts : 1208
Reputation : 46
Join date : 2012-01-17
Age : 41
Location : Minneapolis, MN
If they nerf sorcery any more we're not going to see any PvP mages. I rarely see any as it is.
AeroSigma- Casual
- Posts : 50
Reputation : 1
Join date : 2012-01-17
aceluby wrote:If they nerf sorcery any more we're not going to see any PvP mages. I rarely see any as it is.
Really? I guess I don't see many either, but I really enjoy playing PvP as one. If I can land a CSS I can one-shot many opponents, two-shot max. It's not really OP, because it's tough to get that hit in though. So it's a different kind of challenge.
Artorias- Obsessed
- Posts : 480
Reputation : 5
Join date : 2012-02-12
I love my mage
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