So in early (December 2012) interviews, game director Tanimura-san has said that he wanted to make Dark Souls II more straightforward in terms of gameplay and understanding the purpose of the mission.
But also, it has been revealed that from the start of the game you can use bonfires to warp anywhere in the game world.
So how does that make the game more straightforward? Isn't this just like walking down to the Catacombs when you first land in Lordran?
Also, (this just occurred to me, sorry if it's been discussed elsewhere) the very notion of warping implies having the lord vessel or having linked the bonfires. So wouldn't that mean that this story definitively takes place after Dark Souls I?
But also, it has been revealed that from the start of the game you can use bonfires to warp anywhere in the game world.
So how does that make the game more straightforward? Isn't this just like walking down to the Catacombs when you first land in Lordran?
Also, (this just occurred to me, sorry if it's been discussed elsewhere) the very notion of warping implies having the lord vessel or having linked the bonfires. So wouldn't that mean that this story definitively takes place after Dark Souls I?