I wasn't saying they should dead angle, I'm saying that these are large heavy weapons and any attempt to block them without putting ones entire body into the block is doomed to fail, from a realistic perspective. the point was to illustrate that the moves appearance isn't a valid basis for change when things like balance have to be considered (having to manually turn to face swings from such weapons to block them would be horrible for balance, and having it done automaically would take controll from the player.)
I'm still agianst the weapon swapping thing. Choosign a good setup and punishing them for using a crappy one is fine, but then denying them the ability to swap with a 2 second swap animation on top of having to simaltaniously run in fear and navigate the menu to find an appropriate weapon is horrible.
That would be what makes it like the boc. it wouldn't be about being prepared and cautious, it would just be "oops, wrong gear, dead. try again." You can, if you pay attention, see all thetraps in sens. you cannot reasonably know that the only way to hurt an enemy is slash damage until after a horrible failure of a fight, just as you cannot reasonably determine the location of the insta kill pits in the boc.
I'm still agianst the weapon swapping thing. Choosign a good setup and punishing them for using a crappy one is fine, but then denying them the ability to swap with a 2 second swap animation on top of having to simaltaniously run in fear and navigate the menu to find an appropriate weapon is horrible.
That would be what makes it like the boc. it wouldn't be about being prepared and cautious, it would just be "oops, wrong gear, dead. try again." You can, if you pay attention, see all thetraps in sens. you cannot reasonably know that the only way to hurt an enemy is slash damage until after a horrible failure of a fight, just as you cannot reasonably determine the location of the insta kill pits in the boc.