Why Sorcerer? They are far weaker out of the box than a Pyromancer. Pyro's get 10 vit, 11 end, 12 str and have a total of 84 stat points at level 1. That doesn't even count the fact that they get the use of a pyro glove that doesn't require scaling for it's damage(or ability to attune any pyro spell) and a pretty good starting set of armor. Sorcerers get 8 vit, 8 end and 9 str and have a total of 82 stat points at level 3. Their magic damage relies on int scaling but since I'm not leveling up it will remain at 15, which also limits the spells I can even use in the first place.
Basically I'm running around trying to maximize my damage using the items that boost sorcery and seeing what kind of havoc a level 3 sorcerer can cause. To make things tougher I'm also not allowing myself to use any items that boost health, stamina or weight limits. In short that means no rofap, havel's ring, dwgr or tiny being's ring. That means I'm going through the whole game with 8 vit/8end. Oh and I'm also limiting my melee weapon to the starting dagger(upgraded of course) so I have to rely on my magic most of the time.
I'm up to episode 4 already so anyone interested can check it out.
Last edited by vageta31 on Mon Mar 26, 2012 10:26 pm; edited 1 time in total (Reason for editing : spelling)