I am basing my personal purchasing decision on whether modding will be supported to create new mods or play other user's content. Otherwise I'm not very interested in spending more money to bring my game to the PC platform.
Should modding be included a pivotal item would be multiplayer support for modded games. Obviously it would be impossible across multiple games with different mods, but even if users are able to set up their own servers for games with the exact same mods. Because, what would dark souls be without multiplayer support.
Just a rather large group of my arguments against those who disapprove of the idea, moved them into the OP because people are tending to repeat each other, and I don't expect people to read through the entire thread.Rassa wrote:I only skimmed through the thread but a few things i noticed;
1.
Console gamers dont care about PC gamers modding. It completely
unaffects them at all and its a silly belief. Console gamers may
criticize it because they are also getting the PC version, and i imagine
a lot of them will if the content doesnt come out in DLC.
2. Super
balance issues. If mods were offline only, then I wouldnt mind. It does
add extra stuff to the game and increases the lifetime of a game. Mods
are just fun in general. However, having a game be easily modded and
allowing it to be used in multiplayer settings just creates massive
imbalances. Like some of the imbalances could easily be turned off
online like god modes and stat cheating, but overpowered items couldnt
really be turned off. Imagine if that silly dress came back to the game
with its absurd defense.
I already went over the idea of mods. I think without a doubt that mods
should be allowed offline. But what I talked (In the OP of this
thread) about with combining online and mods is players is that players
who have private servers could set up private servers with mod support.
I'm not saying the general public Namco server should ever allow mods,
but if private players purchase their own server and choose to allow
certain mods, other players who's game data matches the server's (due to
have all the same mods and no more and no less) should be able to use
that server.
Thus it would be completely optional and wouldn't affect the online experience of those who didn't want it.bla wrote:Buggy virus wrote: But what I am getting at is there is no reason not to include the OPTION for players
Options
are never a bad thing. I suppose the way to "push" your idea would be
to put "modding" and "offline" in the same sentence, otherwise people
who have had one too many encounters with hackers will feel twitchy to
say the least
Offline could even be used as a test bed
And I see no reason why there shouldn't be a nice pc/console community.
Heck,
I've played pc exclusively for many years and still do but bought a
console just to be able to play dark souls. Good games are were you find
them.
Which ultimately came back to bite me in the ***, as the game is coming to pc...
X X
-
small
edit: if the pc players bring about mass cheating, granted that's a bad
thing. On the other hand there's already cheating on x-box...
I think you should read the last reply I made in this post about how
modding and online could be used together. But on the account of
players possibly using mods to cheat: with the online system I talked
about earlier, cheating like this would have to be a manipulation around
the system. Honestly, xbox already has it, bringing it to PC isn't
going to stop those who want to do it. Whether they build a system also
for legit modders to use too won't increase or decrease the amount of
cheaters.Rin wrote:Well i dont know about you peoplp but as a true drs fan i
think that the game is complete and any input into it, that will be good
will be done by from themselves... If you truly want a pc game that was
ment for modding get Skyrim and dont bother thinking you can make dark
sould better... Thank you. Ta ta!!
I mean, I know from software is flawless and all and never ever messed
up the game or had balancing issues that they had to fix, and even if
they did they would immediately completely and immediately listen to the
community and fix it.
But perhaps out of the thousands of players playing dark souls one might
have an idea that actually good that wouldn't get in the game already
due to a patch.
My massively **** sarcasm aside. I don't see why it shouldn't be
there as a community tool. As I've explained before, if done correctly
it wouldn't effect those who want to play the game without it, and I
believe that if you let the community loose they would create some
surprising content that most would agree is a good addition.
True Dark Souls is a great game, that doesn't mean I wouldn't enjoy new
content or some gameplay tweaks that would make it better in my opinion,
but would probably never be in a patch (I.E. making gwyn break parries,
changing poise, editing enemy A.I., changing the endurance system for
armor movement, etc. . .)
P.S. Why would I ever play skyrim?Blade of The Sun wrote:Rynn wrote:This was your first post on the forums.
Seriously.
Just seriously, think about what you just did, and come back at a later
time. We're attempting to kill your thread by not posting in such a
silly one... bumping it is going to annoy us.
>wishes forums had sage.
I
have to agree. You should probably look at the overall tone of the
community before posting a topic like this. I would suggest what I did
and post in a few topics to get a feel for the place and then evaluate
if it is appropriate.
Edit: You'll get there bud, one day. Just keep trying.
Sage
Freke saith,"mods would provide an even more volatile multiplayer
experience." Thy experience is based around difficulty that culminates
from having restrictions and modding has not the same philosophies and
thereforein it should not be permitted nor relevant to the series.
The OP was actually a copy and paste from something I sent to a few
other people in another forum, so that is why it might seem to be
written in a strange style. But anyways, directed towards the sage
quote, like I said in my first reply in this post, and in my OP, they
could set up a system where players can set up private servers they own
with mod support, so that the general community, and especially those
who don't want to play with mods, can play the original unadulterated
version.
But giving players the OPTION to do something different is doesn't seem to have any downside to it.
Maybe some players will create mods that disrupt that distinctive feel
of Dark Souls, and if they want that, I would say it is ok. I
personally wouldn't want it, and would rather look for more hardcore
mods that fit with the game, and trust me, the community is able to
create content like that if you allow them.
But I simply want to re-iterate: OPTIONS. Allow those who want to play
online to setup private servers for those who choose to participate. If
players don't want to, they don't have to, and can stay with the
vanilla game.
Last edited by Buggy Virus on Fri Apr 13, 2012 9:56 pm; edited 1 time in total (Reason for editing : Just some reasoning that I had later in the thread, and I can't expect people to go through the entire thread when most already don't read the OP)