by BLA1NE Tue May 08, 2012 7:58 pm
http://tinyurl.com/7b3f49l
I didn't touch the stats, but changed the weapons, armor, and rings around.
- To be honest, I have a disdain for the Ninja Flip ring, so I removed it. But if you choose to put it back on, your build will be stronger for it, because you'll be able to stack some more armor on. But personally I prefer not to use it.
- Weapons: you need a catalyst in your left hand to cast CMW on your right hand weapon. And either way, I prefer to have my catalyst in my offhand and melee weapon in main-hand, dual wielding. That way you can melee attack and cast spells at the same time, which can throw off your opponent. Also, if you plan on catching flasking opponents with a CSS, you wouldn't have to swap from your weapon to your catalyst and cast. I put the spear in your backup main-hand, that way you can change between your whip and spear. I'm not a fan of spears in the offhand because they can't parry and have only 1 attack. This makes you disadvantaged and predictable. I also took off the GCS... because I personally don't use shields, and I'm also pretty tired of seeing everyone using that shield.
- Rings & Armor: like I said, I took off the DWGR, which took some sacrifices. Mainly: I had to swap the Ring of Fap for Havel's. You have the same poise but a bit less physical defense... It's not all bad, though, because you have a lot more magical and lightning defense now, which is great against CMW, DMB, and SLB buffers.
So these are just suggestions you can take into account, do what you want with them!
Edit: forgot to say: the above gives you 7.0 weight free for weapons (not counting Logan's Catalyst, so you have 9.0 if you choose no catalyst) which is pretty decent for a Dex/ Int build. If you want the GCS back, you'll be left with 4.0 weight for a weapon. With 4 weight, you can equip the Painting Guardian Sword as main weapon (or Scimitar for more range, or your Whip), which is buffable, and have Velka's Rapier as backup--a very potent setup!
http://tinyurl.com/6qg75ll