by Buggy Virus Mon Jun 04, 2012 10:23 am
My thoughts on the DWGR was more supposed to be a side note and not a main point of the thread. Though it always seems to become so when you make a thread about gear weight.
But it is like Blaine said, there are no cons to heavy armor if you have the END.
Weapons in darksouls, regardless your stats, have different pros and cons. On the other hand with gear, you merely need to decide the roll weight you want then stack up the heaviest possible armor you want. This makes it so that the heavier armors are simply better, and you just need to build your toon to fit that armor.
While removing the DWGR to some would fix some of the "problems" in Dark Souls right now, this thread isn't about that.
The point of a system with stat specific armor scaling is it would make it so different classes really do seem different. A STR/END class would generally wear heavier armor and, even if very proficient in that sort of armor, would be slower than a different build that decides to use light armor.
Light armor and Heavy armor would stop being so much a question as, "how much heavy armor can I toss on my toon," to "Do I want a fast light build, or a slower heavy build."
At the same time it wouldn't restrict you towards what armors you could wear. Perhaps with a DEX build you would be more inclined to use the lighter armors, and with a STR build you would be more inclined to use the heavier armors, but you could still mix and match, or even use full heavy armor on a DEX build.
It just gives a greater feeling of diversity between builds, like what we already see with weapons.
This thread isn't meant to try and confront things like masks, certain rings, and how the flip should work within Dark Souls. It's supposed to propose a different system that is an alternative to the one now.