by Shkar Tue Jun 26, 2012 4:39 am
It's time for another look at the topic of time and destiny in Lordran. Solaire says that time is jumbled, that it is in flux; he is only partially right.
We've gone over destiny, why everything has to occur the same way (at least, relatively). Every event in the game happens on a specific course, although you can change the world a little bit. You can take Siegmeyer's quest line all the way to completion or you can kill him part way through, but his line is always at least started. If you take his quest line all the way to the end, you help him out in several places where he would otherwise be stuck. Nobody else comes around to help him if you don't, he doesn't find his own way, he just sits there.
But why? What is it about us that makes all the NPC's worlds connect to ours so many times? It can't be sheer luck; if the worlds collided by sheer chance, we would see more situations where the NPC's DIDN'T need us. We would, say, see Solaire eating a sandwich, but we don't. We only see them at vital points, the most important parts of their journeys. The times where they need us the most. The times where they AFFECT us the most.
Look at the end. What happens when you complete the game, ignoring the specific ending. You start back at the beginning of the game. You literally travel back in time to the beginning of your journey. You complete the game, you go back to the beginning. Why?! Why on earth would that happen?
Time isn't in flux; it's in a loop. Someone or something isn't satisfied with the way the game takes place. The universe, destiny, or even time itself doesn't like how the story ends so it sends you back in time to try it again. It's only you. You're character keeps it's memories (spells and what-not), but nobody else remembers. Some great and/or almighty "being" has trapped you in a continuous loop in time until you can successfully complete the story in the pattern it wants.
But why you? What is it that makes the character so important that such a massive event would be based around them? Why is it that all the NPC's worlds seem based around yours? Why is it that the bonfires keep us from dying but not everything else in the game (I'll explain later)? Why are you the only one who keeps their memories of the past loops?
Something is deliberately manipulating the fabric of reality to manipulate the events of your life. It is obviously related to the flame; it doesn't send you back until you abandon it or link it. Yet the being doesn't care which you chooses, it wants some kind of alternative. It's powerful enough to send someone back in time without the gods or the serpents even knowing, yet it doesn't even seem to care about the Flame of Creation.
But again, why you? Solaire links the flame in his world, the developers said that. The only possible alternative is that you are destined for something greater. A being of that power wouldn't be concerned about anything less then the absolute destruction of itself, it's home, or the universe (which may very well all be the same thing). The only possibility is a destiny of utmost importance; our characters are most likely supposed to save the universe.
I guess Frampt wasn't lying about the whole "chosen one" thing...