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    Dual Wield Weapon Combos.

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    Post by DamageCK Sat Jul 07, 2012 5:53 pm

    Been doing a lot of dual wielding on my 40/40 because, in my opinion, that's when the build is most effective. My favorite setup so far is Mura or Clay in right hand with a PGS as backup, then a Chaos Blade and Comp Bow in the offhand. The CB has fast, high damage swings, while the Comp Bow gives me a ranged option. Both the Clay and Mura have awesome stunlock potential, and the Mura can dead angle really well. Plus it has the awesome dash attack. PGS is just for twohand R1 spam. It rips people apart.

    Any other good dual wield setups? I imagine a spear in the offhand is an obvious one, I just haven't gotten around to using it. I have all weapons at +15, so get creative, guys.
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    Post by RANT Sat Jul 07, 2012 5:59 pm

    my velkas build uses the notched whip on her off hand. also mura and mail breaker on the off hand is a good combo.
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    Post by DamageCK Sat Jul 07, 2012 6:01 pm

    What kind of damage are you getting out of the whip?
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    Post by Carphil Sat Jul 07, 2012 6:07 pm

    Try out a mail breaker or bandits knife in left hand
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    Post by RANT Sat Jul 07, 2012 6:08 pm

    200 to 300, depends on my opponent as you already know. it has a lot of uses, you can parry and it cant be parried which is pretty good against parry spammers.
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    Post by DamageCK Sat Jul 07, 2012 6:39 pm

    Are the offhand daggers just for little pops here and there? How useful are they? And I'll try the whip and see how I like it. I tried some other stuff with the Greataxe and DS Great bow togethee, but with considerably less success. Haha.
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    Post by ZikoLogiKa NL Sat Jul 07, 2012 7:00 pm

    Left hand - SKS > Right hand - Great Scythe

    This is an awesome combo making the scythe's single handed moveset more viable.

    Dual wielding definitely adds a new dimension to the fighting style & it allows for some awesome mindgames , baits & setups big grin

    If you are not parrying or using rapiers , Using a shield only slows you down during the fight because you can become more of a target , rather then a ''projectile'' big grin

    It's nice connecting a poke with the SKS on the enemies shield from a distance & connect with your right-hand weapon immidiatly after it.

    You can bait somone in by poking with the spear & roll to the side with a single handed R1 rolling attack to punish their missed attempt.

    You are also able to punish the fastest people who swing their weapon (katana) once , and backstep immidiately after it., they can be hard to punish otherwise.


    Last edited by ZikoLogiKa NL on Sat Jul 07, 2012 7:02 pm; edited 1 time in total
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    Post by DamageCK Sat Jul 07, 2012 7:01 pm

    I'll give that a shot also.
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    Post by ZikoLogiKa NL Sat Jul 07, 2012 7:06 pm

    I edited the above post a bit .,

    yeah that SKS/ G Scythe setup is definitely my most succesfull dual wielding build ever.

    Left handed (winged) spear on a GLS build works wonders too , it compliments the lack of fast startup moves from the GLS. Personally

    I also have a LH Sythe on the left which also works to bait people into right handed combustions , but it's not the most practical setup big grin

    I also tried a build with a whip on the left but for me it wasn't so effective most of the time, looks awesome though


    Last edited by ZikoLogiKa NL on Sat Jul 07, 2012 7:15 pm; edited 2 times in total
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    Post by RANT Sat Jul 07, 2012 7:08 pm

    yeah the rapiers off hand are awesome for just a poke here and there, it pisses people off since lag helps them specially spears. i like the notched whip and rapiers off hand because you can parry.
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    Post by ZikoLogiKa NL Sat Jul 07, 2012 7:23 pm

    Well I'll keep an eye (of death) out on this thread for sure.,

    I love dual wielding and Im interested to see which viable and effective combo's you guys can come up with.
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    Post by Carphil Sat Jul 07, 2012 7:32 pm

    This is my latest build: http://tinyurl.com/6uzrw94

    SK sword may not do too much damage but buffed surely hurts, and I can also switch to Artorias sword.
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    Post by Ghadis_God Sat Jul 07, 2012 7:47 pm

    I've tried using a spear in my offhand as a hunter and I don't really like it. I generally like to be doing one thing at a time and trying to stunlock with the Mura is difficult when I'm worrying about poking and vice versa. I like to poke to stall for time and mess with the opponents and switch to the Mura or other GS weapon for the finish once they start to get used to fighting my spear. I really prefer having the option to block rather than a second attack, but maybe if there were special attacks for dual wield, like attacking with both weapons at a time if you hit L1+R1 then i might use it.
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    Post by Wisp Sat Jul 07, 2012 7:47 pm

    Estoc in the main, CB in the off. Comp bow back up yo!
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    Post by TehInfamousAmos Sat Jul 07, 2012 7:48 pm

    LH: Light Xbow RH: DGM
    LH: Claw RH: Rapier
    LH: Rapier RH: Bastard Sword
    LH: MLBH RH: MLBH xD I actually love DW'ing two MLBH's
    LH: Cestus RH: GLGS
    LH: DSS RH: Ascended pyro flame
    It really messes with peoples heads using a LH weapon setup.
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    Post by Wisp Sat Jul 07, 2012 7:49 pm

    Falchions and shotels do well in the off hand too.
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    Post by DamageCK Sat Jul 07, 2012 7:50 pm

    In my experience, the best setup is heavy weapon in main, and dex weapon in off. You get the quick swings and you can still parry with a lot of the dex weapons. And then you've got your high damage/lock potential from your mains. And you don't have to mess with weapon or menu swaps. This is probably my favorite and most effective build to date.
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    Post by DamageCK Sat Jul 07, 2012 7:51 pm

    Wisp wrote:Falchions and shotels do well in the off hand too.

    I wish the Shotel R2 was the R1 in the offhand. I'd probably always use it.
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    Post by Wisp Sat Jul 07, 2012 7:56 pm

    I hate stunlockers silly Large/great club is good tho
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    Post by RANT Sat Jul 07, 2012 8:13 pm

    Wisp wrote:I hate stunlockers silly Large/great club is good tho

    i would much rather deal with stunlockers wich i have absolutely no problem with than getting lasgtab on every fight.
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    Post by DamageCK Sat Jul 07, 2012 8:22 pm

    ^Bam. Totally agree.

    Avoiding stunlock is pretty easy. Just don't attempt to out-tank GS users.
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    Post by ZikoLogiKa NL Sat Jul 07, 2012 8:24 pm

    I love the Large Club , without backstabbing , if not necessary offcourse big grin

    It's one of the best strength weapons if you learn to use it in all possible ways.

    Mindgames are of the essence ,

    I like to spit out single combustions at a time while maintaining distance to lure & bait people into that awesome R2 attack. (the follow up R2 can be delayed for a long time if you don't move)

    Combusting (or fire surging) from a distance also works great , if you do a rolling-towards attack immidiately after it, or just fake an attack to see what your opponent does & keep him guessing.

    The Large club has a lot of options guys & a lot of people like my playstyle with it.,

    offcourse it's a formula of weapon + playstyle + knowledge + build limitations


    Last edited by ZikoLogiKa NL on Sat Jul 07, 2012 8:27 pm; edited 1 time in total
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    Post by DamageCK Sat Jul 07, 2012 8:27 pm

    LC is next on my lis of weapons to try. Not sure about the offhand weapon to pair it with though.
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    Post by ZikoLogiKa NL Sat Jul 07, 2012 8:28 pm

    elemental rapier or estoc would be great , if you don't want to go the combustion/fire surge way.

    I actually hardly ever damage people with combustion on that build , it's ust for baits.

    I use the LC with 30 strength on a 115 and the damage output is enough
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    Post by RANT Sat Jul 07, 2012 8:31 pm

    large club is awesome, out of all the great hammers it has the best move set, nothing beats the DGH interms of awesomeness though, best looking weapon in the game imo.

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