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153 posters
DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Emergence- Sovereign
- Posts : 4226
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Join date : 2012-01-16
Age : 110
Location : Jupiter
- Post n°501
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Chiz, mind adding the new Wiki and the Wiki's twitter to the OP? I know I can but thought I would ask out of respect.
morte- Obsessed
- Posts : 484
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Join date : 2013-02-20
Age : 30
- Post n°502
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Today's what to expect interview said they wanted to get rid of things like the difficulty that "tediousness or pain in the butt aspects and the network."
DOES THIS MEAN NO MORE BOC?! TELL ME THIS MEANS NO MORE BOC!
DOES THIS MEAN NO MORE BOC?! TELL ME THIS MEANS NO MORE BOC!
Emergence- Sovereign
- Posts : 4226
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Join date : 2012-01-16
Age : 110
Location : Jupiter
- Post n°503
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
http://www.forbes.com/sites/erikkain/2013/04/11/dark-souls-2-box-art-revealed-game-for-windows-live-still-a-mystery/
Boxart for ya'll.
Boxart for ya'll.
carlucio- Addicted
- Posts : 177
Reputation : 4
Join date : 2012-08-17
Age : 35
Location : Brazil
- Post n°504
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
I like backtracking =(
Juutas- Hollowed
- Posts : 1500
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Join date : 2012-06-30
Age : 36
Location : Finland
- Post n°505
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
"The underlying setting is that you’re afflicted, and that you’re on a journey to free yourself from this curse. Dark Souls
is unique in the way that we want players to truly recreate themselves
in the game, to deep dive into who your character actually is, and
behave in the same way that you would in real life, if one were to
encounter such challenges.
We haven’t really created any drama; we don’t have a story to tell.
Instead we try to give the underlying setting and that’s it. We want
players to role-play and create their own story. You don’t have to go to
the last boss. It’s more what you want the story to become, by giving
players the options to adjust the high level settings that we provide."
Now THIS sounds like Dark Souls <3
is unique in the way that we want players to truly recreate themselves
in the game, to deep dive into who your character actually is, and
behave in the same way that you would in real life, if one were to
encounter such challenges.
We haven’t really created any drama; we don’t have a story to tell.
Instead we try to give the underlying setting and that’s it. We want
players to role-play and create their own story. You don’t have to go to
the last boss. It’s more what you want the story to become, by giving
players the options to adjust the high level settings that we provide."
Now THIS sounds like Dark Souls <3
Juutas- Hollowed
- Posts : 1500
Reputation : 104
Join date : 2012-06-30
Age : 36
Location : Finland
- Post n°506
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
And this <3
"Dark Souls II has new monsters to fight, a bigger world, more
customization options, and a refined combat system. You know, the kinds
of things you would expect from a sequel. FromSoftware added new tricks
too and these are interesting because they attack player’s senses. Dark Souls II
will have threats that force players to face phobias like a fear of
heights and vertigo. FromSoftware also added elements that trick senses
like auditory hallucinations. Dark Souls had devilish traps and it sounds like they upped the ante with Dark Souls II."
"Dark Souls II has new monsters to fight, a bigger world, more
customization options, and a refined combat system. You know, the kinds
of things you would expect from a sequel. FromSoftware added new tricks
too and these are interesting because they attack player’s senses. Dark Souls II
will have threats that force players to face phobias like a fear of
heights and vertigo. FromSoftware also added elements that trick senses
like auditory hallucinations. Dark Souls had devilish traps and it sounds like they upped the ante with Dark Souls II."
Infighter- Obsessed
- Posts : 353
Reputation : 12
Join date : 2012-10-20
- Post n°507
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Oh box art was already posted
Last edited by Infighter on Fri Apr 12, 2013 1:17 am; edited 1 time in total
dragonbeast6- Casual
- Posts : 57
Reputation : 0
Join date : 2012-12-10
Location : Northern hemisphere..scandenavia
- Post n°508
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Emergence wrote:http://www.forbes.com/sites/erikkain/2013/04/11/dark-souls-2-box-art-revealed-game-for-windows-live-still-a-mystery/
Boxart for ya'll.
Those look so cool... I want that for my desktop.
Anyway I find it strange that not a single question was directed to character creation, but the rest seems awesome.
MrDynogames- Addicted
- Posts : 105
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Join date : 2013-04-04
- Post n°509
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Ok just curious. After my umpteenth viewing of the Dark souls 2 gameplay I noticed that in the hallway scene where he pisses off that monster he changes the items in his select zone. He switched his Drop Stones of Healing for Drop stones of healing to gliston. Any ideas come to mind about these items? He had only 3 but didn't use them so I'm curious if anyone has any ideas.
ublug- Forum Lord
- Posts : 1125
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Join date : 2012-01-16
- Post n°510
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
http://www.destructoid.com/dark-souls-ii-s-director-talks-freedom-and-accessibility-251275.phtml
http://gamingbolt.com/dark-souls-2-qa-new-information-on-combat-theme-and-graphics
http://gamingbolt.com/dark-souls-2-qa-new-information-on-combat-theme-and-graphics
Phoenix Rising- Caffeinated
- Posts : 892
Reputation : 29
Join date : 2012-05-04
Age : 46
- Post n°511
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Juutas wrote:And this <3
"Dark Souls II has new monsters to fight, a bigger world, more
customization options, and a refined combat system. You know, the kinds
of things you would expect from a sequel. FromSoftware added new tricks
too and these are interesting because they attack player’s senses. Dark Souls II
will have threats that force players to face phobias like a fear of
heights and vertigo. FromSoftware also added elements that trick senses
like auditory hallucinations. Dark Souls had devilish traps and it sounds like they upped the ante with Dark Souls II."
I am soooooo ready to die.
Over, and over, and over again!
ublug- Forum Lord
- Posts : 1125
Reputation : 240
Join date : 2012-01-16
- Post n°512
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
New shield design contest for dark souls 2, but japanese only (at least for now).
http://www.darksouls.jp/shield-design/
http://www.darksouls.jp/shield-design/
BIG TIME MASTER- Insomniac
- Posts : 1445
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Location : Junkyard Porto-John
- Post n°513
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Please let us know if us pale skinned devils get a chance to submit our art!
Dessembrae- Newbie
- Posts : 16
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Join date : 2012-12-31
- Post n°514
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Box art already? It looks really nice
morte- Obsessed
- Posts : 484
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Age : 30
- Post n°515
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Has anybody else heard about the warping from the start part of the game?
http://www.destructoid.com/dark-souls-ii-s-director-talks-freedom-and-accessibility-251275.phtml
This concerns me, as one of the key aspects of the game was that you have to choose to be very careful in the game and you were punished for taking overly long trips outside your immediate area. If you can just warp there is no more danger in traveling! It made sense in the second half of Dark Souls, but not so much now that we're starting from the beginning of the game with it, not unless there is a truly massive world, at least double the size of Dark Souls.
http://www.destructoid.com/dark-souls-ii-s-director-talks-freedom-and-accessibility-251275.phtml
This concerns me, as one of the key aspects of the game was that you have to choose to be very careful in the game and you were punished for taking overly long trips outside your immediate area. If you can just warp there is no more danger in traveling! It made sense in the second half of Dark Souls, but not so much now that we're starting from the beginning of the game with it, not unless there is a truly massive world, at least double the size of Dark Souls.
MrDynogames- Addicted
- Posts : 105
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- Post n°516
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Perhaps while we will be able to warp from area to area in the beginning he did mention specific bonfires. Perhaps unlike the first game we won't have 13 warp points. Maybe only 4-5. Also now it could be costly to warp from location to location? They could punish us in some way for trying to do the easy way?
morte- Obsessed
- Posts : 484
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Join date : 2013-02-20
Age : 30
- Post n°517
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
MrDynogames wrote:Ok just curious. After my umpteenth viewing of the Dark souls 2 gameplay I noticed that in the hallway scene where he pisses off that monster he changes the items in his select zone. He switched his Drop Stones of Healing for Drop stones of healing to gliston. Any ideas come to mind about these items? He had only 3 but didn't use them so I'm curious if anyone has any ideas.
My guess is that one recharges health, the drop stone, while the other either does that, cures status ailments or restores stamina. Maybe it acts as a re generator for a limited time, though. Just based on the idea of glistening relating to cleanliness and light, which indicates energy and being in a good state.
Ashran- Obsessed
- Posts : 673
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Age : 31
Location : Sunlight Shrine
- Post n°518
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
GUYS, CHECK THIS.
http://www.neogaf.com/forum/showthread.php?t=538500
ALL ABOARD THE HYPE TRAIN!
http://www.neogaf.com/forum/showthread.php?t=538500
ALL ABOARD THE HYPE TRAIN!
ublug- Forum Lord
- Posts : 1125
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Join date : 2012-01-16
- Post n°519
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
I think dark souls was originally inteneded to have a warp ability from one firekeeper bonfire to another without the lordvessel. To warp back to firelink from quelaags domain or anor londo would not have a big impact on the game, but being able to warp from any bonfire to any other sounds a bit much.MrDynogames wrote:Perhaps while we will be able to warp from area to area in the beginning he did mention specific bonfires. Perhaps unlike the first game we won't have 13 warp points. Maybe only 4-5. Also now it could be costly to warp from location to location? They could punish us in some way for trying to do the easy way?
It could also be their soloution to backtracking if the levels are more linear (like demons souls), where shortcuts weren't an option because of the layout.
Phoenix Rising- Caffeinated
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- Post n°520
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Ashran wrote:GUYS, CHECK THIS.
http://www.neogaf.com/forum/showthread.php?t=538500
ALL ABOARD THE HYPE TRAIN!
I like the fact that we will be able to warp from the beginning of the game. It will make backtracking/travelling/farming far less of a hassle.
Juutas- Hollowed
- Posts : 1500
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- Post n°521
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Hey this is interesting! She talks about some content carrying on from Dark Souls to Dark Souls 2 via savefiles!!!! :o that would be awesome~
MrDynogames- Addicted
- Posts : 105
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- Post n°522
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Ok if they give me the option of carrying over my previous character then I am not using it. I do not want a SL120 at the start of the game with all +15 and +5 armor/weapons. I would gladly delete my character if I could not start without them.
bloodpixel- Hollowed
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- Post n°523
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Aw yiss.
Sloth9230- Hollowed
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Location : In the Forest, casting the spells that make the gankers fall down
- Post n°524
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
Wanderer set is returning? That's all I needed to know!
MrDynogames- Addicted
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- Post n°525
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
That's the part I'm curious about. If we can transfer over saves are those Dark souls armors actually available in the game or were they transfered in?
Sponsored content
- Post n°526
Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014
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