by Chaos Spectre Mon Sep 03, 2012 4:39 pm
So, I had an idea that would work for this.
I say, do easy mode, make it a thing, but restrict it.
When playing in easy mode, player cannot
1. Do any online interaction.
2. Cannot bring their characters to hard mode
3. Cannot earn specific achievements or something to that nature.
That way, player can experience the Souls game, get used to how it feels, then jump into hard mode with a little knowledge in order to try and get better at the game to face the real players. I think the restriction of online and the fact that that character they made can not be crossed over to hard mode would make people more interested and feel accomplished when they step up the difficulty. I mean, you start off with this fun game, and its not too hard, but its just fun. You beat it, and you want more, you feel your missing something. Well, just make a new character, and boom, a whole new world of the game appears. Other players, new items, maybe even new content. This would easily help ease players into the game, and then get them to stay if they like it. Either way, they walk away knowing about the game.