Acarnatia wrote:I think you mean 'Oh Old One. Skyrim Souls.'
I'm sorry but you're both confused.
What you're trying to say is: "Oh Umbasa, Skyrim Souls..."
Acarnatia wrote:I think you mean 'Oh Old One. Skyrim Souls.'
Sloth9230 wrote:You are all wrong.
Tis "Oh Sloth, F*ck-yeah Dragons!"
Anyway Chiz, I'm pretty sure umbasa was like an alternate version of amen.
Arcantia would be right... if this was Demon's, but it's not. This is Dark Souls, and I am the Dark Lord!
Edit: Also, this picture nicely sums up how I feel about more dragons in the sequel.
Seriously, are there not enough Mythical beasts to go around? Why must every RPG use dragons? Some damn unicorns would be nice!
Sloth9230 wrote:No, if you got the talisman of beasts then you'd realize that "the old one" is actually their "god".
http://demonssouls.wikidot.com/urbain
http://demonssouls.wikidot.com/disciple-of-god
http://demonssouls.wikidot.com/acolyte-of-god
http://demonssouls.wikidot.com/worshipper-of-god
Check their dialogue They all say "Umbasa" but no one refers to it as the name of their god.
Oh_the_Humanity wrote:What I'm really curious about is how there going to incorporate "time" into DkSII. I quote,
"Time is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."
That sounds interesting. I wonder in there will be time travel throughout the game, kinda like the DLC for DkS. I did like the idea of visiting the forest in the daytime. Great idea to conserve time when making the DLC. I have to admit I was a little disappointed when I saw they just re-did the forest. Didn't even change it up that much, especially in the Royal Forest.
Anyways what are your thoughts on the way "time" can be incorporated into DkSII.
Sloth9230 wrote:Oh_the_Humanity wrote:What I'm really curious about is how there going to incorporate "time" into DkSII. I quote,
"Time is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."
That sounds interesting. I wonder in there will be time travel throughout the game, kinda like the DLC for DkS. I did like the idea of visiting the forest in the daytime. Great idea to conserve time when making the DLC. I have to admit I was a little disappointed when I saw they just re-did the forest. Didn't even change it up that much, especially in the Royal Forest.
Anyways what are your thoughts on the way "time" can be incorporated into DkSII.
I don't know if you've played it, but I really like the way Onimusha 3 handled time-travel.
Basically, in order to advance through certain levels, you'd have to switch between two characters at certain points. One in the past and one in the present. There would be puzzles/obstacles/items and bosses that would only appear in one time-frame or the other and actions taken in one time-frame could potentially affect the other. For instance, there was this level in a temple that was flooded in the present. In order to get rid of the water you had to repeatedly switch characters and trade items between them so that the other accomplish certain tasks.
How would that work in Dark Souls? Since there's only one character, they could make it so that the player can freely travel trough time whenever they want to. Perhaps you could travel to the past in order to cross a bridge that is broken in the present, and then switch back the present so you can face a boss. Or you might find a key in the present that would allow you open a door in the past, or vice-versa.
I think it would be a cool way to conceal bonus bosses or maybe even weapons.
Edit: So whats the policy on double posts anyway? lol
Sloth9230 wrote:Edit: Also, this picture nicely sums up how I feel about more dragons in the sequel.
Seriously, are there not enough Mythical beasts to go around? Why must every RPG use dragons? Some damn unicorns would be nice!
Sloth9230 wrote:hey its andres wrote:BTW it cannot take place during the dragon wars because you are undead, thus the dragon wars have already taken place the Age of Fire is near its end as the curse has been put into effect.
Everyone was "undead" before the lord souls, they brought "life" and "death". We may very well end up playing as the pygmy.
ComaPrison wrote:We need less dragons and more unicorns. I don't want to play Skyrim Souls.
Shkar wrote:ComaPrison wrote:We need less dragons and more unicorns. I don't want to play Skyrim Souls.
Dragons, if done right, have the potential to be badass, unlike in Skyrim. From is devious enough to make their dragons have at least a sliver of the legendary genius of dragons.
After all, they wouldn't be considered invincible monsters if they were JUST big and fire-breathing...
Sloth9230 wrote:Oh great, I can see it now... Elemental Dragons FTW!!!
Each one exactly like Kalameet.
hageshisa wrote:Juutas, you got some good taste! : D If Dragon Slaying would be like in Monster Hunter, Souls series would be even more awesome :')
hageshisa wrote:But I must say that I get alot of Monster Hunter feel when I play Souls-games. Sure they are not that much alike, but they have the steep learning curve incomon, aswell as both games force you to play carefully. Study your opponents and then strike, and so on~
Atleast I got that feel when I was totally new to the game, BUT! this is also why I believe in the new director : ) Monster Hunter Freedom 2 was haard
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