DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014

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    Post by ChizFreak on Sat Dec 29, 2012 3:15 am

    Acarnatia wrote:I think you mean 'Oh Old One. Skyrim Souls.'

    I'm sorry but you're both confused.

    What you're trying to say is: "Oh Umbasa, Skyrim Souls..."


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    Post by Sloth9230 on Sat Dec 29, 2012 3:40 am

    You are all wrong.

    Tis "Oh Sloth, F*ck-yeah Dragons!"

    Anyway Chiz, I'm pretty sure umbasa was like an alternate version of amen.
    Arcantia would be right... if this was Demon's, but it's not. This is Dark Souls, and I am the Dark Lord!DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 16 Bmlaug13



    Last edited by Sloth9230 on Mon Jan 07, 2013 8:22 pm; edited 1 time in total


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    Post by ChizFreak on Sat Dec 29, 2012 5:22 am

    Sloth9230 wrote:You are all wrong.

    Tis "Oh Sloth, F*ck-yeah Dragons!"

    Anyway Chiz, I'm pretty sure umbasa was like an alternate version of amen.
    Arcantia would be right... if this was Demon's, but it's not. This is Dark Souls, and I am the Dark Lord!DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 16 Bmlaug13

    Edit: Also, this picture nicely sums up how I feel about more dragons in the sequel.


    DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 16 Kalame10

    Seriously, are there not enough Mythical beasts to go around? Why must every RPG use dragons? Some damn unicorns would be nice!

    I'm sorry, but you're incorrect. Umbasa is the name of god in Demon's Souls, at least according to the religion of the guys we meet. It's not like "Vereor Nox", that says Reah like a goodbye or "take care".


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    Post by Sloth9230 on Sat Dec 29, 2012 5:28 am

    No, if you got the talisman of beasts then you'd realize that "the old one" is actually their "god".

    http://demonssouls.wikidot.com/urbain

    http://demonssouls.wikidot.com/disciple-of-god

    http://demonssouls.wikidot.com/acolyte-of-god

    http://demonssouls.wikidot.com/worshipper-of-god

    Check their dialogue They all say "Umbasa" but no one refers to it as the name of their god.


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    Post by ChizFreak on Sat Dec 29, 2012 3:37 pm

    Sloth9230 wrote:No, if you got the talisman of beasts then you'd realize that "the old one" is actually their "god".

    http://demonssouls.wikidot.com/urbain

    http://demonssouls.wikidot.com/disciple-of-god

    http://demonssouls.wikidot.com/acolyte-of-god

    http://demonssouls.wikidot.com/worshipper-of-god

    Check their dialogue They all say "Umbasa" but no one refers to it as the name of their god.

    Mmm it seems you're right. Strange, so actually the Old One is the god that brings miracles? That doesn't make much sense. Considering the objective of the Old One.


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    Post by Acarnatia on Sat Dec 29, 2012 3:58 pm

    The deal with that was that the church was worshipping a false god-the Old One-believing it to be an equivalent of the Abrahamic God. The church is blatantly worshipping the Old One, believing it to be something else entirely.


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    Post by Sloth9230 on Sat Dec 29, 2012 4:08 pm

    Right, the old one was basically playing both sides. Miracles and Sorceries both originate from it.


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    Post by Sloth9230 on Sat Dec 29, 2012 8:08 pm

    Oh_the_Humanity wrote:What I'm really curious about is how there going to incorporate "time" into DkSII. I quote,

    "Time is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."

    That sounds interesting. I wonder in there will be time travel throughout the game, kinda like the DLC for DkS. I did like the idea of visiting the forest in the daytime. Great idea to conserve time when making the DLC. I have to admit I was a little disappointed when I saw they just re-did the forest. Didn't even change it up that much, especially in the Royal Forest.

    Anyways what are your thoughts on the way "time" can be incorporated into DkSII.

    I don't know if you've played it, but I really like the way Onimusha 3 handled time-travel.

    Basically, in order to advance through certain levels, you'd have to switch between two characters at certain points. One in the past and one in the present. There would be puzzles/obstacles/items and bosses that would only appear in one time-frame or the other and actions taken in one time-frame could potentially affect the other. For instance, there was this level in a temple that was flooded in the present. In order to get rid of the water you had to repeatedly switch characters and trade items between them so that the other accomplish certain tasks.


    How would that work in Dark Souls? Since there's only one character, they could make it so that the player can freely travel trough time whenever they want to. Perhaps you could travel to the past in order to cross a bridge that is broken in the present, and then switch back the present so you can face a boss. Or you might find a key in the present that would allow you open a door in the past, or vice-versa.

    I think it would be a cool way to conceal bonus bosses or maybe even weapons.

    Edit: So whats the policy on double posts anyway? lol


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    Post by Oh_the_Humanity on Sat Dec 29, 2012 8:48 pm

    Sloth9230 wrote:
    Oh_the_Humanity wrote:What I'm really curious about is how there going to incorporate "time" into DkSII. I quote,

    "Time is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."

    That sounds interesting. I wonder in there will be time travel throughout the game, kinda like the DLC for DkS. I did like the idea of visiting the forest in the daytime. Great idea to conserve time when making the DLC. I have to admit I was a little disappointed when I saw they just re-did the forest. Didn't even change it up that much, especially in the Royal Forest.

    Anyways what are your thoughts on the way "time" can be incorporated into DkSII.

    I don't know if you've played it, but I really like the way Onimusha 3 handled time-travel.

    Basically, in order to advance through certain levels, you'd have to switch between two characters at certain points. One in the past and one in the present. There would be puzzles/obstacles/items and bosses that would only appear in one time-frame or the other and actions taken in one time-frame could potentially affect the other. For instance, there was this level in a temple that was flooded in the present. In order to get rid of the water you had to repeatedly switch characters and trade items between them so that the other accomplish certain tasks.


    How would that work in Dark Souls? Since there's only one character, they could make it so that the player can freely travel trough time whenever they want to. Perhaps you could travel to the past in order to cross a bridge that is broken in the present, and then switch back the present so you can face a boss. Or you might find a key in the present that would allow you open a door in the past, or vice-versa.

    I think it would be a cool way to conceal bonus bosses or maybe even weapons.

    Edit: So whats the policy on double posts anyway? lol

    I do like that idea, if it was implemented right it could work for sure. I dont know if being able to travel through time whenever you want might be a little gimmicky, maybe not.

    Anyways I was thinking, based on that quote:

    "Time is one of the central keywords we're keeping in mind as we create this. I can't give concrete details about this yet, so hopefully you'll be able to use your imagination for now."

    it doesn't necessarily mean time travel but maybe there going to incorporate things that have to do with time of day. Day and night cycles like things may be different like enemy difficulty or access to different areas. All they said was "time" so who knows what there gonna do. Cant wait to find out though.

    Another thing I would love to see would be weather changes that effect the player and NPC's, and even the surroundings, like when it rains the ground gets slippery and harder to fight on, for example, when you take a big R2 swing it makes you slip a certain percentage of the time. Or in the winter time (if they incorporate seasons along with weather) lakes could freeze over and you can access a part of the game that you can only access during the winter time, which might only be a 2 to 4 hour window every 10 to 20 hours or so of game play, or something along those lines. Weather and the changing of seasons could be a very big aspect of the game if they wanted it to be.


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    Post by Slarg232 on Sat Dec 29, 2012 8:54 pm

    Sloth9230 wrote:Edit: Also, this picture nicely sums up how I feel about more dragons in the sequel.


    DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 16 Kalame10

    Seriously, are there not enough Mythical beasts to go around? Why must every RPG use dragons? Some damn unicorns would be nice!



    Yoink.

    I honestly have to agree, though; Dragons are kind of played out now a days. I liked Dark Souls so much because Dragons were what they were supposed to be; mythical creatures that totally messed **** up when they were alive. Even the Wyvern requires you to have a party going to kill it, and that's just the Dragons small, special cousin. Killing them like they are going out of style is going to be ludicrous in the next one.


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    Post by Sloth9230 on Sat Dec 29, 2012 10:25 pm

    Weather would be cool, as would time and day. Seasons could be implemented too. Pokemon did it, why can't Dark Souls?

    Seasons, along with day and night, would allow/encourage the developers to add a far bigger variety of enemies.

    I think it would help greatly expand the games lifetime if done right, PVE tends to get kind of stale after a while.

    Slarg232: I just don't want to deal with more tails :x

    That and I've played "The Legend of Dragoon" too much. Not that that's a bad thing... or that the "dragons" in that game actually looked like dragons silly


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    Post by Gyonimizotetsu on Mon Dec 31, 2012 7:51 pm

    You know, it's possible that in Dark Souls II, you get to be the unfurtive pygmy? Or is that a horrible guess that is impossible to go with the story? I'm bad with the timeline in Dark Souls... It's... Distorted.


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    Post by Sloth9230 on Mon Dec 31, 2012 7:55 pm

    If it's a prequel then I don't see why not, I had a similar Idea

    Sloth9230 wrote:
    hey its andres wrote:BTW it cannot take place during the dragon wars because you are undead, thus the dragon wars have already taken place the Age of Fire is near its end as the curse has been put into effect.

    Everyone was "undead" before the lord souls, they brought "life" and "death". We may very well end up playing as the pygmy.

    Only problem I see would be location. Since I'm assuming the the Pygmy came from the place that is now Ash Lake. It's entirely possible that he/she, and the rest of the lords aren't actually from there though.


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    Post by Oh_the_Humanity on Thu Jan 03, 2013 8:10 pm

    The more and more I hear about DkS2,
    the more I think its gonna be just as good as DkS, just different in the right ways.
    I think the difference is going to be like DeS is to DkS.
    Different but still Fncking Amazing!

    Check out this interview,
    makes me feel much better about souls 2:

    http://www.siliconera.com/2013/01/02/dark-souls-ii-to-have-slightly-larger-world-wont-be-open-world/


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    Post by ComaPrison on Sat Jan 05, 2013 5:08 am

    We need less dragons and more unicorns. I don't want to play Skyrim Souls.


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    Post by Shkar on Sat Jan 05, 2013 5:30 am

    ComaPrison wrote:We need less dragons and more unicorns. I don't want to play Skyrim Souls.

    Dragons, if done right, have the potential to be badass, unlike in Skyrim. From is devious enough to make their dragons have at least a sliver of the legendary genius of dragons.

    After all, they wouldn't be considered invincible monsters if they were JUST big and fire-breathing...


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    Post by ComaPrison on Sat Jan 05, 2013 5:37 am

    Shkar wrote:
    ComaPrison wrote:We need less dragons and more unicorns. I don't want to play Skyrim Souls.

    Dragons, if done right, have the potential to be badass, unlike in Skyrim. From is devious enough to make their dragons have at least a sliver of the legendary genius of dragons.

    After all, they wouldn't be considered invincible monsters if they were JUST big and fire-breathing...

    What I mean is that Dragons are overused in fantasy-based games. I wish there was a greater emphasis on various unfamiliar deep sea giant monstrosities. Creative stuff that people haven't really seen before. The hydras were cool, but we need more variety and unfamiliarity.


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    Post by Gyonimizotetsu on Sat Jan 05, 2013 5:43 am

    There's not enough dragons. They need different types of dragons.


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    Post by Sloth9230 on Sat Jan 05, 2013 6:03 am

    Oh great, I can see it now... Elemental Dragons FTW!!!
    Each one exactly like Kalameet.


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    Post by ComaPrison on Sat Jan 05, 2013 6:51 am

    Sloth9230 wrote:Oh great, I can see it now... Elemental Dragons FTW!!!
    Each one exactly like Kalameet.

    One for every color of the rainbow.


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    Post by Juutas on Sat Jan 05, 2013 7:04 am

    If dragon fights are done in the same spirit as in Monster Hunter, I say BRING THEM ON! DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 16 1447589260


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    Post by hageshisa on Sat Jan 05, 2013 7:31 am

    Juutas, you got some good taste! : D If Dragon Slaying would be like in Monster Hunter, Souls series would be even more awesome :')


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    Post by Juutas on Sat Jan 05, 2013 9:12 am

    hageshisa wrote:Juutas, you got some good taste! : D If Dragon Slaying would be like in Monster Hunter, Souls series would be even more awesome :')

    Thank you sir! DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 16 3149687655


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    Post by hageshisa on Sat Jan 05, 2013 9:40 am

    But I must say that I get alot of Monster Hunter feel when I play Souls-games. Sure they are not that much alike, but they have the steep learning curve incomon, aswell as both games force you to play carefully. Study your opponents and then strike, and so on~

    Atleast I got that feel when I was totally new to the game, BUT! this is also why I believe in the new director : ) Monster Hunter Freedom 2 was haard


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    Post by Juutas on Sat Jan 05, 2013 9:47 am

    hageshisa wrote:But I must say that I get alot of Monster Hunter feel when I play Souls-games. Sure they are not that much alike, but they have the steep learning curve incomon, aswell as both games force you to play carefully. Study your opponents and then strike, and so on~

    Atleast I got that feel when I was totally new to the game, BUT! this is also why I believe in the new director : ) Monster Hunter Freedom 2 was haard

    Yeah...the new director didn't work on the MH-games :/ it was some other Shibuya.


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