Already have from trying to screw up the nature of pvp with the arena, don't want any further *** ups ta
Seriously, it should stay every man for himself killing for the hell of it, not bragging rights
i can dig itBuggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.
Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.
These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.
This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
mr_no_face wrote:i can dig itBuggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.
Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.
These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.
This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
mr_no_face wrote:not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP
Buggy Virus wrote:mr_no_face wrote:i can dig itBuggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.
Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.
These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.
This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
Then low level griefers would find themselves getting stomped by high level darkmoons if they sit around in an area too long.
Also Dark moons should be able to invade the worlds of players invaded by darkwraiths in order to aid the host.
Good point. Say, level 40?mr_no_face wrote:easy way to stop low level invasions is make it so that you can't invade until you reach a certain point
ChizFreak wrote:Buggy Virus wrote:mr_no_face wrote:i can dig itBuggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.
Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.
These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.
This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
Then low level griefers would find themselves getting stomped by high level darkmoons if they sit around in an area too long.
Also Dark moons should be able to invade the worlds of players invaded by darkwraiths in order to aid the host.
But that's already possible. The problem is that it only happens if the host is a sinner too. The truth is that Darkmoons are no "helpers". They just are there to kill supposedly evil people, they are assasins, and as such, you should not expect honor from them. I'm saying this from the lore perspective. Of course DMs players can be honorable.
Buggy Virus wrote:mr_no_face wrote:not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP
It's no harder to get sin at a low level than at a high one. I think actively stopping people from invading at a low level is silly. Just rework elemental. I have a big thread on how I would rework them.
Yeah, that makes sense. Perhaps an optional boss.mr_no_face wrote:i think either a soul level around 30 or until they beat a certain boss thus proving they are ready
mr_no_face wrote:Buggy Virus wrote:mr_no_face wrote:not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP
It's no harder to get sin at a low level than at a high one. I think actively stopping people from invading at a low level is silly. Just rework elemental. I have a big thread on how I would rework them.
at a low level you can't possibly kill everyone in the firelink shrine without a lot of patience lol and you can't access nearly any amount of the world to commit sin at a low level much less invade enough
mr_no_face wrote:easy way to stop low level invasions is make it so that you can't invade until you reach a certain point
OmarTheFuzzy wrote:mr_no_face wrote:easy way to stop low level invasions is make it so that you can't invade until you reach a certain point
This is already the way the game works: there are no invasions possible while one is in the Northern Undead Asylum. I expect they'd probably do something similar in the new game.
If by reaching a certain point, however, you mean reaching a certain soul level, that would completely mess up the game for people who make low-level playthroughs: it would mean they never get invaded.
mr_no_face wrote:OH who would like to see weapons that have elemental damage such as fire BE on fire and when swun gthe flames reach out just a little bit
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