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    Dark souls 2: Wishlist

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    Post by Serious_Much Mon Dec 10, 2012 8:08 pm

    This talk of inter covenant duelling.... No.

    Already have from trying to screw up the nature of pvp with the arena, don't want any further *** ups ta winking

    Seriously, it should stay every man for himself killing for the hell of it, not bragging rights
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    Post by Buggy Virus Mon Dec 10, 2012 8:14 pm

    It should be more clearly defined when you are receiving sin and players should be able to track their sin.

    Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.

    These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.

    This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
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    Post by mr_no_face Mon Dec 10, 2012 8:19 pm

    Buggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.

    Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.

    These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.

    This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
    i can dig it
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    Post by Buggy Virus Mon Dec 10, 2012 8:22 pm

    mr_no_face wrote:
    Buggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.

    Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.

    These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.

    This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
    i can dig it

    Then low level griefers would find themselves getting stomped by high level darkmoons if they sit around in an area too long.

    Also Dark moons should be able to invade the worlds of players invaded by darkwraiths in order to aid the host.
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    Post by mr_no_face Mon Dec 10, 2012 8:26 pm

    not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP
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    Post by Buggy Virus Mon Dec 10, 2012 8:27 pm

    mr_no_face wrote:not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP

    It's no harder to get sin at a low level than at a high one. I think actively stopping people from invading at a low level is silly. Just rework elemental. I have a big thread on how I would rework them.
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    Post by ChizFreak Mon Dec 10, 2012 8:28 pm

    Buggy Virus wrote:
    mr_no_face wrote:
    Buggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.

    Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.

    These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.

    This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
    i can dig it

    Then low level griefers would find themselves getting stomped by high level darkmoons if they sit around in an area too long.

    Also Dark moons should be able to invade the worlds of players invaded by darkwraiths in order to aid the host.

    But that's already possible. The problem is that it only happens if the host is a sinner too. The truth is that Darkmoons are no "helpers". They just are there to kill supposedly evil people, they are assasins, and as such, you should not expect honor from them. I'm saying this from the lore perspective. Of course DMs players can be honorable.
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    Post by GrinTwist Mon Dec 10, 2012 8:30 pm

    Fewer Bonfires.
    If there is a feature to warp to different bonfires make sure all of them are in there.
    Weight limit back, the only thing I don't want from this though is to be able to pick up an item then have a message telling me I can't and then I either need to drop a lot of things or that item is lost forever.
    Random events in select areas
    I want Patches to show up in this one too
    Ability to customize items at the cost of souls
    Harder bosses
    Random mini boss fights in select areas
    If there is a safe area that we always feel content on going to ex. Firelink Shrine have some sort of boss jump you there (no cutscene) if it were to kill you and you go back to whatever bonfire you are at have it stay there
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    Purple Elephants

    Thank you. Proper Bow
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    Post by ZoltarTheDestroyer Mon Dec 10, 2012 8:32 pm

    mr_no_face wrote:easy way to stop low level invasions is make it so that you can't invade until you reach a certain point
    Good point. Say, level 40?
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    Post by mr_no_face Mon Dec 10, 2012 8:34 pm

    i think either a soul level around 30 or until they beat a certain boss thus proving they are ready
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    Post by Buggy Virus Mon Dec 10, 2012 8:34 pm

    ChizFreak wrote:
    Buggy Virus wrote:
    mr_no_face wrote:
    Buggy Virus wrote:It should be more clearly defined when you are receiving sin and players should be able to track their sin.

    Also, Darkmoons should be able to better track players in other worlds with high sin/online. The book of the guilty should be able to function as a seeker book for them, showing who is online, and where they are.

    These two things would make it so that it would be easier to avoid garnering sin, and when you did, for obvious reasons like invading, you actually felt that there was a penalty, that you began to be actively hunted. Unlike how it is now where you can invade with impunity with little fear of darkmoon blades.

    This would better boost the self-policing system of players, rather than needing to add more risk to invading, or try to patch out griefers.
    i can dig it

    Then low level griefers would find themselves getting stomped by high level darkmoons if they sit around in an area too long.

    Also Dark moons should be able to invade the worlds of players invaded by darkwraiths in order to aid the host.

    But that's already possible. The problem is that it only happens if the host is a sinner too. The truth is that Darkmoons are no "helpers". They just are there to kill supposedly evil people, they are assasins, and as such, you should not expect honor from them. I'm saying this from the lore perspective. Of course DMs players can be honorable.

    But my point isn't that they should be honorable, but they should more effectively kill sinners. Making sin more clearly trackable and explained would allow players to actively avoid getting sin in order to avoid the more effective darkmoons.

    This would give a greater sense of consequence to sin.
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    Post by mr_no_face Mon Dec 10, 2012 8:35 pm

    Buggy Virus wrote:
    mr_no_face wrote:not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP

    It's no harder to get sin at a low level than at a high one. I think actively stopping people from invading at a low level is silly. Just rework elemental. I have a big thread on how I would rework them.

    at a low level you can't possibly kill everyone in the firelink shrine without a lot of patience lol and you can't access nearly any amount of the world to commit sin at a low level much less invade enough
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    Post by ZoltarTheDestroyer Mon Dec 10, 2012 8:42 pm

    mr_no_face wrote:i think either a soul level around 30 or until they beat a certain boss thus proving they are ready
    Yeah, that makes sense. Perhaps an optional boss.
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    Post by mr_no_face Mon Dec 10, 2012 8:52 pm

    if it were optional then no one would fight it if they didn't want to mess with invaders
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    Post by Buggy Virus Mon Dec 10, 2012 8:56 pm

    mr_no_face wrote:
    Buggy Virus wrote:
    mr_no_face wrote:not if soul level doesn't permit ... and honestly who would wrack up enough sin to be noticed at a low level lol ... OH IMA GO KILL ERRBODY AT THE FIRELINK SHRINE DERP

    It's no harder to get sin at a low level than at a high one. I think actively stopping people from invading at a low level is silly. Just rework elemental. I have a big thread on how I would rework them.

    at a low level you can't possibly kill everyone in the firelink shrine without a lot of patience lol and you can't access nearly any amount of the world to commit sin at a low level much less invade enough

    Re-work invasions to quickly accumulate sin, so if you are a low level invader and start invading you could soon be very viable to invade by higher level darkmoons. Thus a risk for low level invaders.
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    Post by OmarTheFuzzy Mon Dec 10, 2012 8:57 pm

    mr_no_face wrote:easy way to stop low level invasions is make it so that you can't invade until you reach a certain point

    This is already the way the game works: there are no invasions possible while one is in the Northern Undead Asylum. I expect they'd probably do something similar in the new game.

    If by reaching a certain point, however, you mean reaching a certain soul level, that would completely mess up the game for people who make low-level playthroughs: it would mean they never get invaded.
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    Post by mr_no_face Mon Dec 10, 2012 9:07 pm

    why is everyone using the word VIABLE >.>
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    Post by mr_no_face Mon Dec 10, 2012 9:11 pm

    VIABLE :

    • Capable of living, developing, or germinating under favorable conditions.
    • Capable of living outside the uterus. Used of a fetus or newborn.
    • Capable of success or continuing effectiveness; practicable: a viable plan; a viable national economy. See synonyms at possible. can we use a different word now


    Read more: http://www.answers.com/topic/viable#ixzz2EhIv0sU1
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    Post by Marino. Mon Dec 10, 2012 9:14 pm

    I think Invasions work just fine how they are .
    You can only Invade those close to your Level and above .

    Honestly i think Darkmoons are useless, the only thing they got going for them is a Buff and being able to Invade any Soul level providing they have this vague "Sin" .
    I just dont see the Point of them Coffee!
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    Post by Sloth9230 Mon Dec 10, 2012 9:15 pm

    OmarTheFuzzy wrote:
    mr_no_face wrote:easy way to stop low level invasions is make it so that you can't invade until you reach a certain point

    This is already the way the game works: there are no invasions possible while one is in the Northern Undead Asylum. I expect they'd probably do something similar in the new game.

    If by reaching a certain point, however, you mean reaching a certain soul level, that would completely mess up the game for people who make low-level playthroughs: it would mean they never get invaded.

    Yes but someone doing a low level playthrough clearly has skills above the average newcomer and therefore has no buisness invading/being invaded anyway. If your'e doing a low level playthrough then you should expect to be cut off from online anyway, not like anyone's going to help you fight gwyn (besides brolaire) at that level anyway.
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    Post by Seignar Mon Dec 10, 2012 9:17 pm

    Weight limit should only return if the item doesn't automatically drop. That is one of the reasons burden was so detested in Demon Souls. Otherwise, it would be good to adding a survivalist feeling as Dead Space did for me.
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    Post by mr_no_face Mon Dec 10, 2012 9:25 pm

    OH who would like to see weapons that have elemental damage such as fire BE on fire and when swun gthe flames reach out just a little bit
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    Post by Sloth9230 Mon Dec 10, 2012 9:27 pm

    mr_no_face wrote:OH who would like to see weapons that have elemental damage such as fire BE on fire and when swun gthe flames reach out just a little bit

    This is the only way to make up for the failure that is the greatlord greatsword!
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    Post by mr_no_face Mon Dec 10, 2012 9:31 pm

    i agree
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    Post by ViralEnsign_ Mon Dec 10, 2012 9:34 pm

    I feel like it would be best if they tooks the advancements in gameplay that Dark Souls made, like Covenants and weapons and what not and took the rest of it back to the Demon's Souls feel and type of hardcore difficulty....I mean I actually beat Dark Souls....not so much Demon's .....

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