by ChizFreak Tue Dec 18, 2012 1:41 am
Rynn wrote: PlasticandRage wrote:I'm getting so sick of seeing these threads. I felt the same way for awhile, then I learned to effectively BS counter,
That isnt the point of my OP... my point is... why is backstabbing in the game in the first place? It accomplishes nothing, and it's harming variety to the game in a lot of ways. If a feature is only ever exploited, and is never or rarely used appropriately, that says a lot about the feature to me. Do you think it's actually contributing anything in the game for it to
stay around as is.
Quote the Raven
While these are all avoidable, it raises the question... Why is a feature that is never used appropriately, in PvE or PvP situations, and rather adds a frustrating and downright unfair tactic to our arsenals included in the game?
That's the problem, it's not an exploit. It's a
feature. You must learn to counter it. I know lots of feature that sound like exploits but they are certainly understandable and add depth to the gameplay. Like the un-avoidable stunlock: Kick+attack of Falchion on the left hand. It may sound like an exploit but it's not.
Backstabs are there as a tool, for sneaky or light players that dodge every attack and go up to your back because you full of armor and can resist most weapons. Backstabs ARE NOT only for assassinations. They were invented in the old RPG games for a reason, to prove armor is not all, and skill matters. Doing a roll-BS takes some skill, avoid being roll-BSed takes the same amount of skill, now, BSing a good player that knows how to Roll-BS, that's requires more skill.
I just can't explain it more without going in circles: it's about a character being faster than you, so he can dodge your attacks and go to your back and attack you from there. BS as an animation exist because that way ultra-tanks won't poise that attack from the back and just attack at the same time again while facing backwards where you are.
That's the point of thieves in RPGs. Dodge the opponent's attacks and attacking at the right time, in DkS the right time is backstabbing an opponent after they swing. It's not just assasinations and I think you're blinded by that fact, that you only want BS to exist when your target haven't detected you when that doesn't make sense and it's possible in Third Person games. Backstabs existed always both from assassins and from guys dodging attacks.
Think of: WoW, the Rogue has both the ability to backstab while being stealth (having an ultra bonus of damage) and backstab while not being stealth (lower bonus), the point is that in an actual fight, you can't backstab your opponent because he is always facing you (I mean mobs controlled by AI). Now when it comes to real people, they make mistakes, they may give you their backs at some point and that's when you can take advantage of your speed and critical ratio, and it's completely fair.
Last edited by ChizFreak on Tue Dec 18, 2012 1:47 am; edited 2 times in total