Nybbles wrote: Vorcan wrote:I think your fondness of the backstabbing animations is deluding your judgement there..
You say it doesn't make it feel like it doesn't belong, yet you clearly ignore something that was said. (something you should also be able to observe as well)
Mainly the idea that you are "invulnerable" during a backstab animation. Is there anything within dark souls lore that explains this phenomenon? If not, then it has no place being there. It is unrealistic in the sense of that world's realism. It's an inconsistency within the world of dark souls.
And thus should not exist. At least, if you want to view the problem only from one side, being the game's fault for being what it is in it's current state.
I hope we're not that pathetic that we need to resort to nerfing and other changes in order to play properly, when we can simply do so by taking responsibility.
In any case, the problem still lies on both sides, the way the game was made and the way players choose to interact with the game.
~Vorcan~
i'm not entirely sure how my fondness of the backstab animations has clouded my judgement in this particular matter. there are plenty of things in the gaming world which i think are cool but are entirely unnecessary and could easily be done away with without taking anything away from the enjoyment of a game.
i don't think that the way in which backstabs has been implemented is perfect by any means, it certainly has its problems. yet what i would actually find more odd is if they didn't exist within the game at all.
in this i find myself agreeing with Forum Pirate in that Backstabbing should be a viable strategy in combat. also that it should remain within the game as backstabbing is already entrenched within the Dark Souls experience.
also, what do you think we should be taking responsibility for? i'm not sure i understand this sentiment. are we taking responsibility for exploiting something the game designers have chosen to provide for us? or are we to take responsibility for exploiting something that the game designer never intended us to use?
Perhaps you should read and react to things I actually said then. Because I already gave you the reason why you might be clouding your own judgement.
Also, leaving something "out" of a game world is not as much of a problem as you think.
Take, the legend of zelda; ocarina of time.
That game has a sword, melee combat. Yet no "backstab" as in dark souls. Does that mean it takes away from that game's world? Not at all.
It's the fact that something exists within the game world, yet makes no logical sense WITHIN that same world that makes it not work.
About responsibility.
Are you completely ignorant or unaware of your own individual?
What you as an individual are capable of?
Any action you perform in life, be it playing a game or anything else.
You have that personal individual side to those things. One question you can put there is "Why" did you choose to do one thing over another.
Let's take this backstab idea; Why do you think some people stick to your back as if they got caught in some glue and stuck to your back?
And we're not talking about those that do it right, otherwise we wouldn't be talking about it.
This person will not attack unless it's a backstab, the only time that he attacks and hits you normally (or misses) is when you successfully evade the backstab.
What kind of selfish feelings and thoughts go through that person's head?
Surely he/she is out for the win, and will go to almost any length to attain it. Because "They want to win" the need to win is high. This in itself is a selfish idea.(btw, I already gave you the necessary information in order to understand what I meant with "responsibility"...)
In the end, we as individual human beings, part of humanity. Are responsible for the enjoyment we gain from these creations of ours.
Yet so many individuals, as mentioned before. Are caught up on winning. So much that they would actively seek out loopholes within the game. Which is not exactly the same as "trying to understand the game mechanics"
It's actually a bit more like trying to understand the flaws within the game mechanics. And then using those to your advantage, none of these things are done for anything other than that particular individual's enjoyment in mind. (Even though he/she doesn't play alone...)
Hence, we should take some god damn responsibility, but since we seem to value our individuality a bit too much, I doubt anyone would actually take responsibility, not enough incentive to do so. That does not change things though, it just changes the way we as human beings deal with it. Right now, not so well.
~Vorcan~