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Tolvo
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40 posters
What do backstabs really add to the game?
Sloth9230- Hollowed
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It wasn't lag, I was still in the air and they were bellow me. They literally fished me out of the air. While I do applaud their timing, it still looked completely ridiculous.
Sevans- Casual
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The worst part about dead angles, for me, is how they look. They don't make sense, but they are useful and have dead-angled their way into the PvP metagame. The ideas presented to deal with turtles are all well and dandy, but have some huge flaws making them... very sub-optimal.
I find myself in the same boat as Tolvo -- I'd hate to see dead angles go unless they implemented another 'real' mechanic to replace their effect. A grapple would be cool, make it do decent damage and, hell, make it breakable -- something like a Tekken throw where you have 14 frames to break it.
If the developers answer was to add more weapons that can hit around shields, I suppose I'd stomach that, 'cause I really don't like being shoehorned into using a Shotel.
I find myself in the same boat as Tolvo -- I'd hate to see dead angles go unless they implemented another 'real' mechanic to replace their effect. A grapple would be cool, make it do decent damage and, hell, make it breakable -- something like a Tekken throw where you have 14 frames to break it.
If the developers answer was to add more weapons that can hit around shields, I suppose I'd stomach that, 'cause I really don't like being shoehorned into using a Shotel.
Tolvo- Town Crier
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Not to mention there is a tactic turtles will use that basically means they win the fight if there is lag.
Hide behind the shield with something like an UGS. When the person goes to swing their shoetel, hit them. You'll out damage them. Or kick the person while they try to use their shoetel, then hit. The Shoetel R2 also leaves you open to a roll backstab, so there is that problem.
Hide behind the shield with something like an UGS. When the person goes to swing their shoetel, hit them. You'll out damage them. Or kick the person while they try to use their shoetel, then hit. The Shoetel R2 also leaves you open to a roll backstab, so there is that problem.
Marino.- Compulsory Poster
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Well, it was the most effective Fighting Tactic in the Medieval time to have a Shield and a Spear and thrust the Spear while hiding behind the Shield .
So it makes sense that it is the most effective Tactic in this Game too .
But yeah i would like to see some sort of Grabbing mechanic while i dont really care if Dead Angles go or stay .
So it makes sense that it is the most effective Tactic in this Game too .
But yeah i would like to see some sort of Grabbing mechanic while i dont really care if Dead Angles go or stay .
reim0027- Moderator
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Bring back the MLGS from DeS. That taught both turtles and Warding users a lesson.
Marino.- Compulsory Poster
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reim0027 wrote:Bring back the MLGS from DeS. That taught both turtles and Warding users a lesson.
Yeah !
I love the MLGS from DeS it looked great and did moderate Damage while having this Special effect (ignoring Shields) !
Sadly it hadnt much use in Demons PVP since nobody ever blocked
reim0027- Moderator
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I had it in my arsenal for when I saw turtlers and people who used Warding.
Marino.- Compulsory Poster
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There was another Weapon with the same Effect .
Selen Vinlands Blind .
I cant remember its moveset though, i think it had the Falchion moveset .
Also did Warding made you more Vulnerable to Magic ? I think it did .
Selen Vinlands Blind .
I cant remember its moveset though, i think it had the Falchion moveset .
Also did Warding made you more Vulnerable to Magic ? I think it did .
Sloth9230- Hollowed
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Ahhh Demon's. I remember frolicking trough entire levels and rewarding invaders with a banishment once they finally caught me. Those were the days.
And you are correct Marino, it was a curved sword.
And you are correct Marino, it was a curved sword.
Tolvo- Town Crier
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There is a point where you have to remember this is a game, and a game with multiplayer. Thus, balance is important.
Marino.- Compulsory Poster
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Tolvo wrote:There is a point where you have to remember this is a game, and a game with multiplayer. Thus, balance is important.
Yes Balance is important but we have to keep in mind that the Souls Series also has a big PVE part .
And the fact that PVE and PVP are so interweaved makes it a pain in the a$$ to balance things for both PVE and PVP .
Its like someone tries to date two People at once which leads to a dissaponting experience for everyone involved
reim0027- Moderator
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Warding blocked physical attacks. But, the MLGS did pure magic damage, so Warding did nothing against it.
Jester's Tears- Insomniac
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You know what Backstabs does? It gives me the feeling that I just
DROPPED THE SOAP WHEN I BOW TO AN INVADER.
DROPPED THE SOAP WHEN I BOW TO AN INVADER.
Sloth9230- Hollowed
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Location : In the Forest, casting the spells that make the gankers fall down
And turtles are balanced... by time.
Marino is right, Shield and Spear are extremely effective. Once you get a good shield and spear, the whole game becomes rather easy... if boring and time consuming.
It's the same for PVP. There aren't really many more ways to nerf turtlers. You could make spears weaker but then it just takes them longer to kill you. make the stamina drain even higher? Same result.
Shield and spear are simply extremely effective, so is Fox in Super-Smash Bros, and Arceus in Pokemon. The people who play those games tend to assign "tiers" in order to create the illusion of a balanced game, but that doesn't make the games themselves balanced. Flareon as a pokemon sucks, plain and simple.
You can't really do that with Dark Souls, not without telling people how to play their game.
Marino is right, Shield and Spear are extremely effective. Once you get a good shield and spear, the whole game becomes rather easy... if boring and time consuming.
It's the same for PVP. There aren't really many more ways to nerf turtlers. You could make spears weaker but then it just takes them longer to kill you. make the stamina drain even higher? Same result.
Shield and spear are simply extremely effective, so is Fox in Super-Smash Bros, and Arceus in Pokemon. The people who play those games tend to assign "tiers" in order to create the illusion of a balanced game, but that doesn't make the games themselves balanced. Flareon as a pokemon sucks, plain and simple.
You can't really do that with Dark Souls, not without telling people how to play their game.
Last edited by Sloth9230 on Fri Dec 28, 2012 11:25 pm; edited 2 times in total
Marino.- Compulsory Poster
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Jester's Tears wrote:You know what Backstabs does? It gives me the feeling that I just
DROPPED THE SOAP WHEN I BOW TO AN INVADER.
Hahaha Jester .
Youre getting close to Positive Rep if you keep this up
Jester's Tears- Insomniac
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Marino. wrote:Jester's Tears wrote:You know what Backstabs does? It gives me the feeling that I just
DROPPED THE SOAP WHEN I BOW TO AN INVADER.
Hahaha Jester .
Youre getting close to Positive Rep if you keep this up
I'm a Jester. I either Piss you off Or make you Piss yourself Laughing.
Marino.- Compulsory Poster
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Sloth9230 wrote:And turtles are balanced... by time.
Marino is right, Shield and Spear are extremely effective. Once you get a good shield and spear, the whole game becomes rather easy... if boring and time consuming.
It's the same for PVP. There aren't really many more ways to nerf turtlers. You could make spears weaker but then it just takes them longer to kill you. make the stamina drain even higher? Same result.
They already increased the Stamina drain for Poking behind a Shield in the DLC/Patch
I think a Grabbing mechanic would kind of counter it .
Heres another Idea !
Instead of being hard to Parry why not actually make the description true and make them easier to Parry ?
Sloth9230- Hollowed
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I know, that's why i said "even higher"
My point is that I don't want From to try and "balance" the game, they tend to... fail (I'm looking at you crystal ring shield) :evil:
I really like the idea of grabbing their shield and Idk, maybe a headbutt or a pseudo-riposte? Maybe even trip them and stab them while they're on the ground, that would be cool.
They'd be easy to use too, just hit R1 and L1 at the same time.
My point is that I don't want From to try and "balance" the game, they tend to... fail (I'm looking at you crystal ring shield) :evil:
I really like the idea of grabbing their shield and Idk, maybe a headbutt or a pseudo-riposte? Maybe even trip them and stab them while they're on the ground, that would be cool.
They'd be easy to use too, just hit R1 and L1 at the same time.
Tolvo- Town Crier
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I'd rather they attempt to fix problems for future games, as opposed to leaving in flaws in the design.
Marino.- Compulsory Poster
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Oh, sorry i overread that :roll:Sloth9230 wrote:I know, that's why i said "even higher"
My point is that I don't want from to try and "balance" the game, they tend to... fail (I'm looking at you crystal ring shield) :evil:
I really like the idea of grabbing their shield and Idk, maybe a headbutt or a pseudo-riposte? Maybe even trip them and stab them while they're on the ground, that would be cool.
They'd be easy to use too, just hit R1 and L1 at the same time.
Or perhaps make the Kick more Powerfull ?
So that it takes two kicks to break the Greatshield Guard .
But nyeh, it doesnt matter what From does. The Community will find something else to whine about and scream "NERF!"
DWGR OP ? It got nerfed . Now its Turtles that are OP .
Jester's Tears- Insomniac
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Marino. wrote:Oh, sorry i overread that :roll:Sloth9230 wrote:I know, that's why i said "even higher"
My point is that I don't want from to try and "balance" the game, they tend to... fail (I'm looking at you crystal ring shield) :evil:
I really like the idea of grabbing their shield and Idk, maybe a headbutt or a pseudo-riposte? Maybe even trip them and stab them while they're on the ground, that would be cool.
They'd be easy to use too, just hit R1 and L1 at the same time.
Or perhaps make the Kick more Powerfull ?
So that it takes two kicks to break the Greatshield Guard .
But nyeh, it doesnt matter what From does. The Community will find something else to whine about and scream "NERF!"
DWGR OP ? It got nerfed . Now its Turtles that are OP .
Dragon Kick should break Guards MUCH FASTER. Why? Well:
#1: The Dragon form has bonus fist damage. Y U NO GIVE BONUS FEET DAMAGE!?
#2: Dragons like Kung Fu Experts when they kick...Kung Fu Fire breathing Dragons...SOOOO CUTTEEEEEE
Sloth9230- Hollowed
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Location : In the Forest, casting the spells that make the gankers fall down
Haha. Even if they made it so that everything in the game only did 1 point of damage, Shield and spear would still be considered OP.
Simply put, they're really that damn effective.
Edit: Kicking with the Orange ring should degrade shields
Edit2: Man, I really derailed this thread... whoops
Simply put, they're really that damn effective.
Edit: Kicking with the Orange ring should degrade shields
Edit2: Man, I really derailed this thread... whoops
Last edited by Sloth9230 on Fri Dec 28, 2012 11:52 pm; edited 3 times in total
Marino.- Compulsory Poster
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Jester's Tears wrote:Marino. wrote:Oh, sorry i overread that :roll:Sloth9230 wrote:I know, that's why i said "even higher"
My point is that I don't want from to try and "balance" the game, they tend to... fail (I'm looking at you crystal ring shield) :evil:
I really like the idea of grabbing their shield and Idk, maybe a headbutt or a pseudo-riposte? Maybe even trip them and stab them while they're on the ground, that would be cool.
They'd be easy to use too, just hit R1 and L1 at the same time.
Or perhaps make the Kick more Powerfull ?
So that it takes two kicks to break the Greatshield Guard .
But nyeh, it doesnt matter what From does. The Community will find something else to whine about and scream "NERF!"
DWGR OP ? It got nerfed . Now its Turtles that are OP .
Dragon Kick should break Guards MUCH FASTER. Why? Well:
#1: The Dragon form has bonus fist damage. Y U NO GIVE BONUS FEET DAMAGE!?
#2: Dragons like Kung Fu Experts when they kick...Kung Fu Fire breathing Dragons...SOOOO CUTTEEEEEE
This actually sound like a good Idea .
If it werent for the fact that you could just use the Body stone and "Roar" their Shield away
Jester's Tears- Insomniac
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Marino. wrote:Jester's Tears wrote:Marino. wrote:Oh, sorry i overread that :roll:Sloth9230 wrote:I know, that's why i said "even higher"
My point is that I don't want from to try and "balance" the game, they tend to... fail (I'm looking at you crystal ring shield) :evil:
I really like the idea of grabbing their shield and Idk, maybe a headbutt or a pseudo-riposte? Maybe even trip them and stab them while they're on the ground, that would be cool.
They'd be easy to use too, just hit R1 and L1 at the same time.
Or perhaps make the Kick more Powerfull ?
So that it takes two kicks to break the Greatshield Guard .
But nyeh, it doesnt matter what From does. The Community will find something else to whine about and scream "NERF!"
DWGR OP ? It got nerfed . Now its Turtles that are OP .
Dragon Kick should break Guards MUCH FASTER. Why? Well:
#1: The Dragon form has bonus fist damage. Y U NO GIVE BONUS FEET DAMAGE!?
#2: Dragons like Kung Fu Experts when they kick...Kung Fu Fire breathing Dragons...SOOOO CUTTEEEEEE
This actually sound like a good Idea .
If it werent for the fact that you could just use the Body stone and "Roar" their Shield away
We replace the Roar with A Cute sound that Leaves the enemy open to Cute Kung Fu kicks of Ultimate CUTENESS.
Marino.- Compulsory Poster
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Jester's Tears wrote:
We replace the Roar with A Cute sound that Leaves the enemy open to Cute Kung Fu kicks of Ultimate CUTENESS.
>Implying that the current Dragon is not cute
I stop now . time to get on Topic again .
So about Backstabs i think the main Problem is the Ridiculous Damage you can Achieve with it .
Just nerf the Damage so that it does just a little more Damage than the regular Attack and make the Hitbox smaller .
It would only improve the Gameplay for everyone imho .