Serious_Much wrote:Yeah considering the current discussion this is very relevant:Serious_Much wrote:
LOVE IT! +1
Serious_Much wrote:Yeah considering the current discussion this is very relevant:Serious_Much wrote:
I understand your concern. However, it is a clear violation of rule 7. If the rule its self is of concern, then I suggest you take it up with E or Fex.hey its andres wrote:
@Serious, I know as a mod you have a responsibility to these forums, however, I think it is very relevant to the problem that a certain popular Dark Souls site (probably more popular than the wikis or forums) posts save editing instructions in a very blatant manner. I honestly didn't know what the "Mega mule" was when I first saw that and after clicking on it I learned how to mod the save files.
mankind wrote:someone who has no time to make a build is not an experienced player! this is just a shame for every dks fan. i made hundrets of builds with the bb glitch and when it got removed i made it by playing the game. megamule is just a piece of crap! it opens the door to all that **** we have now! gamesave modders everywhere.
Since we're talking about a decrypted, modded savefile, Sony could easily push an update to XMB that does a pregame check on whether or not the savefile is encrypted or not. What the system does next could be anything from preventing gamelaunch, overwriting the save with a blank one, or prevent online play. This would effectively make savefile modding useless on an unmodified system.TheMeInTeam wrote:I don't think From can realistically patch the mule. If they have good code they could detect hacked data in online play (stuff like impossible HP values or stamina) but when it comes to the existence of a save file any change they would make would just require hackers to find a way to break that one safeguard and then you'd need yet another patch. Sony/xbox would have to find a way to prevent these saves being loaded onto the console, or detect them. There are more plausible ways of doing that that make hacking much more difficult, but I'm not sure either cares enough to make a serious push to stop the plague of online cheaters.
hey its andres wrote:And to Reim I have noooooooooooooooooooooooo problem with that rule. It's brilliant. I'm just saying the fact that a popular site posted information about the mega mule encourages this kind of behavior, and I think that it is definitely worthy of discussion.
Serious_Much wrote:hey its andres wrote:And to Reim I have noooooooooooooooooooooooo problem with that rule. It's brilliant. I'm just saying the fact that a popular site posted information about the mega mule encourages this kind of behavior, and I think that it is definitely worthy of discussion.
The fact is though that site is only there for people to use if they want. It's for easy to do PvPing, that's the site's only purpose. Here is different, and we don't encourage it since we like to embrace more than just the PvP community here. That is evident with our extensive archives section, just for one example.
I like to think this place as having a more moral approach to it. Accept people use it and allow discussion about the pros and cons, but don't encourage it as it can (and often does) lead directly the problems within the game such as griefing and modding/hacking.
It's the same policy as we've had with every other glitch such as BB and dragonhead glitches or other hacks/mods. For the simple fact that it CAN cause harm to the online community is why we should be cautious in promoting it.
hey its andres wrote:It should be impossible to make a distinction between a mega mule player and a normal player.
hey its andres wrote:Yeah, that and the fact that they will do things like try to parry my whip
Serious_Much wrote:Well considering hackers- yes it being cause a massive trend in hackers. However, this isn't to say it created them on ps3. But it's undeniable that mm very much opens the door to that problem and others and worsens it, as if gives people a platform to go off.
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