![Praise the Sun](/users/3116/20/11/10/smiles/639795459.png)
![Praise the Sun](/users/3116/20/11/10/smiles/639795459.png)
Freedom to do what exactly? Ring a bell for no apparent reason not even knowing that their are two if you happened to attack the npc instead of talking to him? I mean you could very well struggle in the catacombs make it all the day down after dieing 200 times only to be stopped by a golden fog wall. You know since the obvious way to explore would be the giant archway & all that.Rynoa wrote:I hope they won't limit your freedom for the sake of a more story driven game, too
oi get out of my headYukon wrote:I found this to be a nice breather from typical games. Sometimes it nice to just make your own story rather than have it spoon fed to you. I like that about the souls series, not saying I am right and you are wrong, just that in my opinion if they suddenly made a very plot driven game for the souls series I would feel a little let down. From is really very good at telling a story from behind the curtain.
But.. thats just kind of what I am into. Sometimes its nice to just sit down and play soemthing because its fun, since its been some time since I have seen a unique fantasy story come out of a game.
As for the update. From has been really good with its community, I don't think they would do something that would turn away the fans they have already just to cater to a wider audience. Thanks for the post OP it's good to hear the news
Oo1Zer0 wrote:
Freedom to do what exactly? Ring a bell for no apparent reason not even knowing that their are two if you happened to attack the npc instead of talking to him? I mean you could very well struggle in the catacombs make it all the day down after dieing 200 times only to be stopped by a golden fog wall. You know since the obvious way to explore would be the giant archway & all that.
I remember showing my friend this game & he asked what's the plot about I paused for a moment because I honestly forgot there was a story & just said to kill 4 monsters for their souls to light a fire? Like I said seriously lacking. You can have a more structured storyline while keeping a game none-linear.
The information about the lore for the most part are on items you find. That's not a story driven plot that's items that explain history about a world. There are RPGs that *gasp* actually do both.Tolvo wrote:You don't check out the Archives much do you? Dark Souls has probably one of the most in depth and interesting stories I've seen in a game as of recent, but only if you seek it. It's like the rest of the game, it doesn't hold your hand, and that's something I love about it. If the game just tells me everywhere to go and holds a lolipop in front of my face, I'd be very disappointed in the sequel.
Oo1Zer0 wrote:Freedom to do what exactly? Ring a bell for no apparent reason not even knowing that their are two if you happened to attack the npc instead of talking to him? I mean you could very well struggle in the catacombs make it all the day down after dieing 200 times only to be stopped by a golden fog wall. You know since the obvious way to explore would be the giant archway & all that.Rynoa wrote:I hope they won't limit your freedom for the sake of a more story driven game, too
I remember showing my friend this game & he asked what's the plot about I paused for a moment because I honestly forgot there was a story & just said to kill 4 monsters for their souls to light a fire? Like I said seriously lacking. You can have a more structured storyline while keeping a game none-linear.
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