List of changes so far:Weapons:- Eagle Shield - physical damage reduction to 95%
- Elemental weapons have lower AR: lightning ~10%, chaos ~8% decreased respectively
- Greatswords attack more slowly (no more ability to stunlock effectively using 2H R1)
- Blocking drains more stamina (probably due to lower overall stability)
- Less stability increase in greatshields when upgrading
- Quellaag's Furysword - decreased fire damage
- Shield-poking with rapiers/spears uses 50% more stamina
Equipment:- DWGR - flip now applies when equip load is at or below 25%
- Hornet Ring - nerfed to around 25% critical bonus
- Symbol of Avarice - slower HP degeneration
[needs confirmation]- Elite Knight set - total poise increased to 46
- Mask of the Father - equip load bonus is decreased to 5%
- Mask of the Mother - HP bonus is decreased to 10%
- Mask of the Child - decreased stam regen
Spells:- CHSM/HSM now do less damage
[needs confirmation]- Chaos pyromancies buffed, humanity damage bonus is increased
[needs confirmation]- Power Within self-damage no longer scales with Pyro Flame (remains at -15 hp/sec)
Gameplay:- Dragon roar depletes more stamina when used
[need confirmation]- Critical hits (backstabs, ripostes) do less damage
[not sure if it also applies to plunging attacks]- Gravelords receive humanity when an infected player dies in their own world
- New warpable bonfires in: Undead Parish (above Andre), The Depths, Painted World of Ariamis (note that you cannot warp from this bonfire), Tomb of the Giants, Duke's Archives, Crystal Cave (additional warps to new areas also)
- PVP Arena details:
No estus healing
2v2, 1v1, FFA
The player who lands most kills within the time limit wins (draws are possible).
Different types of arenas available.
Fights are organized in the following brackets: sl 1-50, 51-100, 101-200, 201+.
Immediate respawn after death (spells are also refreshed)
No healing items are able to be used while in the arena (however, healing miracles can be used).
Health doesn't recover after you win a duel, only if you lose and respawn.
Glitches:- Bottomless Box glitch removed
- Dragon Headstone glitch removed
- Spell switch glitch removed
- Prism Stone item duplication glitch removed
- Bow backstab removed
- Resin glitch removed
Misc:- No framerate drops in all areas
- Load screens down to roughly 2 seconds (most likely due to it being on PC)
- Dark Anor Londo NPCs no longer respawn
- Environmental lava damage increase
- Crystal attacks from Crystal Golems now inflict curse status
- Pendant description has changed: "A simple pendant with no effect. Even so, pleasant memories are crucial to survival on arduous journeys."
New Content [BE WARNED, POSSIBLE SPOILERS but I will do my best to avoid revealing any lore]
Items:- Spoiler:
Calamity Ring
Causes the wearer to take double the damage from everything. It seems to be meant for challenge runs. It causes a faint red eye to float above your head while equipped.
Hello Carving
When used, it functions as a spoken gesture.
I'm sorry Carving
When used, it functions as a spoken gesture.
Very good! Carving
When used, it functions as a spoken gesture.
Thank you Carving
When used, it functions as a spoken gesture.
Help me! Carving
When used, it functions as a spoken gesture.
Silver Pendant
Temporarily blocks and deflects dark magic.
Broken Pendant
Key to access DLC. Can only be found by first rescuing Dusk from the Crystal Golem in Darkroot Basin and talking to her. The pendant will drop from a crystal golem at the beginning of the Duke's Archives.
Elizabeth's Mushroom
Extremely high HP regeneration self-buff.
Weapons:- Spoiler:
Dark Silver Tracer
Dagger, Attack Type: slash/thrust
E/S/-/-
ReqParam: 6/24/-/-
AtkPower: 75/0/0/0
DmgReduction: 45/10/30/30
Crit: 160
Dura: 160
Weight: 1.0
Has a hidden poison modifier.
Gold Tracer
Curved Sword, Attack Type: slash
E/A/-/-
ReqParam: 9/25/-/-
AtkPower: 130/0/0/0
DmgReduction: 45/10/30/30
Dura: 240
Weight: 2.0
Aux Effects: Bleed 300
Cannot parry while in offhand but retains offensive moveset except for running attack.
Four-pronged Plow
Spear, Attack Type: thrust
D/C/-/-
ReqParam: 15/12/-/-
AtkPower: 75/0/0/0
DmgReduction: 40/10/30/30
Dura: 300
Weight: 5.5
Obsidian Greatsword
Greatsword, Attack Type: regular
-/-/-/-
ReqParam: 20/16/-/-
AtkPower: 320/0/0/0
DmgReduction: 60/10/40/40
Dura: 350
Weight: 8.0
Two-handed R2 does a large AOE blast that inflicts DPS and uses 50 durability per use; is buffable.
Stone Greataxe
Greataxe, Attack Type: regular
B/E/-/-
ReqParam: 48/10/-/-
AtkPower: 285/0/0/0 at +5
DmgReduction: 55/10/40/40
Dura: 700
Weight: 24.0
2H R2 performs an aoe attack on the 2nd R2. Does not drain durability.
Abyss Greatsword
Greatsword, Attack Type: regular
C/C/-/-
ReqParam: 22/18/18/18
AtkPower: 160/0/0/0
DmgReduction: 40/50/40/40/38
Dura: 300
Weight: 9.0
Upgrade: Twinkling titanite
Damage scales with humanity, scaling stops at 10.
Ascend a Claymore +10 using Soul of Artorias.
Guardian Tail
Whip, Attack Type: regular
-/C/-/-
ReqParam: 15/10/-/-
AtkPower: 84/0/0/0
DmgReduction: 30/10/20/20
Dura: 250
Weight: 5.0
Aux Effects: Poison 180
Upgrade: titanite
Gough's Greatbow
Greatbow, Attack Type: none
B/C/-/-
ReqParam: 27/20/-/-
AtkPower: 85/0/0/0
DmgReduction: 0/0/0/0
Dura: 100
Weight: 13.0
Can use DS arrows or Gough's arrows.
Cleansing Greatshield
Greatshield, Attack Type: thrust
D/-/-/-
ReqParam: 31/-/-/-
AtkPower: 75/0/0/0
DmgReduction: 80/80/80/70
Stability: 77
Dura: 300
Weight: 14.5
Oolacile Catalyst
Catalyst, Attack Type: strike
E/-/C/-
ReqParam: 6/-/10/-
AtkPower: 40/0/0/0
MagAdjust: 19
Dura: 55
Weight: 2.0
Aux Effects: Poison 180
Boosts sorcery adjustment but attacks are not boosted by intelligence.
Manus Catalyst
Catalyst, Attack Type: strike
B/-/S/-
ReqParam: 14/-/13/-
AtkPower: 190/0/0/0
MagAdjust: 275 at 50 INT
Dura: 200
Weight: 5.0
Halves castings; requires soul of Manus and a catalyst to create. Boosts power of dark sorceries slightly higher than that of the Tin Crystallization Catalyst (supposedly).
Gough's Great Arrow
AtkPower: 105/0/0/0
Can only be used with a Greatbow.
Armor:- Spoiler:
The numbers listed are in this order: PhysDEF/Mag/Fire/Litng, durability, weight, poise
Bloated Head
Helm: 17/17/9/11, 150 dura, 2.5 weight, 0 poise
Bloated Sorcerer Head
Helm: 14/22/9/13, 150 dura, 2.2 weight, 0 poise
Snickering Top Hat
Helm: 12/13/9/12, 300 dura, 2 weight, 0 poise
Chester's Set
Chest: 300 dura, 4.5 weight, 0 poise
Gauntlets: 10/10/7/10, 300 dura, 1.5 weight, 0 poise
Leggings: 19/21/15/20, 300 dura, 3.2 weight, 0 poise
Total weight: 11.2 (top hat + outfit)
Total poise: 0
Guardian set
Helm: 41/23/19/23, 800 dura, 7.2 weight, 15 poise
Chest: 86/50/42/50, 800 dura, 17 weight, 37 poise
Gauntlets: 54/33/27/33, 800 dura, 10.4 weight, 23 poise
Leggings: 54/33/27/33, 800 dura, 10.4 weight, 23 poise
Total weight: 45.0
Total poise: 98
Artorias set
Helm: 18/9/19/9, 600 dura, 4.5 weight, 6 poise
Chest: 42/22/46/22, 600 dura, 10.5 weight
Gauntlets: 20/10/21/10, 600 dura, 4.6 weight, 7 poise
Leggings: 23/11/24/11, 600 dura, 5.5 weight, 9 poise
Total weight: 25.1
Total poise: 30
Upgrade: twinkling titanite
Ciaran set
Helm: 13/10/12/8
Chest: 34/26/32/20
Gauntlets: 15/11/14/9
Leggings: 27/20/25/16
Helm +5: 20.1/15.5/18.6/12.4, 250 dura, 2.5 weight, 3 poise
Chest +5: 52.7/40.3/49.6/31, 250 dura, 6.4 weight, 8 poise
Gauntlets +5: 23.3/17/21.7/13.9, 250 dura, 2.8 weight, 3 poise
Leggings +5: 41.8/31/38.8/24.8, 250 dura, 5 weight, 6 poise
Total weight: 16.7
Total poise: 20
Upgrade: twinkling titanite
Gough set
Helm: 25/14/21/11, 450 dura, 6.5 weight, 9 poise
Chest: 50/28/41/21, 450 dura, 13 weight, 19 poise
Gauntlets: 27/15/22/11, 450 dura, 7 weight, 12 poise
Leggings: 31/17/25/13, 450 dura, 8 weight, 13 poise
Total weight: 34.5
Total poise: 60
Spells:- Spoiler:
It should be noted that, while the descriptions say they inflict physical damage, it is still only magic damage. I believe the dark sorceries inflict higher poise and stamina damage though.
Dark Orb
Slots: 1, Uses: 12, Magic Type: Magic, ReqParam: None
Fire giant Dark Orb.
Inflicts physical damage.
Dark Bead
Slots: 1, Uses: 6, Magic Type: Magic, ReqParam: 16 INT
Fire successive Dark Orbs.
Inflicts physical damage.
Dark Fog
Slots: 1, Uses: 2, Magic Type: Magic, ReqParam: 18 INT
Create a cloud of Dark Fog.
Inflicts poison status.
Pursuers
Slots: 2, Uses: 3, Magic Type: Magic, ReqParam: 32 INT
A dark version of Homing Soulmass. Can be obtained by trading soul of Manus to Snuggly the crow.
Pyromancies:- Spoiler:
It should be noted that, while the spell description may say it inflicts physical damage, it is still only fire damage that is done. It inflicts higher poise and stamina damage though.
Black Flame
Slots: 1, Uses: 8, Magic Type: Pyromancy, ReqParam: None
Conjure a great black flame in one's palm.
Inflicts physical damage.
Miracles:- Spoiler:
no new miracles found yet
Thanks to everyone who posted info!
Another thread with more detailed info but contains spoilers can be found here:
https://soulswiki.forumotion.com/t10269-dlc-details-descriptions-and-lore-spoilersAnd here is another very useful DkS PC Resources thread:
https://soulswiki.forumotion.com/t10476-pc-resources-thread