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    PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

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    Post by dannyhugz Mon Aug 27, 2012 5:13 am

    IDK if it's been mentioned yet as this thread's growth is gettin outa control!

    Spoiler:


    Last edited by dannyhugz on Mon Aug 27, 2012 5:25 am; edited 1 time in total
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    Post by WyrmHero Mon Aug 27, 2012 5:15 am

    Mmmm spoiler?
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    Post by dannyhugz Mon Aug 27, 2012 5:25 am

    WyrmHero wrote:Mmmm spoiler?

    fixed big grin
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    Post by WyrmHero Mon Aug 27, 2012 5:30 am

    LOL it doesn't show the poison scaling?
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    Post by ViralEnsign_ Mon Aug 27, 2012 5:39 am

    POISON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I cant wait for Ciaran's Weapons!
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    Post by Zaventem Mon Aug 27, 2012 6:36 am

    Saw some pvp battles in the arena on streams.People with buffs and heals are going to be he most dangerous because it resets your spells when you die.
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    Post by Fotitudo Mon Aug 27, 2012 8:23 am

    ICEFANG wrote:The Halberd's attack power has received a good buff, it now has 525 AR at 34/40, instead of 509, base power is 275.

    Also the Great/lifehunt Scythe? afaik they´re halberd type weapons.

    And i neeed chiarans weapons! happy A bleed falchion and a poison bandits knife, with the standard bandits knife in my inventory, im prepared to fight everyone! big grin god bless this dlc + patch!!!
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    Post by nemesismonkey Mon Aug 27, 2012 8:59 am

    ^
    there is no poison on the dagger. even tho it says there is...
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    Post by Juutas Mon Aug 27, 2012 9:05 am

    nemesismonkey wrote:^
    there is no poison on the dagger. even tho it says there is...

    There is. It was confirmed on the other thread.
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    Post by befowler Mon Aug 27, 2012 10:35 am

    Any changes to the balder side sword? And do we know what shields have deflection in PvP?

    Most of the changes sound great, but I'm not excited about the no wall bounce one for bigger weapons. Being able to get your opponent's claymore or giant axe etc hung up on walls or trees etc while I darted in and out with a small weapon was a good tactic and one that made perfect sense.
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    Post by Revoltage Mon Aug 27, 2012 10:45 am

    I'm thinking the no wall deflection only applies to smaller weapons but someone will have to test that out. It wouldn't make much sense if someone could spam GS/UGS R1 in a tight corridor.

    Someone needs to test out the shield deflection too, I'm curious to know if it applies to all of the smaller weapons or only the poking ones.
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    Post by JoeBroski09 Mon Aug 27, 2012 11:50 am

    The deflection is only when you're attacking forward with a weapon that happens to come from the side. If you attack at a wall, no matter what, it'll be deflected.
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    Post by his1n- Mon Aug 27, 2012 12:25 pm

    Not sure if anyone stated that already, but in PTD you can't backstab people who are under the influence of Iron Flesh.
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    Post by JoeBroski09 Mon Aug 27, 2012 12:26 pm

    Whoah. That's pretty awesome! Great way to counter TWoP.
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    Post by Serious_Much Mon Aug 27, 2012 11:39 pm

    Can i please claim the elite knight set poise thing at least :?:

    From still haven't acknowledged me even sending my data to them, horrible people silly

    I'm liking the look of these changes, pretty much exactly what i would have done, though now pvp is just gonna be wolf/havel/fap ring combos..
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    Post by JoeBroski09 Mon Aug 27, 2012 11:41 pm

    Dude, Serious, we all know the work you put into actually emailing them and trying to make a difference.

    You get ALL the credit Well What is it hugs!
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    Post by Serious_Much Mon Aug 27, 2012 11:43 pm

    WIN. at least some of you guys understand the awesomeness silly

    just to wait till the dlc, not that ill be able to play it much but oh well, i'll enjoy it in my own way
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    Post by JoeBroski09 Mon Aug 27, 2012 11:44 pm

    I'm so happy that I can actually play on the PC.

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    Post by Serious_Much Mon Aug 27, 2012 11:45 pm

    to be fair, i'm so busy it doesn't matter too much haha, still haven't even got my game off sony, probably gonna buy it off my friend who doesn't play it any more
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    Post by JoeBroski09 Mon Aug 27, 2012 11:48 pm

    I'm also pretty busy. Idk if I even want to play today. I'm so tired after work today. I'm just laying down right now sad
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    Post by Pesth Tue Aug 28, 2012 5:19 pm

    I made the:
    Spoiler:
    Using the sorcerer catalyst, not logan's
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    Post by Fotitudo Tue Aug 28, 2012 5:43 pm

    I heard it sucks :/ Sadly i hoped i got a new kickass catalyst ^^
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    Post by FruitPunchNinja Tue Aug 28, 2012 6:28 pm

    I think its very cool in the sense that it is a great option for people who dont want to do the average dex/int build. It makes str/int a somewhat viable build. I really really like a lot of the changes they made, i can't wait till we get the content/patch on consoles.
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    Post by ICEFANG Wed Aug 29, 2012 1:27 am

    The STR weapons, a great ax at least, doesn't grant Hyper Armor, I was using a new Ax in the DLC to test this.

    My Rapier did NOT bounce off a Crest Shield, and they continued to hit against my Greatshield with the BSS. but to be honest, unless they buffed the Crest Shield or nerfed Dragon Roar, this player could have been glitching, as my roar did not stagger them, as it usually does, and they hit me outside of their range constantly, but moved around fine (as in attacks could have lagged, but when they moved, the did not, trying to give the person the benefit of the doubt).
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    Post by Revoltage Wed Aug 29, 2012 2:10 am

    Ok so the hyper armor doesn't apply to all strength weapons. Do you think it only applies to the UGS due to the slow attack speed then? I want to know which weapons.

    As for the shield deflection.....arrrgh so apparently it only applies to spears????? And I have no idea about whether Dragon Roar has had any changes. I doubt the crest shield was buffed either. gdi more unknowns to find out!

    And also, thanks for posting that info! Greatly appreciated happy

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