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    PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

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    Post by JoeBroski09 Sat Aug 25, 2012 11:39 pm

    OH MY GOSH! SO MANY THINGS CHANGED! GAH! I can't wait to see how this all works, balancing wise. I bet FROM is testing to see how this works and then will balance again when the DLC comes out.

    But I bet the glitch fixes and all this balancing is what they were REALLY working on, not a PC port. Super excited.

    NOW I JUST NEED TO GET MY DARNED COMPUTER FIXED! :x
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    Post by Revoltage Sat Aug 25, 2012 11:57 pm

    Also I thought I might mention that backstabs have had a damage decrease. A 50 INT build using an enchanted Richard's Rapier +5 only did around 650 BS damage on a hollow.
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    Post by ICEFANG Sun Aug 26, 2012 12:01 am

    Does anyone know anything about the ring you receive from the 3rd boss? The one that flies?
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    Post by Revoltage Sun Aug 26, 2012 12:10 am

    ICEFANG wrote:Does anyone know anything about the ring you receive from the 3rd boss? The one that flies?
    Spoiler:
    I'll add it to the list.
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    Post by ICEFANG Sun Aug 26, 2012 12:13 am

    I wonder if it does anything else, as another spell related ring does something similar overall. I'll try it out and let you know if I see anything.
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    Post by bloodpixel Sun Aug 26, 2012 12:15 am

    What the eff they nerfed Quelaags?
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    Post by Revoltage Sun Aug 26, 2012 12:19 am

    bloodpixel wrote:What the eff they nerfed Quelaags?
    Yeah, apparently they did. I'm not clear about how much exactly. I have no idea why they decided to nerf it though. I'm starting to think everything was nerfed lol.
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    Post by bloodpixel Sun Aug 26, 2012 12:36 am

    From has disappointed me. A badass weapon like that should not have been nerfed.
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    Post by JoeBroski09 Sun Aug 26, 2012 1:00 am

    I'm pretty sure everything has been nerfed (other than pyromancy) to make the game harder.

    Prepare to die, yo.
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    Post by WyrmHero Sun Aug 26, 2012 1:58 am

    What about chain bs, roll bs? Nothing changed?
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    Post by Tolvo Sun Aug 26, 2012 2:00 am

    Roll BS would pretty much have to redo the whole mechanic, and I'd be sad to see that change since it would be harder to punish certain weapon types, like rolling clubs, and Scythe users.
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    Post by JoeBroski09 Sun Aug 26, 2012 3:11 am

    I just want to play this! I'm fixing my computer tomorrow.
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    Post by WyrmHero Sun Aug 26, 2012 3:24 am

    Any changes on poise breakpoints?
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    Post by JoeBroski09 Sun Aug 26, 2012 3:25 am

    ^THIS! Test this!
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    Post by dualcross Sun Aug 26, 2012 6:36 am

    anyone know of any changes to existing movesets on weapons? (i.e. black knight sword/greatsword R2 or axe/mace stagger animations)

    Any info is greatly appreciated =]
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    Post by Juutas Sun Aug 26, 2012 6:46 am

    I'm wondering if resistance-stat has been fixed?
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    Post by Spurgun Sun Aug 26, 2012 7:18 am

    Hope so. It's the most useless thing in the game, except for the tiny beings ring.
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    Post by dannyhugz Sun Aug 26, 2012 7:25 am

    So since I started on NG+, I'd like to add to this that a couple(very few so far) items have changed. As far as I can tell it's just Humanity(some corpses with a Humanity item have 3 on them instead of 1). Also I don't know if this was happening before, but I'm fairly sure as a Gravelord Servant you get a Humanity when someone dies to a black phantom. I gravelorded on NG+ in the burg and got 4 Humanity just chilling outside the bonfire before Taurus(always after fog gates cam up then went back down shortly after). Also same disclaimer as I never gravelorded on PS3 any, but one of the players who I assume was being cursed was a lowby while I was 85+. On that note I assumed it was someone closer to my level and pounded their head in with a single swing of my greatsword....sorry whoever you were sad Also it feels like certain mobs on the PC NG+ do WAY more damage than they did on consoles, and some have significantly more HP(forest keepers?). The Bandit forest keeper has roughly 1700 HP on NG+. As far as that damage goes though, at 20vit(yeah I'm retarded I know) with full +5 xanth a spear knight in parish done a triple thrust atk on me at the same time I so conveniently missed a parry.....the 3rd thrust hit air because I was already dead sad
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    Post by Juutas Sun Aug 26, 2012 9:33 am

    - Lizardmen has new attack where they burst green **** (venom)
    - Medium roll is buffed
    - STR weapons got some hyper armor
    - Bowbacktab removed
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    Post by Spurgun Sun Aug 26, 2012 9:46 am

    The lizardmens attack is old. It's just really rare.

    How is the medium roll buffed?
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    Post by Juutas Sun Aug 26, 2012 9:51 am

    It is faster, I'm gonna dig up some new info on it.
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    Post by dancash1808 Sun Aug 26, 2012 9:51 am

    Juutas wrote:
    - Medium roll is buffed
    - STR weapons got some hyper armor

    Both of these things I need lots of details about.
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    Post by Spurgun Sun Aug 26, 2012 9:53 am

    Are any of the other rolls changed?
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    Post by Revoltage Sun Aug 26, 2012 10:32 am

    I'm curious as well about whether backstabs have changed any but i don't think they have. I know that bs damage bonus is less now.

    I dont know of any changes to poise breakpoints so I will have to look into that.

    As for the resistance stat, I'm pretty sure it's just as useless as before but I'll have to double-check.

    For rolls, I'm not clear on how much has been changed. I'll have to ask someone to check all these things out for me happy
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    Post by Spurgun Sun Aug 26, 2012 10:42 am

    I appreciate all the work you put into this Zigg big grin

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