Before an area boss is defeated, you can obtain up to 10 humanity from killing regular enemies. The white aura that your character absorbs whenever you obtain souls will appear black instead, and you'll see the humanity automatically increase your soft-humanity value by 1.
This is commonly understood, but I was curious why I never heard specifics on how many enemies needed to be killed. It turns out that it's not a simple question to answer, because "tougher" enemies are worth a different amount and will reward the humanity faster.
This may be an oversimplification (I don't know that it really works with whole numbers nicely), but it's almost exactly like this:
1st humanity - 34 points
2nd humanity - 35 points
3rd humanity - 37 points
4th humanity - 40 points
5th humanity - 47 points
(6 through 10 is untested, but the 10th is something near 102 points)
And different enemies are worth different amounts. Here's what I know so far...
Undead Burg:
Lesser Hollows* = 1 point per kill
Tougher Hollows** = 2 points per kill
*(includes shortsword + cracked round shield hollows, unshielded hollows)
**(includes spear hollows, swords are untested)
The Depths:
Torch Hollows = 2 points
Butchers = unknown (a lot)
Rats = 0
Slimes = 0
Basilisks = 0
Channeler = 0
- - - - -
Some more information:
-There are 10 potential humanity to be received from each area. It's a one time thing, once you get all ten, double suiciding, reloading etc, will not allow you to get the humanity again.
-Quitting/ reloading does not reset the progress of your invisible humanity-point counter. This means that if there are hacker types who mess with saves files reading this, this should all be accounted for somewhere in the save data. There might be a way to tinker with it and learn more about how it works... (although we won't get into a public discussion of that here)
I'll be doing more testing on this later. It was getting to the point where I could predict the exact moment I'd receive a humanity, so it seems to generally work so far.
This is commonly understood, but I was curious why I never heard specifics on how many enemies needed to be killed. It turns out that it's not a simple question to answer, because "tougher" enemies are worth a different amount and will reward the humanity faster.
This may be an oversimplification (I don't know that it really works with whole numbers nicely), but it's almost exactly like this:
1st humanity - 34 points
2nd humanity - 35 points
3rd humanity - 37 points
4th humanity - 40 points
5th humanity - 47 points
(6 through 10 is untested, but the 10th is something near 102 points)
And different enemies are worth different amounts. Here's what I know so far...
Undead Burg:
Lesser Hollows* = 1 point per kill
Tougher Hollows** = 2 points per kill
*(includes shortsword + cracked round shield hollows, unshielded hollows)
**(includes spear hollows, swords are untested)
The Depths:
Torch Hollows = 2 points
Butchers = unknown (a lot)
Rats = 0
Slimes = 0
Basilisks = 0
Channeler = 0
- - - - -
Some more information:
-There are 10 potential humanity to be received from each area. It's a one time thing, once you get all ten, double suiciding, reloading etc, will not allow you to get the humanity again.
-Quitting/ reloading does not reset the progress of your invisible humanity-point counter. This means that if there are hacker types who mess with saves files reading this, this should all be accounted for somewhere in the save data. There might be a way to tinker with it and learn more about how it works... (although we won't get into a public discussion of that here)
I'll be doing more testing on this later. It was getting to the point where I could predict the exact moment I'd receive a humanity, so it seems to generally work so far.