I was doing more testing on the mechanics of soft-humanity-acquisition, and found an interesting exception.
The first Crystal Hollow you kill after exiting the Duke's Archives prison always rewards a soft-humanity the first time you're there. It ignores the point buildup of the invisible "humanity meter" that is normally required otherwise, granting you a free soft-humanity as a gift.
I find this interesting because at first I thought it was a glitch, but then realized it must've been put in the game as compensation for the first Seath encounter. Their thought process was probably something like this- Think the forced death was unfair? Well, here's an easy and almost unavoidable-way to get some humanity back.
However, this can be exploited for easy soft-humanity farming. Perhaps with the addition of the warpable bonfire in 1.06, the game treats warps into Duke's Archives as a "fresh" visit. Meaning after warping into Duke's archives, if Seath is still alive, you can kill the first hollow you see for a soft humanity, every time. It's like the game thinks you're breaking out of the prison every time you warp. EDIT: You have to warp into Duke's from the Undead Parish bonfire.
Normally the method of killing enemies before a boss is dead allows for up to 10 soft-humanity to be obtained, but the warp trick in Duke's Archives ignores this. I just got 15 humanity warping in and out of Duke's Archives a bunch of times.
There is a video here of someone doing the humanity-warp glitch:
https://youtu.be/fc0MMb84sn4
But here's several videos that shows how it was put into the game to normally give the free humanity when you first escape the prison:
https://youtu.be/7kfpKItfK7w?t=10m01s (10 minutes in)
https://youtu.be/MGJxshvgek4?t=17m15s (17:15 in)
https://youtu.be/dViCPfxy-3U?t=20m30s (20:30)
The first Crystal Hollow you kill after exiting the Duke's Archives prison always rewards a soft-humanity the first time you're there. It ignores the point buildup of the invisible "humanity meter" that is normally required otherwise, granting you a free soft-humanity as a gift.
I find this interesting because at first I thought it was a glitch, but then realized it must've been put in the game as compensation for the first Seath encounter. Their thought process was probably something like this- Think the forced death was unfair? Well, here's an easy and almost unavoidable-way to get some humanity back.
However, this can be exploited for easy soft-humanity farming. Perhaps with the addition of the warpable bonfire in 1.06, the game treats warps into Duke's Archives as a "fresh" visit. Meaning after warping into Duke's archives, if Seath is still alive, you can kill the first hollow you see for a soft humanity, every time. It's like the game thinks you're breaking out of the prison every time you warp. EDIT: You have to warp into Duke's from the Undead Parish bonfire.
Normally the method of killing enemies before a boss is dead allows for up to 10 soft-humanity to be obtained, but the warp trick in Duke's Archives ignores this. I just got 15 humanity warping in and out of Duke's Archives a bunch of times.
There is a video here of someone doing the humanity-warp glitch:
https://youtu.be/fc0MMb84sn4
But here's several videos that shows how it was put into the game to normally give the free humanity when you first escape the prison:
https://youtu.be/7kfpKItfK7w?t=10m01s (10 minutes in)
https://youtu.be/MGJxshvgek4?t=17m15s (17:15 in)
https://youtu.be/dViCPfxy-3U?t=20m30s (20:30)
Last edited by retro on Tue Jun 18, 2013 10:24 am; edited 2 times in total