by exod FEAR Mon Dec 10, 2012 11:41 pm
this type of thing doesn't really belong in the soul series but I feel ike it'd be fun.
Having two main rival covenants, darkwraiths and darkmoons for example. Each one pertaining to a certain location, that has little to do with the actual game progression (no mandatory bosses/keys or whatever).
But instead have it be a riddled maze containing artifacts (or something?) so players would be able to pillage the opposing covenants headquarters(?). which you could bring back to your appropriate covenant leader. this would in turn allow you to level up and get ARMOR SETS. maybe have different ranks represented by increasingly cool armor sets?
HERE'S the kicker tho. By wearing your covenants armor set (or ring) you will automatically invade trespassers (forest hunter style), and killing them allows you to rank up in your covenant, leading to increasingly cool WEAPONS.
So to master your favorite covenant you will need to be proficient as both a pillaging HOST and as a murderous INVADER.
I just pooped this idea out of my butt and didn't really think about it much before posting. Criticism is welcome!!
edit: I had a problem with being a darkwraith, I never thought the armor was good for my playstyle and I hated that I would invade without it. I want to invade and represent my covenant, so there should be a bit of a variety of unlockable cov items, maybe three armor sets (light/med/heavy) as well as three weps (dagger-shortsword/katana-longsword/hammer-ultragreat) so that you dont have to sacrifice your playstyle to actually feel like youre a darkwraith (for example)
Last edited by exod FEAR on Mon Dec 10, 2012 11:48 pm; edited 1 time in total