Sloth9230 wrote:
I don't know if you've played it, but I really like the way Onimusha 3 handled time-travel.
Basically, in order to advance through certain levels, you'd have to switch between two characters at certain points. One in the past and one in the present. There would be puzzles/obstacles/items and bosses that would only appear in one time-frame or the other and actions taken in one time-frame could potentially affect the other. For instance, there was this level in a temple that was flooded in the present. In order to get rid of the water you had to repeatedly switch characters and trade items between them so that the other accomplish certain tasks.
How would that work in Dark Souls? Since there's only one character, they could make it so that the player can freely travel trough time whenever they want to. Perhaps you could travel to the past in order to cross a bridge that is broken in the present, and then switch back the present so you can face a boss. Or you might find a key in the present that would allow you open a door in the past, or vice-versa.
I think it would be a cool way to conceal bonus bosses or maybe even weapons.
Tl:DR, I'd like more time travel.