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    Dark souls 2: Wishlist

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    Post by T-King-667 Thu Jan 24, 2013 3:35 pm

    I want starting classes to have a permanent effect on your character. For example the bandit should always do 10% more damage with str based weapons than any other class. example: bandit with 40 str with a club+15 does 110 damage while a knight with 40 str with a +15 club only does 100.
    And the theif should do a bonus 10% damage with riposte and back stabs with crit based weapons (most daggers and some rapiers) The knight should have a 10% armour increase with each piece of heavy armour that he wears. etc.

    That way all classes would have a good use for later lvls.
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    Post by Acarnatia Thu Jan 24, 2013 6:34 pm

    ^Absolutely not. I am very grateful that the class does not have any permanent effects on my characters.
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    Post by Aevun Thu Jan 24, 2013 6:45 pm

    ^ Agreed. It's one of the things that make me love this game, the fact that making an uninformed choice in the beginning doesn't restrict you in any way. You can start as a bandit but become a mage by the time you get to the Kiln.
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    Post by T-King-667 Thu Jan 24, 2013 6:46 pm

    Acarnatia wrote:^Absolutely not. I am very grateful that the class does not have any permanent effects on my characters.
    And why not? it makes the starting class have no use to them at all besides having a few more stats in the right places from the start so your can have a bit more stats on your dream pvp build. Other than that selecting a specific class is pointless after sl 20.
    im not saying that classes are restricted from useing any form of weapons, i just like the idea of each class having a permanent perk.


    Last edited by T-King-667 on Thu Jan 24, 2013 6:50 pm; edited 1 time in total
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    Post by Sloth9230 Thu Jan 24, 2013 6:50 pm

    I want all classes to start at level 1, and to have the same stat total.
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    Post by aprilmanha Thu Jan 24, 2013 7:58 pm

    Forum Pirate wrote:co-op would be horribly broken without invasions. Even solaire being with me makes a mokery of most bosses, without invasions to balance thatthe entire game would be kinda sad.

    Besides that, region locking won't actually fix anything if your connection (or theirs) is bad or your modem/router is old or you're bandwidth is low at the time. There's a lot more to "lag stabs" than region.

    My connection is fine, it is really down to so few people in the UK playing the game, and most the people I connect to are in other parts of the world. When I play with my friends its fine and always a good game, but most other people... yeah its not fun.

    I'm not sure what you mean about coop making it easy, surely rather then ask for less coop to make bosses harder we should ask for bosses who can cope with coop to make them just as hard when you coop! Thats something worth adding to the wish list!

    I would like to see some cameo armours and the like as well, costumes to unlock to let you cosplay as characters from other games the FROM devs enjoy!

    Ahh and a real matchmaking room for PVP rather then the rather ambiguous arena layout we have now. SO I can see who is currently waiting for matches, and maybe have the chance to challenge people who look like they will give good fights as well. Maybe even turn off region locking for this but display ping times so that you can avoid the poor fights.

    I also Love the suggested idea that classes give some kind of extra perk to add more flavour to my different playthroughs, to give a reason to picking a new character, to experience the game from another angle, then the homogeneous class we have currently. One thing I really want is short cuts that only certain classes can use, like walls only warriors can break, or magic portals that mages use, or metal gates that only a rogue can pick to lock on.
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    Post by Sloth9230 Thu Jan 24, 2013 8:08 pm

    aprilmanha wrote:

    I'm not sure what you mean about coop making it easy, surely rather then ask for less coop to make bosses harder we should ask for bosses who can cope with coop to make them just as hard when you coop! Thats something worth adding to the wish list!

    How do you design bosses for co-op without making them extremely hard to solo? O&S for example, if you're trying to solo them, then the entire fight ends up as you desperately running back and forth so that you don't get ganked. Any other boss you can just have two people stand on either side of and shoot arrows. Since the boss will switch over to who ever is currently hurting it, it won't attack if you guys time your attacks properly.

    Invasions are there so that people can't safely cheese entire levels. If you need help then you get help, but not without the risk of getting invaded. It's a risk reward system. Without invasions, it becomes all reward.
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    Post by Forum Pirate Thu Jan 24, 2013 8:15 pm

    I have reasonably lag free matches (as in no telestabs or phantom range) all the time against people in places like sweden that are thousands of miles away, and my connection is mediocre.

    I want the arena to go away. Just go back to the red soap stone.
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    Post by aprilmanha Thu Jan 24, 2013 8:24 pm

    Sloth9230 wrote:
    aprilmanha wrote:

    I'm not sure what you mean about coop making it easy, surely rather then ask for less coop to make bosses harder we should ask for bosses who can cope with coop to make them just as hard when you coop! Thats something worth adding to the wish list!

    How do you design bosses for co-op without making them extremely hard to solo? O&S for example, if you're trying to solo them, then the entire fight ends up as you desperately running back and forth so that you don't get ganked. Any other boss you can just have two people stand on either side of and shoot arrows. Since the boss will switch over to who ever is currently hurting it, it won't attack if you guys time your attacks properly.

    Invasions are there so that people can't safely cheese entire levels. If you need help then you get help, but not without the risk of getting invaded. It's a risk reward system. Without invasions, it becomes all reward.

    Simple, add attacks that the boss will only use if more then one person is in the fight. Makes Coop Harder and does not impact the single player.
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    Post by Acarnatia Thu Jan 24, 2013 9:54 pm

    Then that's unfair to players who normally solo because they won't get the entire fight.Invasions are a part of what makes the Souls series the Souls series; it's a staple element, and it fits the entire mindset and setting of the series. I hope it stays.
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    Post by aprilmanha Thu Jan 24, 2013 10:22 pm

    Well if you really want to add the attacks that have wide spread to hit multiple opponents in single player then I guess you have have that to? I don't quite get why you want the bosses made harder though?
    If you really want to make it harder, just play without a weapon! <-- this is a joke, please laugh!
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    Post by Forum Pirate Thu Jan 24, 2013 10:37 pm

    Thats the O&S thing over again. Now nearly every boss has an attack thats incredibility difficult to dodge, making the bosses frantic scrambles to not die solo, but fairly easy with help (see the flamelurker to see your theory in practice)

    The only thing as threatening as human intelligence is helpful is human intelligence, thus necessitating invasions as a balance to co-op.
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    Post by aprilmanha Thu Jan 24, 2013 10:55 pm

    But Invasions have no effect on bosses, other then getting in the way on the way to do them. which of course brings us back to the start of this circle again. Region locking invaders to avoid lag spoiling the game.

    I would rather like bosses to take on different moves to go against what is brought against them, opening up new ways to kill them while closing others depending on either the players class or summoned helpers. Again, it would add some replay value to the game.
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    Post by Mike5005005 Fri Jan 25, 2013 12:19 am

    I REALLY REALLY like this Class Perk idea... If it's done right it could make the classes actually matter(which they should IMO).
    I'd want simple almost none excisted perks.. Except for the Deprived(or w/e DkS2 will have), his/her perk shouldn't be stated. . Like it's a hidden bonus or something.
    Class Perk Examples(remember, VERY SUBTLE THINGS):
    Knight= %Higher overall def when in all heavy armor.
    Warrior= %Faster with all weapons(again, very small guys).
    Theif= %Less sound with EVERY action.
    Sorceror= %More Castings(Attunement slots?).
    Cleric= %More from Healing miracles.
    Bandit= %higher drop, maybe?
    Wanderer= %Higher mobility in poor footing(swamps, etc.)
    Hunter= %Better Range with range weapons.
    Pyromancer= %More fire resistance.
    Deprived= Unstated. But maybe a slight combination of all? Or like a different over-all antimation set... I really feel this class at least needs some kinda extra, y'know?
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    Post by Sloth9230 Fri Jan 25, 2013 12:27 am

    aprilmanha wrote:But Invasions have no effect on bosses, other then getting in the way on the way to do them. which of course brings us back to the start of this circle again. Region locking invaders to avoid lag spoiling the game.

    I would rather like bosses to take on different moves to go against what is brought against them, opening up new ways to kill them while closing others depending on either the players class or summoned helpers. Again, it would add some replay value to the game.

    Bosses are arguably the best part of the game, but they don't make up the entire game. Co-oping makes most levels a joke, invaders make the joke less funny.
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    Post by Forum Pirate Fri Jan 25, 2013 1:19 am

    ^HA. Thats a great way to put it.
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    Post by Corporal Hart Fri Jan 25, 2013 8:59 pm

    More throwing weapons that actually scale with stats. I think Throwing Knives should be thrown a bit faster, but then there could also be bigger STR-based throwing weapons, like Javelins, which would be thrown slower but do much more damage. Thoughts?
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    Post by Sloth9230 Fri Jan 25, 2013 9:05 pm

    aside from javelins, I want kunai, and the secret throwing dagger to return. Maybe also have Chester's roses? He throws roses right?
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    Post by Acarnatia Fri Jan 25, 2013 10:23 pm

    I hope they just name and shape the poison daggers correctly this time. Kunai were real shinobi tools; they were tools used to dig through castle walls, made for poor weapons and they were NOT thrown. Poison daggers are alright; please just make them accurate.
    And on scaling throwing weapons; NO.
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    Post by argetlam213 Sat Jan 26, 2013 4:18 am

    Has anyone said anything about hand to hand combat?
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    Post by Forum Pirate Sat Jan 26, 2013 4:20 am

    I have, though the implementation is somewhat sketchy.
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    Post by argetlam213 Sat Jan 26, 2013 4:25 am

    What about an improved character creator?
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    Post by Forum Pirate Sat Jan 26, 2013 4:27 am

    Yep. (though not by me, I don't care)
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    Post by Sloth9230 Sat Jan 26, 2013 4:33 am

    I would like the ability to save the face that takes me an hour to create as a preset. Those things are one of a kind!

    EDIT: and better facial hair besides just shading it in -_-
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    Post by argetlam213 Sat Jan 26, 2013 4:57 am

    It'll be nice if we get a character creator similar to that of Aion or other MMO's that have a **** ton of sliders tongue

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