by Shkar Mon Jan 07, 2013 2:58 am
I personally would love to see dodging weakened and blocking strengthened. My main character was one (originally) devoted to heavy armor and weapons. Even with everything built defensively, I was still better off to roll to avoid attacks rather than block. As such, I would love to see some rings that improve blocking at the very least. Nothing against dodging, it should definitely still be effective; I just find it ridiculous that blocking is almost useless.
As for rings as a whole, I would love to see the ring system shifted more to, say, the D&D style, where rings are more about general bonuses. For instance:
Give the Rusted Iron Ring fall prevention.
Make a ring that gives all NPC/phantoms a slight "outline" (life detect).
Make a ring that heals you for a certain amount (%'ge or static) when you go below 20% HP.
Make a ring that makes it appear to your enemies that your health is lower than it is.
Make a ring that halves the animations for dodge, turning it into a sidestep or a lean instead of a roll. Keep this ring from working on "big attacks" (Seath's tails, for instance). This increases the risk of mistiming the dodge, but enhances the reward as well.
Only the strongest rings should have a downside. For instance, if you were using the pre nerf-DWGR, make the rolls cost twice as much stamina. But really, having every ring have a detriment makes the rings less "magic" and more "cursed."