Forum Pirate wrote:...I said "unless youre stuck in an animation." I also said "virtually,"...
I apologize, but I reread a couple pages of posting to make sure I didn’t misquote you, and I don’t see this anywhere. If I missed it then I'm sorry. If you are paraphrasing then fine, if I misquoted or misrepresented something you said I apologize.
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I see your "locking in place" statement in a previous post
However, yes I understand the concept of “being stuck” in the animation.
Forum Pirate wrote:...Besides that, from a real life perspective, its not "i have your shoulder, youre screwed" its " I have your back, youre screwed" if youre within reach of the opposite arm, they can still fight to get into a decent position. You don't have time to use a backstab type move because they have time to escape...
I try not to apply too much of this logic to a fantasy game. Not applying any is foolish though I'll admit.
Forum Pirate wrote:...As for servers not helping, thats just not true. It won't always help, but help it will, especially with longer distances as the signals don't have to travel as far. I also didn't say anything about region. There are games with servers that allow the player to choose the server they want to play on...
LAN stands for local area network, which I'm sure you know, but it was the reason I used the word "regionalizing". I don't believe I said you said anything about it, I did. I was using regionalizing as a synonym. And again, I think we all know the importance of dedicated servers regarding the reduction of lag in online games. And again, this is not an option for Dark Souls so the relevance of it pertaining to this discussion is unnecessary.
Forum Pirate wrote:...Ok fine, if the hit detection was based on what you saw, rather than what your opponent saw or a server based system, there would be no tele stabs. Also, nobody would ever make contact unless it was a sight parry....
True. Very true. But that implies instant timeless detections. An impossibility.
Dedicated servers will not eliminate lag and therefore not eliminate tele-stabs, and yes there would still be lag-parries. Albeit not as bad as they are now. I’ve never said dedicated servers will not help at all in any post I’ve ever made here, or anywhere for that matter. But there was lag in Demon's Souls and there will be in Dark Souls 2, IF it comes out for the ps3. No lag ps4 possibilities are only spectulation for the time being.
In conclusion, Dark Souls without backstabs wouldn't "feel" right. However, they don't "feel" right now either. I'm fine with them the way they are, I will still play and not blame the game for my mistakes, but do i think there is a way to improve them with the current p2p system?...probably.
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